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Harnael Orehand - AI-generated fantasy Character

Harnael Orehand

Dwarf · Cleric (Life Domain) · Level 18 · Acolyte

Harnael Orehand

Harnael is patient, formal, and deeply compassionate beneath a stern exterior.
AC16
HP93/93
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 93 · 30 ft.
AlignmentLawful GoodGenderMaleAge186 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationINT
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Battleaxe,
Handaxe,
Light Hammer,
Warhammer

Tools

Calligrapher's Supplies

Languages

Common,
Dwarvish,
Celestial,
Giant,
Undercommon

Features

25 features

Bonus action

  • TraitDwarfStonecunning, as a Bonus Action, Harnael can gain Tremorsense within 60 feet for 10 minutes while standing on a stone surface. He can use this feature a number of times equal to his proficiency bonus per Long Rest.

Always on

  • Divine Spark

    When When Harnael uses Channel Divinity

    Harnael restores hit points to a creature within 30 feet, or damages an undead or fiend within 30 feet with Radiant energy. The target makes a Constitution saving throw if damage is dealt.

  • Turn Undead

    When As a Magic action using Channel Divinity

    Harnael presents his holy symbol. Each undead within 30 feet makes a Wisdom saving throw. On a failure, it is turned for 1 minute or until it takes damage.

  • Preserve LifeLevel 3

    When As a Magic action using Channel Divinity

    Harnael distributes healing among creatures within 30 feet, restoring up to 90 total hit points.

  • Improved Blessed StrikesLevel 14

    When When Harnael deals damage with a cleric cantrip or weapon

    Once per turn, Harnael adds 2d8 Radiant damage when he deals damage with a cleric cantrip or weapon.

  • Divine InterventionLevel 10

    When When Harnael petitions his deity

    Harnael can call for direct divine aid. The exact result depends on the spell or broader intervention requested.

  • SpellcastingLevel 1

    Harnael prepares cleric spells using Wisdom. He can cast cleric spells as rituals when they have the Ritual tag, and he uses a holy symbol as his spellcasting focus. He knows five cleric cantrips at this level.

  • Divine Order: ThaumaturgeLevel 2

    Harnael has chosen the Thaumaturge Divine Order. He knows one additional cleric cantrip and gains a bonus to Intelligence (Religion) checks equal to his Wisdom modifier.

  • Channel DivinityLevel 2

    Harnael can invoke divine power twice per Short or Long Rest. He can use Divine Spark to restore hit points to a creature within 30 feet or deal Radiant damage to an undead or fiend. He also gains Turn Undead as a Channel Divinity option.

  • Divine Domain: LifeLevel 3

    Harnael gains the Life Domain, receiving its domain features and always having its domain spells prepared.

  • Ability Score ImprovementLevel 4

    Harnael gains an Ability Score Improvement. His Wisdom increases by 1, bringing it to 17, and his Charisma increases by 1, bringing it to 18.

  • Sear UndeadLevel 5

    When Harnael destroys an undead creature with Turn Undead, or when an undead fails its saving throw against that effect, it takes extra Radiant damage when the effect deals damage.

  • Blessed HealerLevel 6

    Harnael gains the Life Domain feature Blessed Healer. Whenever he casts a spell using a spell slot to restore hit points to another creature, he also regains hit points.

  • Blessed StrikesLevel 7

    Once on each of his turns when he deals damage with a cleric cantrip or weapon, Harnael can deal extra Radiant damage to one target.

  • Ability Score ImprovementLevel 8

    Harnael gains an Ability Score Improvement. His Wisdom increases by 2, bringing it to 19.

  • Ability Score ImprovementLevel 12

    Harnael gains an Ability Score Improvement. His Wisdom increases by 1, bringing it to 20.

  • Supreme HealingLevel 17

    Harnael gains Supreme Healing. When he would normally roll one or more dice to restore hit points with a spell, he instead uses the highest number possible for each die.

  • Ability Score ImprovementLevel 16

    Harnael gains an Ability Score Improvement. He may select a feat for which he qualifies or increase an ability score according to the campaign's rules.

  • Channel Divinity ImprovementLevel 18

    Harnael gains an additional use of Channel Divinity between rests, for a total of three uses per Short or Long Rest.

