Xing Steelmane
Xing Steelmane
Sheet
AC 12 · HP 20 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
14 featuresAction
- Grovel, Cower, and BegKoboldAs an action on their turn, Xing can distract nearby enemies. Until the end of their next turn, their allies gain advantage on attack rolls against enemies within 10 feet of Xing that can see them. Xing can use this trait once per short or long rest.
Always on
- Subtle Spell
When When casting a spell with a verbal component, or with verbal and somatic components.
Xing casts a spell without spoken words, allowing them to avoid verbal components when using this option. The spell must still obey all other requirements.
- Twinned Spell
When When casting an eligible single-target spell.
Xing targets a second creature in range with a spell that normally targets only one creature and does not have a range of self. The spell must be incapable of targeting more than one creature at the spell's current level.
- SpellcastingLevel 1
Xing is a 4th-level spellcaster. Charisma is their spellcasting ability. They know four sorcerer cantrips and five sorcerer spells, using Charisma for spell attack rolls and saving throw DCs.
- Dragon AncestorLevel 1
Xing gains a draconic ancestor. Their draconic ancestry is steel dragon, which determines the damage type of certain subclass features. They can speak, read, and write Draconic.
- Draconic ResilienceLevel 1
Xing's hit point maximum increases by 1 for each sorcerer level. When not wearing armor, their base AC is 13 instead of 10. This feature is already reflected in their hit points and armor class.
- Font of MagicLevel 2
Xing gains 4 sorcery points. They can use sorcery points to create spell slots or fuel Metamagic options. Spell slot creation and sorcery point conversion follow the sorcerer table.
- MetamagicLevel 3
Xing knows two Metamagic options, Subtle Spell and Twinned Spell. They can apply only one Metamagic option to a spell when cast, unless an option says otherwise.
- Ability Score ImprovementLevel 4
Xing gains an Ability Score Improvement. They increase Charisma by 2, raising it from 16 to 18 after species modifiers and this improvement.
- DarkvisionKoboldXing can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. They cannot discern color in darkness, only shades of gray.
- Pack TacticsKoboldXing has advantage on an attack roll against a creature if at least one of Xing's allies is within 5 feet of the creature and the ally is not incapacitated.
- Sunlight SensitivityKoboldXing has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when they, the target of the attack, or whatever they are trying to perceive is in direct sunlight.
- Draconic LegacyKoboldXing can speak, read, and write Draconic. Their steel-dragon ancestry also supports their Draconic Bloodline sorcerous abilities.
- ResearcherSage
When Xing does not know a piece of information, they usually know where and from whom it can be obtained. They can locate libraries, scholars, sages, or obscure records capable of providing the needed answer, though the information may require payment, favors, or travel.
Spells
10 spellsSpellcasting. Xing Steelmane casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots):
2nd level (3 slots): ,
3rd level:
Gear
13 itemsWeapons
- Light crossbowA simple ranged weapon with ammunition for ordinary combat.
- 2×DaggerLight blades useful as backup weapons or tools.
- QuarterstaffA simple melee weapon selected from the sage starting equipment options.
Gear
- 20×Crossbow boltsBolts suitable for the light crossbow.
- Crystal arcane focusA magical focus used in place of material components that do not have a listed cost.
- Dungeoneer's packA pack containing essential adventuring supplies, including a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Scholar's packA pack containing a bottle of black ink, a quill, small knife, a letter from a dead colleague, common clothes, and a pouch containing 10 gp.
- 10×ParchmentUsed for writing magical observations and historical notes.
- InkA bottle of black ink for scholarly work.
- QuillA writing instrument with a sharpened point.
- Letter from a dead colleagueA personal letter received from a deceased or missing scholar colleague.
- Common clothesSimple practical clothing suitable for travel and study.
Purse
- 10×Gold piecesStarting currency from the sage background.
Appearance
Xing is a small, wiry kobold with steel-gray scales, a narrow angular face, bright amber eyes, and a jagged crest of dark metallic scales running from brow to neck. Their claws are stained with ink and alchemical residue. They wear layered scholar's robes beneath a weathered leather coat, with a crystal arcane focus hanging from a chain around their neck. Their tail is wrapped in annotated parchment strips, each covered in observations about magic, dragons, and people.
Mannerisms
Xing taps one claw against their teeth while thinking, adjusts their spectacles even when they are not crooked, and announces observations in a quiet scholarly tone during moments when everyone else is panicking.
Personality
Xing is observant, precise, and unexpectedly polite. They are fascinated by ancient magic, unusual creatures, and contradictions in historical records. They prefer careful questions to confident declarations, but once they identify a pattern, they become intensely focused and difficult to redirect. Xing is not cruel, though their detached curiosity can make them seem unsettlingly clinical.
Ideals
Knowledge. Every mystery has a structure, and every structure can be understood. No truth should belong exclusively to dragons, kings, churches, or academics.
Bonds
Xing carries Merovan's final letter and will risk almost anything to discover what happened to their mentor. They are also determined to protect their birth clan from scholars and treasure hunters who would exploit the observatory beneath their old home.
Flaws
Xing treats emotions as unreliable evidence and often dismisses sincere affection as a distraction. When confronted with a mystery, they may ignore obvious danger, social obligations, or personal boundaries until they have an answer.
Quirks
Background
Xing Steelmane was hatched beneath the ruins of an abandoned draconic observatory, where their kobold clan scavenged relics from a civilization none of them understood. As a runt with an unusual fascination for written symbols, Xing became the clan's collector of scraps, copying inscriptions onto cave walls and memorizing the fragments of ancient texts that others considered useless. Their first spell erupted while they were attempting to translate a damaged tablet. The magic bent around them in a burst of blue-white force, leaving the stone intact but engraving their scales with a faint metallic sheen. A wandering scholar named Merovan recognized the mark as evidence of draconic sorcery and took Xing on as an assistant. Under Merovan's instruction, Xing studied history, arcane theory, and the contradictory legends surrounding dragonkind. Their apprenticeship ended when Merovan vanished while investigating a sealed vault connected to Xing's bloodline. Xing now travels as a scholar-adventurer, collecting evidence about the vault, refining their unstable magic, and seeking answers without becoming emotionally dependent on any particular cause, clan, kingdom, or dragon.
“Their first spell erupted while they were attempting to translate a damaged tablet.”
- Background
- Sage
Connections
Species
Kobold
Media
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