Aurelia Briarward
Aurelia Briarward
Sheet
AC 15 · HP 10 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- NatureWIS
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- SpellcastingLevel 1
You cast spells using Wisdom as your spellcasting ability. You know two druid cantrips, and you prepare four 1st-level druid spells after each long rest. You also always have Speak with Animals prepared from Druidic, and you can use a Druidic Focus as your spellcasting focus.
- DruidicLevel 1
You know Druidic, the secret language of druids. It can be used to leave hidden messages, and you always have Speak with Animals prepared.
- Primal Order, MagicianLevel 1
You have chosen the Magician role in the Primal Order. You know one additional druid cantrip, and you can add your Wisdom modifier to Arcana and Nature checks.
- TraitAasimarCelestial Resistance, you have Resistance to Necrotic damage and Radiant damage.
- TraitAasimarDarkvision, you can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light.
- TraitAasimarHealing Hands, as a Magic action you can touch a creature and restore hit points equal to your proficiency bonus, once per Long Rest.
- TraitAasimarLight Bearer, you know the Light cantrip.
- TraitAasimarCelestial Revelation, once per Long Rest you can unleash your inner divine spark for a special transformation.
- ResearcherSage
Your scholarly training gives you access to learned circles, old libraries, archives, and experts who recognize the value of your knowledge and may aid your research.
Spells
10 spellsSpellcasting. Aurelia Briarward casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , , ,
Gear
11 itemsWeapons
- SickleA simple ceremonial blade used in druidic rites.
- Quarterstaff, Druidic FocusA quarterstaff that also serves as a druidic focus.
Armor
- Leather ArmorA leather armor set for field work and travel.
- ShieldA sturdy shield carved with leaf motifs.
Tools
- Herbalism KitTools for preserving and studying plants.
- Calligrapher's SuppliesA set of fine writing implements.
Gear
- Explorer's PackA travel pack with adventuring essentials.
- Book of HistoryA book on history and lore.
- 8×ParchmentSheets of parchment for notes and marginalia.
- RobeA plain but well-kept robe.
Purse
- 17×Gold PiecesGold pieces carried at the start of play.
Appearance
A young female aasimar with warm bronze skin, luminous gold flecks in her irises, and a halo of pale white hair usually tied back with twine and pressed leaves. She wears practical leather armor beneath a scholar's robe patched at the elbows, carries a quarterstaff etched with tiny runes, and keeps ink stains on her fingers no matter how often she washes them. When her celestial spark stirs, a faint golden sheen gathers around her shoulders like morning fog.
Mannerisms
She absentmindedly sketches leaves, clouds, and insects in the margins of every page she owns. When thinking, she taps her quarterstaff three times on the floor, then whispers a few words in Druidic as if asking permission to continue.
Personality
Bright-eyed, inquisitive, and impossible to fully discourage. She is gentle with the living world, bold with injustice, and surprisingly mischievous when she thinks rules are protecting the wrong people. She listens more than she speaks, but when she does speak, it is usually with startling certainty.
Ideals
Knowledge should serve mercy. If learning cannot protect the weak, then it is only a prettier form of hoarding.
Bonds
She keeps a weather-worn notebook of every plant, beast, and magical oddity she has failed to understand, and she will not stop until it is full. She also feels responsible for the small greenhouse behind one of Strixhaven's lecture halls, treating it like a promise she made to the campus itself.
Flaws
She cannot resist chasing a mystery, even when common sense says the mystery is bait. She sometimes trusts living things more than people, and she grows sharply defensive when someone treats nature like a resource to be exploited. When frightened, she talks too fast and overexplains, hoping cleverness can cover panic.
Quirks
Background
In the first year of her studies at Strixhaven, she arrived with more questions than belongings and the stubborn belief that every riddle in the world could be solved if only someone kept listening long enough. Her professors expected a solemn bookworm, but she spends as much time in the campus greenhouses, moonlit courtyards, and rain-soaked gardens as she does in the stacks. The living world fascinates her because it refuses to stay still, roots remember what books forget, and every seed seems to carry a secret future. Her aasimar heritage has never felt like a command from heaven, only a flickering lantern she must learn to carry without burning herself or anyone else. She studies druidic rites because they let her speak to the world that raised her, not because she wants to escape civilization, but because she believes civilization must learn to be kinder. At Strixhaven, she is already famous for sneaking out after curfew to help damaged vines recover, debate sentient mushrooms, and chase rumors of lost natural lore with reckless enthusiasm. She wants to become the sort of scholar whose answers can heal rather than merely impress.
“The living world fascinates her because it refuses to stay still, roots remember what books forget, and every seed seems to carry a secret future.”
- Background
- Sage
Connections
Species
Aasimar
Media
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