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Mireya Vashad - AI-generated fantasy Character

Mireya Vashad

Half-Elf · Cleric (Knowledge Domain) · Level 1 · Acolyte

Mireya Vashad

Quietly inquisitive and composed, Mireya listens with complete attention and remembers nearly everything she is told.
AC18
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderWomanAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows

Languages

Common,
Elvish,
Gnomish,
Celestial,
Dwarvish

Features

12 features

Always on

  • Guidance

    When As an action, touch a willing creature.

    You utter a prayer and touch a willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice.

  • Sacred Flame

    When As an action, target a creature within 60 feet.

    A creature within range must make a Dexterity saving throw or take 1d8 radiant damage. The creature gains no benefit from cover for this saving throw.

  • Thaumaturgy

    When As an action, create one minor supernatural effect.

    You manifest a minor wonder, such as causing flames to flicker, making your voice boom, or creating harmless sensory effects.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level. You can use a holy symbol as a spellcasting focus.

  • Divine DomainLevel 1

    You choose the Knowledge Domain, gaining domain features and domain spells. Knowledge Domain spells are always prepared and do not count against the number of cleric spells you can prepare.

  • Blessings of KnowledgeLevel 1

    You learn two languages of your choice. You also become proficient in two skills of your choice from Arcana, History, Nature, or Religion. Mireya gains proficiency in Arcana and History.

  • TraitHalf-ElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitHalf-ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
  • TraitHalf-ElfSkill Versatility, you gain proficiency in two skills of your choice.
  • TraitHalf-ElfAbility Score Increase, your Charisma increases by 2, and two other ability scores increase by 1.
  • TraitHalf-ElfYou can speak, read, and write Common and Elvish, plus one additional language of your choice.
  • Shelter of the FaithfulAcolyte

    You command the respect of those who share your faith, and you can perform religious ceremonies for your deity. You and your adventuring companions can expect free basic care at temples, shrines, and other establishments of your faith, though you must provide any material components needed for spells.

Spells

6 spells

Spellcasting. Mireya Vashad casts with Wisdom (spell save DC 13, to hit with spell attacks).

1st level (2 slots): , , , , ,

Gear

13 items

Weapons

  • Mace
    A simple one-handed mace with a silver-threaded grip.
  • Light crossbow
    A light crossbow with a leather shoulder strap.

Armor

  • Chain mail
    Protective chain mail worn beneath white ceremonial layers.
  • Shield
    A wooden shield painted white, bearing a silver eye symbol.

Gear

  • 20×
    Crossbow bolts
    A case of iron-tipped bolts.
  • Priest's pack
    Includes a backpack, blankets, tinderbox, rations, waterskin, and other travel necessities.
  • Holy symbol
    A silver symbol of her faith, used as a spellcasting focus.
  • Prayer book
    A collection of devotional prayers and blank pages for recording discoveries.
  • 5×
    Incense
    A bundle of scented sticks used in temple rites.
  • Vestments
    Formal white vestments for religious ceremonies.
  • Common clothes
    Plain travel clothes suitable for a temple servant.
  • Belt pouch
    A small purse containing her remaining starting funds.

Purse

  • 15×
    Gold pieces
    Coins left after purchasing and preparing her equipment.

Appearance

A tall, athletic half-elf woman with strong shoulders, long pale-blonde hair, warm ivory skin, and clear gray-blue eyes. She wears immaculate white vestments beneath practical chain mail, with a white wool cloak pinned by a small silver eye. Her hands are calloused from travel and service, and a faint crescent-shaped birthmark rests beneath her left ear.

Mannerisms

Mireya smooths the front of her white robes whenever she is thinking, tilts her head slightly when someone lies, and lowers her voice rather than raising it when angry. She records important conversations in neat, narrow handwriting as soon as they end.

Personality

Quietly inquisitive and composed, Mireya listens with complete attention and remembers nearly everything she is told. She is gentle with frightened people, exacting with officials, and unexpectedly competitive when presented with a riddle, lost inscription, or disputed historical claim.

Ideals

Truth. Knowledge is a form of mercy, because people cannot make just choices while trapped in ignorance.

Bonds

The flooded archive still holds one missing confession, and Mireya believes recovering it will save an innocent family from persecution. She also keeps a small brass key belonging to her mother, though she has never discovered what it opens.

Flaws

She cannot leave a mystery alone, even when solving it is tactically foolish or personally dangerous. Mireya also has a habit of treating emotional confessions like evidence, asking precise questions when comfort would be kinder.

Quirks

She labels ordinary objects with small paper tags when staying in unfamiliar places.
She collects discarded keys and tries to learn their original purpose.
She refuses to step over written words, even scraps in the mud.
She hums a three-note temple hymn whenever she is nervous.

Background

Mireya Vashad was raised in a hilltop archive-temple where the clergy believed that every answered prayer left a pattern in the world. Her human mother copied old legal texts for the temple, while her elven father maintained its star charts. Mireya grew up among ledgers, incense smoke, and arguments over the meaning of ancient commandments. She became a cleric not because she dreamed of commanding miracles, but because she discovered that forgotten knowledge could ruin lives when left in careless hands. During her final year of temple service, a flood destroyed the lower archive and carried away a sealed collection of confessions. Mireya was sent into the wider world to recover what could be found before the secrets reached people who would exploit them. She travels in white as a deliberate promise that she will not conceal corruption beneath fine robes, though she has learned that honesty can be as dangerous as any weapon. Her devotion is expressed through questions, careful records, and the conviction that mercy begins with understanding what truly happened.

“Her human mother copied old legal texts for the temple, while her elven father maintained its star charts.”
From their backstory
Background
Acolyte

Connections

Species

Half-Elf

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