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bruv - AI-generated fantasy Character

bruv

Dragonborn · Barbarian (Path of the Berserker) · Level 5 · Outlander

bruv

Bruv is direct, watchful, and unexpectedly considerate.
AC13
HP46/46
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 46 · 40 ft.
AlignmentChaotic GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One musical instrument

Languages

Common,
Draconic,
Giant

Features

12 features

Bonus action

  • RageLevel 1

    Bruv can enter a rage as a bonus action. While raging, he gains advantage on Strength checks and Strength saving throws, a +2 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. He cannot cast or concentrate on spells while raging. He can rage 3 times per long rest, and his rage lasts up to 1 minute if he continues attacking or taking damage.

  • FrenzyLevel 3

    On his first turn of each combat, Bruv can enter a frenzy while raging. If he does so, he can make a single melee weapon attack as a bonus action on each of his subsequent turns while raging. When the rage ends, he suffers one level of exhaustion.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, Bruv's AC equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.

  • Danger SenseLevel 2

    Bruv has advantage on initiative rolls.

  • Reckless AttackLevel 2

    Bruv can attack recklessly, gaining advantage on all melee weapon attack rolls using Strength during his turn, but attack rolls against him have advantage until his next turn.

  • Fast MovementLevel 5

    Bruv's speed increases by 10 feet while he is not wearing heavy armor.

  • Extra AttackLevel 5

    Bruv can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • TraitDragonbornDraconic Ancestry, brass dragon ancestry with fire damage type
  • TraitDragonbornBreath Weapon, 5 by 30 foot line, Dexterity saving throw, DC 13, 2d6 fire damage on a failed save and half damage on a success, usable once per short or long rest
  • TraitDragonbornDamage Resistance, fire
  • TraitDragonbornLanguages, Common and Draconic
  • WandererOutlander

    Bruv has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural features he has seen. He can find food and fresh water for himself and up to five other people each day, provided the land offers berries, small game, water, or similar resources.

Gear

11 items

Weapons

  • Greataxe
    Heavy two-handed martial weapon, 1d12 slashing damage, 20 gp value
  • 2×
    Handaxe
    Light thrown simple weapons, 1d6 slashing damage, 20/60 ft. range
  • 4×
    Javelin
    Simple melee weapons for hunting and defense, 1d6 piercing damage, 30/120 ft. range
  • Staff
    A sturdy wooden staff used for walking, testing ground, and fending off animals

Tools

  • Bone Flute
    A battered bone flute with a surprisingly clear tone, chosen as Bruv's musical instrument

Gear

  • Explorer's Pack
    Contains a bedroll, mess kit, tinderbox, rations, waterskin, rope, and other basic travel supplies
  • Hunting Trap
    A spring-loaded trap for catching small or medium creatures
  • Trophy from a Hunted Animal
    A preserved claw from a mountain predator that Bruv defeated during his first solo trek
  • Traveler's Clothes
    Rough travel clothes patched with red thread and reinforced at the knees
  • Belt Pouch
    A simple leather pouch containing starting coin

Purse

  • 10×
    Gold Pieces
    Starting currency from the Outlander background

Appearance

Bruv is a broad-shouldered brass dragonborn with burnished golden scales, darker bronze scales along the neck and forearms, and deep amber eyes. He wears a weather-stained hide vest beneath a patched traveling cloak, both repaired with mismatched cord and bright red thread. His greataxe is meticulously oiled and wrapped when not in use, while everything else about him looks borrowed, weathered, or one size too large. Before speaking, he draws a slow breath through his nostrils, producing a faint rasp like air moving through a kiln. A necklace of polished animal teeth and bits of colored glass hangs over his chest, each piece marking a place where he survived the wild.

Mannerisms

Bruv pauses for one measured breath before answering difficult questions. He squats rather than sits whenever possible, keeps his back near a wall, and checks the direction of the wind before lighting a fire. When angry, he becomes extremely polite and begins describing exactly how much damage his greataxe could do.

Personality

Bruv is direct, watchful, and unexpectedly considerate. He speaks little in crowded settlements, but becomes animated when discussing trails, storms, animals, or unusual cooking methods. He has a dry sense of humor and enjoys asking city dwellers what they would do if their roof vanished, their water froze, or their dinner tried to bite them. He is protective of travelers, children, and anyone who offers food without asking for obedience in return.

Ideals

Freedom. No road, ruler, or law should have the power to keep a person from finding food, shelter, or a place to begin again.

Bonds

The old caravan route is disappearing from memory as roads and borders close around it. Bruv carries a hand-drawn map made by his late mentor, and he intends to reopen the route, protect the scattered families who depended on it, and leave a safer path for the next generation.

Flaws

Bruv treats caution as a form of cowardice when people are watching. He is quick to accept dares, slow to retreat, and deeply uncomfortable admitting that he does not understand a custom, map, or piece of magic. Once he decides someone has betrayed hospitality, he finds forgiveness almost impossible.

Quirks

Names every campfire before leaving it, usually with a practical title such as Little Ember or Rain Shelter.
Collects colored glass, polished teeth, and unusual stones from every region he visits.
Refuses to waste edible food, even when it has been badly burned.
Plays the bone flute when he thinks no one is listening, though the melody is always the same three notes.

Background

Bruv was hatched among a scattered dragonborn caravan that traveled between highland valleys, trading salt, cured meat, and hammered brass. His people taught him that the wilderness was not empty, it was a speaking thing, full of warnings for those patient enough to listen. He learned to track by broken stems, judge weather by the taste of the wind, and carry a camp through rain without wasting a word. His brass ancestry made him naturally curious, but his curiosity was always practical. He wanted to know what lay beyond the ridge, whether the river was safe, and which caves had enough room for a sleeping body.

“His people taught him that the wilderness was not empty, it was a speaking thing, full of warnings for those patient enough to listen.”
From their backstory
Background
Outlander

Connections

Species

Dragonborn

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