  • TraitDwarfDarkvision, Harnael can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light.
  • TraitDwarfDwarven Resilience, Harnael has Resistance to Poison damage and Advantage on saving throws to avoid or end the Poisoned condition.
  • TraitDwarfDwarven Toughness, Harnael's Hit Point maximum increases by 1 for each character level.
  • TraitDwarfDwarven combat training grants proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer.
  • TraitDwarfDwarves have a Speed of 30 feet.
  • Shelter of the FaithfulAcolyte

    Harnael can usually find shelter, food, and basic assistance from members of his faith or affiliated religious communities. Fellow worshipers recognize his service and are willing to support him, provided he does not endanger them or violate the principles of the faith.

Spells

22 spells

Spellcasting. Harnael Orehand casts with Wisdom (spell save DC 17, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): , ,

4th level (3 slots): ,

5th level (3 slots): , ,

6th level (1 slot):

7th level (1 slot): ,

8th level (1 slot):

9th level (1 slot):

Gear

8 items

Weapons

  • Mace
    A simple one-handed bludgeoning weapon used in temple rites.

Armor

  • Scale Mail
    Protective medium armor made from overlapping metal scales.
  • Shield
    A sturdy shield bearing the symbol of a radiant anvil.

Tools

  • Calligrapher's Supplies
    A writing instrument used for copying scripture and recording the names of the dead.

Gear

  • Holy Symbol
    A holy symbol engraved as a small radiant anvil.
  • Priest's Pack
    A pack containing candles, a tinderbox, alms box, incense, censer, vestments, and common adventuring supplies.
  • Book of Prayers
    A small book of prayers and copied temple liturgies.

Purse

  • 25×
    Gold Pieces
    A modest purse of temple funds and personal savings.

Appearance

Harnael Orehand is a broad-shouldered, weathered dwarf with iron-gray hair braided with small silver rings. His beard is carefully divided into three thick plaits, each bearing a tiny bronze icon of a saint, a mountain, and a hammer. His left cheek carries a pale scar from a collapsed mine tunnel. He wears well-maintained scale mail beneath a deep blue clerical mantle, and his shield bears the symbol of a radiant anvil. Though not physically imposing by dwarven standards, he carries himself with the steady authority of a senior priest.

Mannerisms

Harnael taps two fingers against his shield whenever he is considering a difficult decision. He addresses injured strangers as 'cousin' regardless of ancestry, and he ends serious prayers by touching his forehead to the pommel of his mace.

Personality

Harnael is patient, formal, and deeply compassionate beneath a stern exterior. He listens carefully before speaking, remembers the names of people others overlook, and treats healing as both a sacred duty and a practical craft. He has a dry sense of humor that appears most often when circumstances are grim.

Ideals

Duty. A sacred promise is stronger than fear, comfort, or death. The strong must become foundations for those who cannot stand alone.

Bonds

The Stonewake shrine and the miners who died in its collapse are his sacred responsibility. He will risk almost anything to recover its stolen relic, the Ember Anvil, and return it to his people.

Flaws

Harnael is slow to forgive betrayal, especially when it is committed in the name of religion. He can become rigid and judgmental when frightened, and he sometimes treats sincere disagreement as a moral failing. He also believes he must personally carry every burden placed before him, even when accepting help would be wiser.

Quirks

Keeps a ledger of every person he has healed, including their favorite food if he learned it.
Names his healing spells after old mining tools.
Collects fragments of broken weapons and gives them to temple smiths.
Refuses to step over a fallen hammer without lifting it respectfully.
Whispers a brief blessing whenever he hears stone crack.

Background

Harnael was born beneath the Stonewake Mountains, in a mining settlement whose oldest shrine was built around a vein of luminous ore. The priests taught that the ore was not valuable because it glittered, but because it reminded the faithful that pressure and darkness could reveal hidden strength. Harnael became an acolyte after surviving a cave-in that killed several members of his clan. He spent years copying liturgies, tending the injured, and learning to hear the subtle complaints of stone before disaster struck. As his devotion matured, Harnael joined a traveling order devoted to protecting miners, refugees, and communities threatened by undead or tyranny. His healing miracles have saved hundreds, but he does not view them as personal accomplishments. To him, divine power is a trust held temporarily for the benefit of others. He now travels with the blessing of his temple, seeking the lost relics of an ancient dwarven saint while opposing those who exploit faith, labor, or the dead. Harnael believes every life is a sacred foundation, and that even the most damaged soul deserves the chance to be rebuilt.

“Harnael became an acolyte after surviving a cave-in that killed several members of his clan.”
From their backstory
Background
Acolyte

Connections

Species

Dwarf

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