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Khurash Qamri - AI-generated fantasy Character

Khurash Qamri

Orc · Fighter (Champion) · Level 10 · Urchin

Khurash Qamri

Khurash is blunt, observant, and unexpectedly gentle with frightened people.
AC16
HP95/95
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 95 · 30 ft.
AlignmentChaotic GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Disguise kit,
Thieves' tools

Languages

Common,
Orc

Features

21 features

Bonus action

  • Second WindLevel 1

    When Bonus action on his turn

    Khurash can use a bonus action to regain 1d10 + 10 hit points. He must finish a short or long rest before using this feature again.

  • TraitOrcAggressive, Khurash can use a bonus action to move up to his speed toward a hostile creature he can see or hear. He must end this move closer to that creature than he started.

Always on

  • Action Surge

    When On his turn

    Khurash can take one additional action on his turn. He must finish a short or long rest before using this feature again.

  • Indomitable

    When After failing a saving throw

    Khurash can reroll a failed saving throw once per long rest and must use the new roll.

  • Extra AttackLevel 5

    When When taking the Attack action

    Khurash can attack twice when he takes the Attack action.

  • Aggressive

    When Bonus action

    Khurash can make a melee weapon attack against a creature within reach after using Aggressive to move toward a hostile creature.

  • Fighting Style, DefenseLevel 1

    Choose one Fighting Style. Khurash gains a +1 bonus to AC while wearing armor. This bonus is included in his AC.

  • Action Surge, one useLevel 2

    Once on his turn, Khurash can take one additional action. He must finish a short or long rest before using this feature again.

  • Improved CriticalLevel 3

    Khurash scores a critical hit with a weapon attack on a roll of 19 or 20.

  • Remarkable AthleteLevel 7

    Khurash can add half his proficiency bonus, rounded up, to any Strength, Dexterity, or Constitution check that does not already use his proficiency bonus. He can also jump farther than normal, and standing long jumps and high jumps require only 5 feet of movement.

  • Indomitable, one useLevel 9

    Once per long rest, Khurash can reroll a failed saving throw. He must use the new roll.

  • Additional Fighting Style, DuelingLevel 10

    Choose a second Fighting Style. Khurash gains the Dueling Fighting Style, granting a +2 bonus to damage rolls when wielding a melee weapon in one hand and no other weapons.

  • Ability Score ImprovementLevel 4

    Khurash gains Ability Score Improvements at fighter levels 4, 6, and 8. These may be used to increase ability scores or select feats. No additional choices were specified for this character.

  • Ability Score ImprovementLevel 6

    Khurash gains an additional Ability Score Improvement at fighter level 6.

  • Ability Score ImprovementLevel 8

    Khurash gains an additional Ability Score Improvement at fighter level 8.

  • TraitOrcDarkvision, Khurash can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though he sees darkness as shades of gray.
  • TraitOrcMenacing, Khurash is proficient in the Intimidation skill.
  • TraitOrcPowerful Build, Khurash counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • TraitOrcRelentless Endurance, when reduced to 0 hit points but not killed outright, Khurash can drop to 1 hit point instead. This trait can be used once per long rest.
  • TraitOrcSavage Attacks, when Khurash scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • City SecretsUrchin

    Khurash knows the secret patterns, shortcuts, and hidden passages of the cities where he has lived. He can find food and a place to hide for himself and his companions in an urban environment, unless someone is actively hunting them.

Gear

11 items

Weapons

  • Longsword
    A well-balanced military blade used for close fighting.
  • Light crossbow
    A compact ranged weapon with a simple iron prod.
  • 2×
    Handaxe
    Small axes balanced for throwing or emergency use.

Armor

  • Chain mail
    Chain mail, worn beneath a weathered charcoal coat. Armor Class 16.
  • Shield
    A practical shield reinforced with scavenged iron bands. Shield use is reflected in his armor class.

Gear

  • 20×
    Crossbow bolts
    Standard bolts suitable for the light crossbow.
  • Dungeoneer's pack
    Useful supplies including a backpack, bedroll, mess kit, tinderbox, torches, rations, and waterskin.
  • Burglar's pack
    A pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
  • Common clothes
    Plain clothing patched and altered many times.
  • Belt pouch
    A small pouch containing the remnant of his starting money.

Purse

  • 10×
    Gold pieces
    Starting currency from the fighter and urchin equipment packages.

Appearance

Khurash is a broad-shouldered male orc with dark olive-gray skin weathered by cold rain, soot, and years spent sleeping beneath carts and stairwells. His lower canines are prominent but neatly filed smooth, and his black hair is kept in short, uneven twists tied with faded red thread. He wears a battered chain shirt beneath a practical coat, with a brass button sewn at the throat. Within a minute of meeting him, most people notice that he repeatedly checks the button with two fingers whenever he is thinking. His hands are callused from climbing, fighting, and repairing locks, while the soles of his boots are patched with mismatched leather.

Mannerisms

He checks the brass button at his throat whenever he is uncertain, taps the rim of his shield three times before entering a dangerous place, and lowers his voice instead of raising it when he becomes angry.

Personality

Khurash is blunt, observant, and unexpectedly gentle with frightened people. He treats every tavern, alley, and battlefield as a puzzle of exits, blind corners, and useful objects. He dislikes ceremony but respects competence, especially when it is used to protect someone weaker. His humor is dry and badly timed, often arriving just after danger has passed.

Ideals

No one owns another person's future. Freedom means little unless the hungry, frightened, and powerless can actually use it.

Bonds

The hidden children of Qasr Namar are his family. He sends part of every reward to the people who shelter them, and he will risk nearly anything to protect a child being used by criminals or tyrants.

Flaws

He cannot walk away from a locked door, an insult aimed at a helpless person, or a child being threatened, even when doing so would be wiser. He also assumes that anyone with authority is hiding a second motive, and his suspicion can turn allies into suspects.

Quirks

Keeps a brass button from his childhood wrapped in red thread and checks it before making difficult choices.
Names stray dogs after famous generals, then apologizes when they ignore him.
Sleeps with his boots aligned toward the nearest exit.
Collects broken keys and gives each one a place-name.

Background

Khurash was left as a small child beneath the market stairs in the river city of Qasr Namar, wrapped in a torn grain sack and clutching a brass button that did not belong to him. The other street children called him Khurash because he had a habit of making a harsh clicking sound with his teeth when frightened. He survived by running messages, lifting purses, and slipping through spaces too narrow for the city watch. He learned early that hunger made people cruel, but it also made them predictable. A stolen heel of bread could buy a night's shelter, while a warning shouted at the right moment could save an entire alley from a raid. As he grew older, Khurash became the unofficial shield of a loose family of abandoned children. He learned to fight from dockworkers, caravan guards, and anyone willing to trade instruction for a repaired buckle or a clean escape route. When a gang tried to claim the children as thieves under its control, Khurash stood against them with a broken spear and a stolen shield. He lost the fight, but held the alley long enough for the children to flee. A retired soldier found him afterward and taught him discipline, battlefield movement, and the difference between winning a fight and protecting someone. Now Khurash travels as a fighter, taking dangerous work not for glory, but to build a network of safe rooms, food stores, and escape routes for people who have nowhere else to go.

“The other street children called him Khurash because he had a habit of making a harsh clicking sound with his teeth when frightened.”
From their backstory
Background
Urchin

Connections

Species

Orc

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