Skip to content
CreatePricing
Neris Vojtek - AI-generated fantasy Character

Neris Vojtek

Elf · Rogue (Thief) · Level 5 · Criminal

Neris Vojtek

Neris is observant, dryly funny, and patient enough to wait out a locked door, a bad liar, or an entire argument.
AC14
HP48/48
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 48 · 30 ft.
AlignmentChaotic GoodGenderNonbinaryAge94 years old, a young adult by elven standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Longbows,
Shortbows

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Elvish

Features

16 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Neris's turn.

    As a bonus action, Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When Bonus action on Neris's turn.

    As a bonus action, use thieves' tools to pick a lock or disarm a trap, or take the Use an Object action.

Reaction

  • Uncanny DodgeLevel 5

    When A visible attacker hits Neris with an attack.

    Use a reaction to halve the damage from an attack that hits Neris and that Neris can see.

Always on

  • Sneak Attack

    When Hit with a finesse or ranged weapon and meet the Sneak Attack conditions.

    Once per turn, deal an extra 3d6 damage when hitting with a finesse or ranged weapon while having advantage, or when an eligible ally is adjacent to the target and Neris does not have disadvantage.

  • Sneak Attack, 3d6Level 1

    Neris deals an extra 3d6 damage once per turn when they hit with a finesse or ranged weapon while meeting the Sneak Attack conditions.

  • ExpertiseLevel 1

    Neris is proficient with thieves' tools and has expertise in Stealth and thieves' tools, doubling their proficiency bonus for those proficiencies.

  • Thieves' CantLevel 1

    Neris knows the secret language of rogues and criminals, including hidden signs, jargon, and coded meanings.

  • Roguish Archetype, ThiefLevel 3

    Neris chooses the Thief archetype and gains its features.

  • Second-Story WorkLevel 3

    Neris gains a climbing speed equal to their walking speed, and climbing no longer costs extra movement.

  • Ability Score ImprovementLevel 4

    Neris increases Constitution by 2, raising it from 16 to 18.

  • TraitElfDarkvision, see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Neris to sleep.
  • TraitElfKeen Senses, proficiency in Perception.
  • TraitElfTrance, Neris meditates deeply for 4 hours instead of sleeping and gains the same benefit a human gains from 8 hours of sleep.
  • TraitElfElf weapon training, proficiency with longswords, shortswords, shortbows, and longbows.
  • Criminal ContactCriminal

    Neris has a reliable network of criminal contacts and knows how to send and receive messages through coded marks, dead drops, intermediaries, and discreet favors. Other criminals recognize the old signs of their trade and may provide limited information or assistance, provided doing so does not put them in immediate danger.

Gear

11 items

Weapons

  • Rapier
    A rapier for precise melee attacks.
  • Shortbow
    A shortbow with a quiver containing 20 arrows.
  • Shortsword
    A shortsword kept as a close-quarters backup weapon.

Armor

  • Leather armor
    Light armor made from supple leather, providing AC 11 plus Dexterity modifier.

Tools

  • Thieves' tools
    Tools for picking locks and disabling traps. Neris has expertise with these tools.
  • Gaming set
    A set of marked bone dice used for gambling and reading the habits of other players.

Gear

  • 20×
    Arrows
    A quiver containing 20 arrows.
  • Burglar's pack
    A burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, a tinderbox, and a waterskin.
  • Crowbar
    A crowbar used for forced entry and practical repairs.
  • Dark common clothes with hood
    A dark set of common clothes with a deep hood, altered for quiet movement.

Purse

  • 15×
    Gold pieces
    Coins saved from old work and current contracts.

Appearance

Neris Vojtek is a lean wood elf with tawny brown skin, long ash-blond hair usually tied with plain cord, and alert green-gray eyes. Their face is unscarred and expressive, but their most noticeable feature is the way they pause before speaking, taking a quiet breath through the nose as if measuring the room first. They wear well-fitted dark leather armor beneath a mended charcoal coat, with one carefully polished silver button that does not match the others. Their boots are soft-soled and repeatedly repaired, and a set of thieves' tools rests in a narrow, meticulously organized case at their belt.

Mannerisms

Before answering a question, Neris takes a small breath and briefly looks toward the nearest exit. They speak in a low, careful voice, with an unexpected emphasis on the second-to-last word of many sentences. When thinking, they straighten the mismatched silver button on their coat.

Personality

Neris is observant, dryly funny, and patient enough to wait out a locked door, a bad liar, or an entire argument. They dislike grand speeches but remember small kindnesses with uncomfortable precision. They are generous toward people trapped by circumstances and suspicious of anyone who describes greed as merely good business.

Ideals

Useful truth matters more than respectable appearances. If a law protects exploitation, breaking it is the cleaner act.

Bonds

I carry a coded ledger that can expose the criminal network that betrayed one of my closest friends. I will protect anyone who is being used as disposable property by the powerful.

Flaws

I assume every offer has a hidden price, and I sometimes ruin honest opportunities by searching for the trap that is not there.

Quirks

Keeps every key that no longer opens anything, claiming they are reminders that circumstances change.
Names unfamiliar locks after the sounds they make when tested.
Refuses to sit with their back to an unlocked door.
Polishes the mismatched silver button whenever planning a dangerous job.

Background

Neris Vojtek was raised in a woodland settlement where elves traded resin, medicines, and carved goods with nearby human towns. Their family was respectable, but Neris discovered early that the quickest way to learn what merchants were hiding was to listen from the rafters while pretending to inventory shelves. Their talent for slipping through locked doors soon attracted the attention of a smuggling ring operating along the river roads. At first, Neris carried messages and opened unattended strongboxes. Later, they became the person sent inside when a job required patience, silence, and a convincing lie rather than a broken lock. The ring eventually sold out one of its own members to protect a wealthy patron. Neris survived the betrayal, but refused to accept the money earned from it. They vanished into the roads with a ledger containing names, debts, and coded payments. Now they work as an adventurer, taking legitimate contracts when possible and quietly using the ledger to dismantle the network that taught them their trade. Neris does not consider themselves redeemed. They consider themselves responsible, which is heavier and, in their view, more useful.

“Their talent for slipping through locked doors soon attracted the attention of a smuggling ring operating along the river roads.”
From their backstory
Background
Criminal

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn Neris Vojtek into a sheet

A high-res, share-ready sheet you can post or print.