bruv
bruv
Sheet
AC 13 · HP 46 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- RageLevel 1
Bruv can enter a rage as a bonus action. While raging, he gains advantage on Strength checks and Strength saving throws, a +2 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. He cannot cast or concentrate on spells while raging. He can rage 3 times per long rest, and his rage lasts up to 1 minute if he continues attacking or taking damage.
- FrenzyLevel 3
On his first turn of each combat, Bruv can enter a frenzy while raging. If he does so, he can make a single melee weapon attack as a bonus action on each of his subsequent turns while raging. When the rage ends, he suffers one level of exhaustion.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, Bruv's AC equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.
- Danger SenseLevel 2
Bruv has advantage on initiative rolls.
- Reckless AttackLevel 2
Bruv can attack recklessly, gaining advantage on all melee weapon attack rolls using Strength during his turn, but attack rolls against him have advantage until his next turn.
- Fast MovementLevel 5
Bruv's speed increases by 10 feet while he is not wearing heavy armor.
- Extra AttackLevel 5
Bruv can attack twice, instead of once, whenever he takes the Attack action on his turn.
- TraitDragonbornDraconic Ancestry, brass dragon ancestry with fire damage type
- TraitDragonbornBreath Weapon, 5 by 30 foot line, Dexterity saving throw, DC 13, 2d6 fire damage on a failed save and half damage on a success, usable once per short or long rest
- TraitDragonbornDamage Resistance, fire
- TraitDragonbornLanguages, Common and Draconic
- WandererOutlander
Bruv has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural features he has seen. He can find food and fresh water for himself and up to five other people each day, provided the land offers berries, small game, water, or similar resources.
Gear
11 itemsWeapons
- GreataxeHeavy two-handed martial weapon, 1d12 slashing damage, 20 gp value
- 2×HandaxeLight thrown simple weapons, 1d6 slashing damage, 20/60 ft. range
- 4×JavelinSimple melee weapons for hunting and defense, 1d6 piercing damage, 30/120 ft. range
- StaffA sturdy wooden staff used for walking, testing ground, and fending off animals
Tools
- Bone FluteA battered bone flute with a surprisingly clear tone, chosen as Bruv's musical instrument
Gear
- Explorer's PackContains a bedroll, mess kit, tinderbox, rations, waterskin, rope, and other basic travel supplies
- Hunting TrapA spring-loaded trap for catching small or medium creatures
- Trophy from a Hunted AnimalA preserved claw from a mountain predator that Bruv defeated during his first solo trek
- Traveler's ClothesRough travel clothes patched with red thread and reinforced at the knees
- Belt PouchA simple leather pouch containing starting coin
Purse
- 10×Gold PiecesStarting currency from the Outlander background
Appearance
Bruv is a broad-shouldered brass dragonborn with burnished golden scales, darker bronze scales along the neck and forearms, and deep amber eyes. He wears a weather-stained hide vest beneath a patched traveling cloak, both repaired with mismatched cord and bright red thread. His greataxe is meticulously oiled and wrapped when not in use, while everything else about him looks borrowed, weathered, or one size too large. Before speaking, he draws a slow breath through his nostrils, producing a faint rasp like air moving through a kiln. A necklace of polished animal teeth and bits of colored glass hangs over his chest, each piece marking a place where he survived the wild.
Mannerisms
Bruv pauses for one measured breath before answering difficult questions. He squats rather than sits whenever possible, keeps his back near a wall, and checks the direction of the wind before lighting a fire. When angry, he becomes extremely polite and begins describing exactly how much damage his greataxe could do.
Personality
Bruv is direct, watchful, and unexpectedly considerate. He speaks little in crowded settlements, but becomes animated when discussing trails, storms, animals, or unusual cooking methods. He has a dry sense of humor and enjoys asking city dwellers what they would do if their roof vanished, their water froze, or their dinner tried to bite them. He is protective of travelers, children, and anyone who offers food without asking for obedience in return.
Ideals
Freedom. No road, ruler, or law should have the power to keep a person from finding food, shelter, or a place to begin again.
Bonds
The old caravan route is disappearing from memory as roads and borders close around it. Bruv carries a hand-drawn map made by his late mentor, and he intends to reopen the route, protect the scattered families who depended on it, and leave a safer path for the next generation.
Flaws
Bruv treats caution as a form of cowardice when people are watching. He is quick to accept dares, slow to retreat, and deeply uncomfortable admitting that he does not understand a custom, map, or piece of magic. Once he decides someone has betrayed hospitality, he finds forgiveness almost impossible.
Quirks
Background
Bruv was hatched among a scattered dragonborn caravan that traveled between highland valleys, trading salt, cured meat, and hammered brass. His people taught him that the wilderness was not empty, it was a speaking thing, full of warnings for those patient enough to listen. He learned to track by broken stems, judge weather by the taste of the wind, and carry a camp through rain without wasting a word. His brass ancestry made him naturally curious, but his curiosity was always practical. He wanted to know what lay beyond the ridge, whether the river was safe, and which caves had enough room for a sleeping body.
“His people taught him that the wilderness was not empty, it was a speaking thing, full of warnings for those patient enough to listen.”
- Background
- Outlander
Connections
Species
Dragonborn
Media
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