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Cecily - AI-generated fantasy Character

Cecily

Kenku · Rogue · Level 1 · Criminal

Cecily

Quiet, observant, and faintly sardonic, Cecily prefers to listen before she acts.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAgeYoung adult, exact age unknown
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One gaming set

Languages

Common,
Auran

Features

10 features

Always on

  • Sneak AttackLevel 1

    When On a qualifying hit once per turn

    If a creature is within 5 feet of your target or you have advantage, deal an extra 1d6 damage once per turn on a hit.

  • ExpertiseLevel 1

    When When making checks with chosen proficiencies

    Use your expertise to double your proficiency bonus on selected skills or on thieves' tools.

  • Thieves' CantLevel 1

    When During covert communication

    You can speak in a secret criminal code using words, gestures, and signs that only certain folk understand.

  • Rogue TrainingLevel 1

    You gain proficiency with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords.

  • Thieves' Tools ProficiencyLevel 1

    You have proficiency with thieves' tools from your background and can use them to open locks, disable traps, and bypass other obstacles.

  • TraitKenkuDarkvision, 60 feet.
  • TraitKenkuKenku Recall, you can give yourself advantage on an ability check by recalling a bit of learned talent or forgotten experience.
  • TraitKenkuMimicry, you can accurately mimic sounds and voices you have heard.
  • TraitKenkuA kenku's speech often comes in fragments, borrowed phrases, and copied tones.
  • Criminal ContactCriminal

    You have contacts among the criminal underworld, and you can usually call on a network of questionable allies for information, shelter, or a discreet introduction.

Gear

9 items

Weapons

  • Rapier
    A finesse melee weapon favored for quick strikes.
  • Shortbow
    A ranged weapon with ammunition for fighting from distance.
  • 2×
    Dagger
    Two light blades, useful for close work and emergencies.

Armor

  • Leather Armor
    A set of dark leather armor suitable for stealth.

Tools

  • Thieves' Tools
    Tools for picking locks, disabling traps, and opening secured objects.
  • Crowbar
    A rough tool for forcing entry or prying open stubborn fixtures.

Gear

  • 20×
    Quiver of Arrows
    A bundle of arrows for the shortbow.
  • Dark Common Clothes with Circus Trim
    A set of dark common clothes, slightly altered with faded circus trim and a hood for concealment.

Purse

  • 14×
    Gold Pieces
    A pouch of coins from a life of crime and survival.

Appearance

A slim kenku woman with glossy black feathers, sharp alert eyes, and a quiet, watchful posture. She wears a practical rogue's leather armor beneath remnant circus finery, a faded ribbon sash, a patched bright sleeve, and a few small theatrical trinkets that hint at a former life under the big top. Her movements are light and careful, as if she is always listening for danger or for the memory of applause.

Mannerisms

Cecily often tilts her head before speaking, as if arranging borrowed phrases in the right order. When nervous, she rubs the edge of her old circus ribbon between two fingers. She tends to answer in short phrases, then repeat a key word in a different voice, especially when trying to sound convincing or unafraid.

Personality

Quiet, observant, and faintly sardonic, Cecily prefers to listen before she acts. She is courteous in a distracted, stage-trained way, but rarely fully relaxes around strangers. Once she decides someone is worth trusting, she becomes unexpectedly protective, almost possessive, and will go to great lengths to keep them safe.

Ideals

Memory is sacred, and no fire should be allowed to erase the people who lived before it. She believes freedom matters more than comfort, and that a person should choose their own path even if it leads into danger. She also believes every hidden thing eventually leaves a trace.

Bonds

She keeps a preserved strip of her circus clothing with her at all times, and will risk herself to protect anything that carries the memory of her lost troupe. She is determined to find the arsonist who destroyed her home, and she clings fiercely to any clue connected to that night.

Flaws

She trusts secrecy more than honesty, and she sometimes withholds useful information because she fears being vulnerable. Her need to find the arsonist can make her reckless, especially if a clue appears within reach. She also hates being the center of attention, but will sabotage herself rather than admit she is lonely.

Quirks

She unconsciously mimics the cadence of whoever she spoke with most recently.
She keeps three tiny circus trinkets sewn into different pockets for luck.
She avoids standing in direct center stage or center room positions.
She taps out secret rhythms on her belt when thinking.

Background

Cecily grew up beneath canvas roofs and painted stars, a kenku child in a traveling circus where every night was loud, bright, and alive. She learned to juggle oddments, slip through crowds, and borrow a hundred voices from the performers around her. The circus was the only home she ever trusted, and so when fire took the tents, the wagons, and the people she loved, it took her world with it. She survived by instinct, by mimicry, and by the habit of remaining just out of sight. In the years since, Cecily has followed rumors, scraps of testimony, and half-remembered names through back alleys and roadside camps, searching for the one responsible. She does not seek justice in the grand heroic sense, she seeks answers, and if those answers lead to revenge, she will not pretend to be above it. Adventuring gives her coin, cover, and access to dangerous places, but she also keeps moving because standing still feels too much like grief. She wears a piece of her old circus outfit as a private vow, a reminder that she is still here, still hunting, and still hersel f.

“She learned to juggle oddments, slip through crowds, and borrow a hundred voices from the performers around her.”
From their backstory
Background
Criminal

Connections

Species

Kenku

Media

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