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Tarric - AI-generated fantasy Character

Tarric

Human · Fighter · Level 1 · Soldier

Tarric

Tarric is calm, observant, and dependable.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 30 ft.
AlignmentLawful NeutralGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
Dwarvish

Features

8 features

Bonus action

  • Second WindLevel 1

    As a bonus action, Tarric can regain hit points equal to 1d10 + 1. He must finish a short or long rest before using this feature again.

Always on

  • Fighting Style: DefenseLevel 1

    Tarric adopts the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.

  • Ability Score IncreaseHuman+1 to all ability scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • TraitHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • Military RankSoldier

    Tarric can find lodging and basic support among soldiers and former soldiers of his old military organization. They recognize his service and may provide shelter, information, or limited assistance, though they will not endanger themselves recklessly.

Gear

11 items

Weapons

  • Longsword
    A martial melee weapon used with one hand.
  • Light Crossbow
    A ranged martial weapon for situations where closing distance is impossible.

Armor

  • Chain Mail
    A suit of chain mail, providing AC 16 before applying a shield or other modifiers.
  • Shield
    A shield bearing the faded colors of Tarric's former unit. It grants a +2 bonus to AC.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Dungeoneer's Pack
    A pack containing essential adventuring supplies, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Insignia of Rank
    A small badge or emblem proving Tarric's military service.
  • Trophy from a Fallen Enemy
    A trophy taken from a fallen enemy, kept as a reminder of the cost of war.
  • Bone Dice
    A set of bone dice used for gambling and passing time on campaign.
  • Common Clothes
    Plain, durable clothing suitable for travel or camp life.

Purse

  • 10×
    Gold Pieces
    Money saved from military pay and his final discharge allotment.

Appearance

Tarric is a broad-shouldered human man with weathered olive skin, close-cropped dark brown hair, and a square, clean-shaven jaw. A pale scar runs from his left temple to the edge of his cheek, and his steady gray eyes rarely reveal surprise. He wears well-maintained chain mail beneath a faded military surcoat, carries a battered longsword at his hip, and keeps his shield marked with the nearly erased insignia of his former unit.

Mannerisms

Tarric checks the straps on his shield whenever he enters an unfamiliar room. He speaks in clipped, practical sentences and addresses people by rank or profession until invited to use their given names.

Personality

Tarric is calm, observant, and dependable. He prefers useful action to grand speeches and naturally positions himself between danger and the least protected person nearby. Though he appears stern, he has a dry sense of humor and an unexpected tenderness toward frightened animals, inexperienced recruits, and anyone trying hard to improve.

Ideals

Duty. A promise is a line drawn in the dirt. Once given, it must be defended, even when doing so is difficult or dangerous.

Bonds

The surviving members of Tarric's former garrison are his chosen family. He will risk almost anything to protect them, and he keeps a list of their names sewn into the lining of his surcoat.

Flaws

Tarric obeys clear orders even when his instincts tell him the order is wrong, unless innocent lives are immediately at stake. He is slow to forgive incompetence, suspicious of ambitious officers, and can mistake emotional vulnerability for weakness.

Quirks

Counts exits and defensive positions whenever he enters a building.
Keeps his shield polished even when the rest of his gear is dusty.
Refuses to sit with his back to an open doorway.
Names every horse he rides after a former soldier.

Background

Tarric was born in a border town where every household kept a packed travel bag by the door. His father served as a quartermaster, his mother maintained the town infirmary, and Tarric learned early that survival depended less on heroics than on discipline, preparation, and people doing exactly what they had promised. At seventeen, he enlisted in the provincial army and proved better with a shield and formation drills than with speeches or ceremony. His superiors valued his reliability, especially when frightened recruits needed someone who would hold the line without hesitation. Years later, Tarric's unit was ordered to defend a remote fort that had been abandoned by its commanding officer. The garrison was outnumbered, undersupplied, and left without clear orders, yet Tarric organized the remaining soldiers and civilians into a disciplined retreat. The fort was lost, but most of its people survived. Tarric was praised by some and blamed by others for disobeying the original command to stand and die. He left the army with his honor intact but his faith in distant commanders badly damaged. Now he travels as a sellsword and guard, seeking contracts with clear terms and worthy causes, while quietly searching for the officer whose negligence nearly turned a defensible fort into a graveyard.

“At seventeen, he enlisted in the provincial army and proved better with a shield and formation drills than with speeches or ceremony.”
From their backstory
Background
Soldier

Connections

Species

Human

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