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Xonsh the Harvester - AI-generated fantasy Character

Xonsh the Harvester

Lizardfolk · Cleric (Grave Domain) · Level 3 · Hermit

Xonsh the Harvester

I view the world with a cold, biological pragmatism.
AC16
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 27 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge25
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • InsightWIS
  • MedicineWIS
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons

Tools

Herbalism Kit

Languages

Common,
Draconic

Features

12 features

Action

  • Eyes of the GraveLevel 1

    As an action, you can detect the presence of undead within 60 feet that aren't behind total cover or protected from divination. (Uses equal to Wisdom modifier).

  • Channel Divinity: Turn UndeadLevel 2

    As an action, you present your holy symbol and each undead within 30 feet that can see or hear you must make a Wisdom saving throw or be turned for 1 minute.

  • Channel Divinity: Path to the GraveLevel 2

    As an action, you choose one creature you can see within 30 feet. The next time you or an ally hits it with an attack, the creature has vulnerability to all of that attack's damage.

Bonus action

  • Circle of MortalityLevel 1

    When you heal a creature at 0 HP, any die you roll for that healing uses its maximum value. You also learn the Spare the Dying cantrip with a range of 30 feet as a bonus action.

  • Hungry JawsLizardfolkAs a bonus action, make a bite attack. If it hits, you gain temporary HP equal to your Con modifier. (1/short or long rest).

Always on

  • SpellcastingLevel 1

    You can cast prepared cleric spells using Wisdom as your spellcasting ability.

  • BiteLizardfolkYour fanged maw is a natural weapon (1d6 + STR piercing).
  • Cunning ArtisanLizardfolkDuring a short rest, you can create a shield, club, javelin, or darts from dead animal remains.
  • Hold BreathLizardfolkYou can hold your breath for up to 15 minutes.
  • Hunter's LoreLizardfolkProficiency in two skills from Animal Handling, Nature, Perception, Stealth, or Survival.
  • Natural ArmorLizardfolkBase AC is 13 + Dex modifier if you are not wearing armor.
  • DiscoveryHermit

    The quiet seclusion of your hermitage gave you access to a unique and powerful discovery regarding the cosmic balance of life and death.

Spells

9 spells

Spellcasting. Xonsh the Harvester casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (2 slots): , ,

Gear

8 items

Weapons

  • Mace
    A heavy bludgeoning weapon with a bone-inlaid handle.
  • Light Crossbow
    A ranged weapon for hunting.

Armor

  • Scale Mail
    Armor made of overlapping metal scales.
  • Shield
    A sturdy wooden shield bearing the symbol of a skull.

Tools

  • Herbalism Kit
    A set of tools for creating poultices and potions.

Gear

  • 20×
    Crossbow Bolts
    Standard bolts for a crossbow.
  • Heron Skull Holy Symbol
    A bleached heron skull used as a focus for divine magic.
  • Explorer's Pack
    Includes backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and waterskin.

Appearance

Xonsh is a robust lizardfolk with deep olive scales that have a matte, stony texture. Her eyes are a striking, unblinking pale yellow. She wears scale mail meticulously fitted over her thick hide and carries a heavy shield crafted from the shell of a giant marsh tortoise. She is adorned with necklaces made of vertebrae and a bleached heron skull that serves as her holy symbol.

Mannerisms

Xonsh has a habit of tilting her head completely to one side when someone speaks to her, as if trying to view their internal organs from a better angle.

Personality

I view the world with a cold, biological pragmatism. To me, death is not a tragedy but an efficient recycling of matter. I am often silent, preferring to observe the physical state of those around me rather than engage in small talk. I treat my allies as high-value assets that must be maintained until their task is complete.

Ideals

Equilibrium. Life and death are two necessary phases of the same journey, and neither should be delayed or hurried by unnatural means.

Bonds

I carry a shard of obsidian from my hermitage that vibrates when a great violation of the death cycle is occurring. I must follow its pull.

Flaws

I struggle to understand the emotional grief of others and have been known to offer to harvest the parts of fallen comrades for the sake of efficiency.

Quirks

She licks her eyes when she is contemplating a difficult decision.
She collects one small bone from every unique species she encounters.
She refers to mammals as 'warm-bloods' or 'leaky ones'.

Background

Xonsh was raised in the sunless Salt Mire, where she learned that everything eventually feeds something else. While her siblings focused on the glory of the hunt, she found herself lingering over the fallen, mesmerized by how quickly a body returns to the earth. She left her tribe to live on the Isle of Bones, an ancient burial ground where she spent years observing the natural transition between existence and void. It was there that she heard the dry, rattling voice of the Grave, urging her to protect the sanctity of this boundary. Since venturing back into the civilized world, she has operated as a wandering guardian who ensures the dead stay dead and the living fulfill their destinies. She has no love for the undead, viewing them as a disgusting stagnation of a beautiful cycle. Her presence is often unsettling to others, as she speaks of mortality with the same clinical detachment one might use to describe the weather.

“It was there that she heard the dry, rattling voice of the Grave, urging her to protect the sanctity of this boundary.”
From their backstory
Background
Hermit

Connections

Species

Lizardfolk

Media

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