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Varkor Tzavren - AI-generated fantasy Character

Varkor Tzavren

Goliath · Barbarian · Level 1 · Soldier

Varkor Tzavren

Varkor is deliberate, observant, and protective.
AC13
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 14 · 35 ft.
AlignmentNeutral GoodGenderMaleAge27 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greataxe mastery,
Handaxe mastery,
Spear,
Shortbow,
Longbow,
Light crossbow,
Heavy crossbow,
Dart,
Flail,
Glaive,
Greatsword,
Halberd,
Lance,
Maul,
Morningstar,
Pike,
Rapier,
Scimitar,
Shortsword,
Trident,
War pick,
Warhammer,
Whip,
Blowgun,
Hand crossbow,
Longsword,
Net,
Quarterstaff,
Sling,
Club,
Dagger,
Javelin,
Light hammer,
Mace,
Sickle

Tools

Gaming Set,
Land Vehicles

Languages

Common,
Giant

Features

10 features

Reaction

  • Giant AncestryGoliathYou are descended from giants and can choose one supernatural benefit from your ancestry after each Long Rest. Varkor commonly chooses Stone's Endurance, reducing incoming damage as a Reaction.

Always on

  • RageLevel 1

    When Bonus Action

    Enter a battle trance that grants resistance to Bludgeoning, Piercing, and Slashing damage, Advantage on Strength checks and Strength saving throws, and a +2 bonus to Strength-based weapon damage.

  • Greataxe Strike

    When Action

    Make a powerful melee attack with a Greataxe. Its Cleave mastery can allow a follow-up attack against another nearby creature after a hit.

  • Handaxe Strike

    When Action

    Make a melee or thrown weapon attack with a Handaxe. Its Nick mastery can allow an additional light-weapon attack as part of the Attack action.

  • Unarmored DefenseLevel 1

    While you are not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.

  • Weapon MasteryLevel 1

    You have mastered the use of two kinds of weapons. Choose Greataxe and Handaxe. Whenever you finish a Long Rest, you can change one of these choices. You can use the mastery properties of those weapons.

  • Large FormGoliathWhen you become a Goliath, you can increase your size to Large for 10 minutes, gaining Advantage on Strength checks and increasing your carrying capacity. Once used, this trait refreshes after a Long Rest.
  • Powerful BuildGoliathYou count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • SpeedGoliathYour walking Speed is 35 feet.
  • Military RankSoldier

    You have the Military Rank Origin feat. Soldiers recognize your authority and may defer to you or seek your guidance. You can invoke your rank to influence other soldiers and obtain temporary hospitality or basic assistance from military organizations, subject to the Game Master's discretion.

Gear

18 items

Weapons

  • Greataxe
    A heavy two-handed axe suited to Varkor's immense frame.
  • 4×
    Handaxe
    Light thrown axes carried for close combat and emergencies.
  • Spear
    A long military spear balanced for throwing or melee combat.
  • Shortbow
    A shortbow with a matching quiver.

Tools

  • Gaming Set
    A set of carved knucklebones used for gambling and military games.

Gear

  • Explorer's Pack
    A pack containing camping and travel necessities.
  • 20×
    Arrows
    Arrows sized for a standard shortbow.
  • Healer's Kit
    A compact kit of bandages, salves, and battlefield supplies.
  • Quiver
    A leather quiver for arrows.
  • Bedroll
    A rolled bedroll for sleeping outdoors.
  • Mess Kit
    A tin plate, cup, and simple utensils.
  • Tinderbox
    A flint-and-steel tinderbox.
  • 10×
    Torch
    Torches for illumination.
  • 10×
    Rations
    Preserved food for travel.
  • Waterskin
    A leather waterskin.
  • Rope
    A coil of sturdy hempen rope.
  • Traveler's Clothes
    Plain, durable clothing suitable for travel.

Purse

  • 18×
    Gold Pieces
    Coin saved from military pay and caravan work.

Appearance

Varkor is a broad-shouldered male goliath standing nearly eight feet tall, with slate-gray skin marked by pale geometric birthmarks along his arms and jaw. His black hair is worn in several long braids bound with copper rings, and a trimmed beard frames a blunt, weathered face. One tusk-like canine is slightly chipped from old military service. He wears practical hide and wool beneath a battered soldier's cloak, with a greataxe strapped across his back and a pair of handaxes at his belt.

Mannerisms

Varkor pauses before answering difficult questions, as though listening for an echo in the mountains. He touches the copper regiment insignia whenever he mentions the dead, counts doorways when entering a building, and plants his feet wide apart even when sitting.

Personality

Varkor is deliberate, observant, and protective. He speaks plainly, dislikes wasteful boasting, and treats promises as binding contracts. Around frightened people he becomes unexpectedly gentle, while around bullies he grows cold and intensely focused. He enjoys simple competitions, especially wrestling, axe throwing, and dice games, but pretends not to care when he loses.

Ideals

Protection. Strength has meaning only when it is used to carry someone else through the danger.

Bonds

He carries a copper insignia from his old regiment and refuses to let its fallen soldiers be forgotten. He will risk almost anything to protect civilians caught between powerful forces.

Flaws

Once Varkor chooses a side, he cannot admit that he may be wrong. He is slow to forgive orders that endanger the helpless, and his temper becomes frighteningly direct when someone treats retreat as an excuse to abandon others.

Quirks

Keeps a private list of every person he has rescued.
Names each handaxe after a fallen comrade.
Refuses to sleep with his back toward an open doorway.
Collects smooth stones from places where battles ended.

Background

Varkor Tzavren was raised among the Stonewake clans, a goliath community that measured adulthood by endurance, service, and the willingness to stand between danger and those who could not withstand it. He was never the swiftest climber or the most eloquent speaker, but he possessed an unusual patience. When younger clan members faltered on the mountain paths, Varkor stayed behind with them, carrying their packs until they reached safe ground. His people called this strength of the quiet kind, a quality he did not understand until much later. He joined a lowland border regiment after a season of famine drove his clan from its high valleys. Varkor served as a shield bearer, caravan guard, and siege laborer, earning the respect of soldiers who initially mistook his silence for stupidity. During a retreat through a burning village, his commander ordered the unit to abandon several trapped civilians. Varkor disobeyed, broke through a collapsing gate, and carried seven people to safety while the army withdrew. He was stripped of his formal rank, but the veterans who served with him still call him sergeant. Now he travels as a sellsword and protector, seeking work that lets him repay the debt he believes he owes to every person left behind by an army.

“He was never the swiftest climber or the most eloquent speaker, but he possessed an unusual patience.”
From their backstory
Background
Soldier

Connections

Species

Goliath

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