Selina "Hellcat" Thorne
Selina "Hellcat" Thorne
Sheet
AC 16 · HP 225 · 30 ft.Saving throws
Skills
- AthleticsSTR
- DeceptionCHA
- IntimidationCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- FisticuffsLevel 1
Unarmed strikes use 1d12 (Level 20). Can make an Unarmed Strike as a Bonus Action. Improvised weapons have the Sap property.
- Dig DeepLevel 4
Bonus Action for 10 min resistance to physical damage and ignore exhaustion level < 6. Restore by gaining exhaustion level.
- Dig DeeperLevel 13
Bonus Action for 1 min. Benefits of Dig Deep and School of Hard Knocks 2/turn. Useable 2/Long Rest.
Reaction
- Bloodied But UnbowedLevel 2
As a Reaction to taking damage, regain all Moxie points. If bloodied, gain 80 temporary hit points.
Always on
- Iron ChinLevel 1
While unarmored and no shield, AC equals 12 plus Constitution modifier.
- MoxieLevel 2
20 Moxie Points. Can spend to use Brace Up, One-Two Punch, or Stick and Move.
- Swagger StreakLevel 2
Expend 1 Moxie on failed STR, DEX, CON, or CHA check to add 1d12 to the roll.
- Heavy HitterLevel 3
When you hit with Unarmed Strike, use Damage plus Grapple or Shove.
- Bare Knuckle BoxerLevel 3
Critical hit on 19 or 20 with unarmed strikes.
- Cross CounterLevel 3
Reaction + 1 Moxie: reduce melee damage by 1d10 + STR + level. If damage is 0, make an attack counter.
- Extra AttackLevel 5
Attack twice when taking the Attack action.
- HaymakerLevel 5
Expend 1 Moxie to deal maximum damage on a hit. Regain moxie if it hits.
- Moxie-Fueled FistsLevel 6
Unarmed strikes and improvised weapons can deal Force damage.
- Combo MakerLevel 6
Instead of grapple/shove, grant yourself Advantage on rolls against that target until next turn.
- Down But Not OutLevel 7
While bloodied after Bloodied But Unbowed, add CON + Exhaustion to damage for 1 minute.
- School of Hard KnocksLevel 9
Once per turn, deal extra 1d12 damage or apply Endanger (Max damage next hit) or Provoke (Disadvantage vs others).
- HerculeanLevel 10
Carrying capacity doubled, Crit hits on objects, Jump distance doubled.
- Shake It OffLevel 10
Start of turn: remove one exhaustion or condition (Blinded, Charmed, etc). Use exhaustion to restore use.
- Combo BreakerLevel 11
Regain 1 Moxie if Cross Counter reduces damage to 0.
- UnbreakableLevel 14
Advantage on STR, DEX, CON saves. Spend 1 Moxie to reroll failed save.
- PugnaciousLevel 15
Roll initiative to remove 1 exhaustion and regain uses of Down But Not Out, Dig Deep, and Shake It Off.
- Knock OutLevel 17
Coldcock: Crit forces CON save (DC 19) or Unconscious. Uppercut: Reaction + 1 Moxie to turn hit into a Crit.
- Ability Score Increase (Standard HumanHuman+1 to all scores)
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances.
Gear
4 itemsWeapons
- Magical Brass KnucklesFitted gold-steel knuckles that hum with power. Grants +3 to attack and damage rolls with unarmed strikes.
Tools
- CrowbarStandard steel crowbar.
Gear
- Traveler's ClothesModern high fantasy cut, practical for movement and fighting.
Purse
- 15×Pouch of GoldAssorted coins earned from street fights.
Appearance
Selina is a striking and statuesque figure with warm olive skin and piercing blue eyes that seem to catalog every weakness in a room. Her short, spiked blonde hair adds to her sharp, angular facial features and high cheekbones. She possesses a lean but densely muscular build, evidence of a life spent in the unforgiving fighting pits of Titanreach. She wears modern high fantasy clothing that is form-fitting and practical, favoring dark fabrics that don't show blood and allow her to move with lethal grace.
Mannerisms
She has a habit of shadowboxing with a singular, slow-motion intensity when she is thinking through a problem. She often speaks in boxing metaphors.
Personality
Selina is calculated and precise. She rarely wastes a word and never wastes a movement. She carries the confidence of someone who has been beaten to the brink of death and walked back under her own power. While she possesses a rough exterior forged in the criminal underworld, she has a dry sense of humor and a deep respect for anyone who can take a hit and keep standing.
Ideals
Independence. No one owns me, and no one ever will again. Strength. The world respects power, and I have spent my life making sure I have enough to never be ignored.
Bonds
My home in Titanreach. It is a pit, but it is my pit. The crew of street urchins I occasionally look after in the lower wards.
Flaws
I am prone to seeking out the biggest threat in the room just to see if I can bring it down. I find it difficult to trust anyone who has not bled in my presence.
Quirks
Background
Born in the vertical slums of Titanreach on the Titanforge Peaks, Selina learned early that the only thing more solid than the mountain was a well-placed fist. She grew up in the shadows of the great carved city, working as a debt collector and enforcer for various criminal syndicates. In the underground pits, she earned the moniker Hellcat for her ferocity and the way she seemed to have nine lives, always bouncing back from blows that would kill a lesser person. Over time, she transitioned from a common street thug to a master of the Sweet Science, treating combat as a high-stakes chess match of blood and grit. Her reputation grew until she became an independent legend within the Peaks, taking on jobs that required both a silver tongue and iron knuckles. Now, she moves through the highest tiers of the underworld, her name alone enough to settle debts before they are even called. She remains a fixture of Titanreach, a living reminder that while the mountain is vast, the woman who carved her way through it is much more dangerous.
“She grew up in the shadows of the great carved city, working as a debt collector and enforcer for various criminal syndicates.”
- Background
- Criminal
Connections
Species
Human
Media
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