Tomas Kanda
Tomas Kanda
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationINT
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAction
- Divine SenseLevel 1
When As an action when searching for supernatural evil
As an action, detect nearby celestials, fiends, and undead within 60 feet, subject to total cover. Usable 3 times per long rest.
- Lay on HandsLevel 1
When When touching a creature in need of healing or cleansing
As an action, restore hit points from a healing pool totaling 5 hit points, or cure one disease or neutralize one poison by spending 5 hit points.
Always on
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanMedium.
- SpeedHumanYour base walking speed is 30 feet.
- LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances, though you do not know the exact location of the network or its members.
Gear
10 itemsWeapons
- LongswordA plain martial weapon chosen for close fighting, a longsword with a worn leather grip.
- 5×JavelinLight throwing spears carried in a leather bundle.
Armor
- Chain mailInterlocking steel armor, maintained despite dents and discoloration from years of travel.
- ShieldA sturdy wooden shield faced with painted brass, bearing a simple sunburst.
Tools
- CrowbarA metal bar useful for prying boards, crates, and stubborn doors.
- Gaming setA set of marked bone dice used for gambling and reading the habits of other players.
- Thieves' toolsA compact set of picks, wires, and tension tools from his former life.
Gear
- Holy symbolA small brass emblem representing Tomas's personal devotion and oath.
- Common clothes, darkPlain dark clothing suited to blending into crowds and traveling unnoticed.
Purse
- 15×Gold piecesLoose coin saved from honest pay, old winnings, and carefully returned theft.
Appearance
A broad-shouldered human man with weathered brown skin, close-cropped black hair, and a practical beard kept short around a strong, slightly crooked jaw. His front teeth are uneven from years of hard living, and they show whenever he laughs, which is sudden, loud, and more generous than people expect. He wears a battered chain shirt beneath a plain tabard, carries a shield marked with a simple brass sun, and keeps his old thieves' tools tucked beside his holy symbol. Before speaking, he takes a quiet breath through his nose and clears his throat once, as if making certain his words will not come out harsher than intended.
Mannerisms
He pauses and clears his throat before difficult statements, rubs the edge of his shield with his thumb when thinking, and leans close when someone speaks softly. His laugh exposes his uneven front teeth and usually arrives at the least solemn possible moment.
Personality
Tomas is practical, dryly funny, and unusually attentive to small signs of fear. He distrusts grand speeches but remembers who was left outside in the rain. He prefers useful work to ceremony, honest apologies to excuses, and a locked door to a spoken promise.
Ideals
Mercy. A good person uses strength to make room for the powerless, not to demand obedience from them.
Bonds
He will protect the surviving family of the debtor whose son was injured by his old crew. He also keeps contact with one former accomplice who is trying to leave the criminal life.
Flaws
He assumes authority figures are hiding a racket until they prove otherwise. When someone vulnerable is threatened, he becomes reckless and may ruin a careful plan simply because waiting feels like complicity.
Quirks
Background
Tomas Kanda grew up in a crowded riverside district where honest work was scarce and small crimes were treated as a kind of neighborhood tax. He learned early how to move quietly, read a locked door, and tell when a hungry person was lying. His crew never robbed the poor, at least not deliberately. They skimmed from merchants who cheated their workers, officials who sold permits, and gamblers who thought desperation was entertainment. Tomas was the one who kept insisting that rules mattered, even while breaking them. He called it having standards. Everyone else called it irritating conscience. The crew finally crossed a line when their leader arranged the death of a debtor's son to frighten the family into surrendering a business. Tomas helped expose the plan, but not before the boy was badly injured. At the bedside, Tomas made a promise to protect people who had no leverage, no connections, and no one willing to stand in the doorway for them. A traveling priest saw the sincerity beneath the criminal habits and taught him that devotion was not obedience to every institution, but the courage to defend what was right. Tomas took up the shield, kept his thieves' tools, and began walking the road as a paladin whose law is mercy and whose favorite targets are people certain they cannot be punished.
“He learned early how to move quietly, read a locked door, and tell when a hungry person was lying.”
- Background
- Criminal
Connections
Species
Human
Media
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