Kargut Taki
Kargut Taki
Sheet
AC 15 · HP 35 · 35 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- IntimidationCHA
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Enter Rage
When Bonus Action
Kargut enters a primal rage as a Bonus Action, gaining resistance, increased Strength-based damage, and Advantage on Strength checks and Strength saving throws.
- RageLevel 1
As a Bonus Action, Kargut can enter a Rage, provided he is not wearing Heavy armor. While raging, he has Resistance to Bludgeoning, Piercing, and Slashing damage, Advantage on Strength checks and Strength saving throws, and deals an extra 2 damage with Strength-based attacks. He has 3 uses, regaining one use after a Short Rest and all uses after a Long Rest. Rage prevents Concentration and spellcasting.
- TraitGoliathLarge Form becomes available at character level 5. As a Bonus Action, become Large for 10 minutes, gaining Advantage on Strength checks and increasing Speed by 10 feet. Once per Long Rest.
Reaction
- Stone's Endurance
When When he takes damage
When Kargut takes damage, he can use a Reaction to roll 1d12 + 3 and reduce the damage by that amount.
- Giant Ancestry, Stone's EnduranceGoliathAs a Reaction when taking damage, roll 1d12 and add Constitution modifier, reducing the damage by the total. Usable a number of times equal to Proficiency Bonus per Long Rest.
Always on
- Reckless AttackLevel 2
When First attack roll on his turn
Kargut makes one weapon attack with Advantage using Strength, accepting Advantage on attack rolls against him until the start of his next turn.
- Frenzy
When First Strength-based hit while raging after using Reckless Attack
When raging and using Reckless Attack, Kargut deals an additional 1d6 damage to the first target he hits with a Strength-based attack that turn.
- Unarmored DefenseLevel 1
While not wearing armor, Kargut's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier.
- Weapon MasteryLevel 1
Kargut has mastery with two weapons. His chosen weapons are the greataxe, which has Cleave, and the handaxe, which has Vex. He can change these choices after a Long Rest through weapon drills.
- Danger SenseLevel 2
Kargut has Advantage on Dexterity saving throws unless he has the Incapacitated condition.
- Primal KnowledgeLevel 3
Kargut gains proficiency in Nature. While raging, he can use Strength instead of the normal ability for Acrobatics, Intimidation, Perception, Stealth, or Survival checks.
- Path of the Berserker: FrenzyLevel 3
Kargut follows the Path of the Berserker. When he uses Reckless Attack while raging, he deals extra damage to the first target he hits on his turn with a Strength-based attack. The extra damage is 1d6, matching the weapon or Unarmed Strike's damage type.
- Powerful BuildGoliathAdvantage on ability checks made to end the Grappled condition on yourself, and count as one size larger when determining carrying capacity.
- Savage AttackerSoldier
Once per turn when Kargut hits a creature with a weapon, he can roll the weapon's damage dice twice and use either roll against the target.
Gear
11 itemsWeapons
- GreataxeTwo-handed martial melee weapon, damage 1d12 Slashing, Heavy and Cleave properties.
- 4×HandaxeLight thrown martial melee weapons, damage 1d6 Slashing, range 20/60, Light and Vex properties.
- SpearMartial melee weapon, damage 1d6 Piercing, range 20/60, Thrown property.
- ShortbowSimple ranged weapon, damage 1d6 Piercing, range 80/320, Ammunition and Vex properties.
Tools
- Gaming SetA small set of carved knucklebones used for gaming and quiet wagers.
Gear
- Explorer's PackContains a backpack, bedroll, oil, rations, rope, tinderbox, torches, and waterskin.
- 20×ArrowsAmmunition for the shortbow.
- Healer's KitContains ten uses, each allowing the stabilization of a creature at 0 Hit Points without a Medicine check.
- QuiverHolds the arrows for the shortbow.
- Traveler's ClothesSturdy, serviceable clothing suited to travel and camp life.
Purse
- 29×Gold PiecesCoin carried from military pay and his final discharge settlement.
Appearance
Kargut Taki is a broad-shouldered goliath standing just over seven feet tall, with slate-gray skin marked by pale mineral patterns along his forearms and collarbones. His black hair is kept in a short, uneven braid tied with a strip of red wool. His hands are especially distinctive, thick-fingered and heavily callused from years of spear drills, pack hauling, and axe work, with flattened nails and ingrained red earth around the cuticles. He carries a dented bronze whistle on a cord at his throat, its rim polished bright by constant handling. He favors practical layered clothing beneath a battered leather harness and keeps his greataxe wrapped in oiled cloth when not in use.
Mannerisms
Kargut rolls his shoulders before difficult conversations as if preparing for a shield impact. He checks the bronze whistle at his throat whenever someone mentions a lost patrol, and he unconsciously marks distances by tapping two fingers against his thumb. Before a fight, he plants his feet, exhales once through his nose, and says the names of the people standing behind him.
Personality
Kargut is blunt, patient, and unexpectedly gentle with frightened people and exhausted animals. He dislikes boasting, but he enjoys practical contests such as carrying, climbing, cooking over poor fires, and seeing who can remain silent longest. He is happiest when everyone in a group has a task and no one is being treated as disposable.
Ideals
Freedom. No banner, commander, or law is worth more than the lives placed beneath its protection. A good soldier knows when obedience becomes cowardice.
Bonds
The bronze soldier's whistle belonged to Lieutenant Sumaq, who died holding a mountain pass long enough for Kargut's unit to escape. Kargut will never let the whistle be taken, and he intends to return one day to the abandoned village he saved, if only to see whether its people remember the promise he made to protect them.
Flaws
Kargut treats every order as a challenge until the person giving it proves they understand the cost. He is quick to volunteer for danger, slow to admit exhaustion, and privately terrified that if he stops moving, the people he failed to save will catch up with him.
Quirks
Background
Kargut Taki was raised among a highland goliath war-band that guarded the passes between settled valleys and the old giant roads. His people taught that strength was not proven by standing above others, but by becoming the ground others could stand on. Kargut learned to carry wounded scouts down scree slopes, to sleep lightly beneath cold stars, and to recognize the sound of an avalanche before it broke. His first weapon was a spear cut from a mountain ash, though military service later gave him a greataxe and a soldier's whistle whose clear note could turn a scattered patrol into a single moving body. He served as a shield-line breaker and rescue runner during a border conflict that ended with commanders abandoning an isolated village to save their own supply train. Kargut disobeyed orders, rallied the remaining soldiers, and led civilians through a ravine while the enemy pursued. The village survived, but Kargut was dismissed for insubordination. He considers that dismissal an honor. Now he travels as a mercenary only in name, seeking causes where courage is needed more than obedience. His rage is not mindless fury. It is the moment he decides that someone smaller, weaker, or trapped will not be left behind.
“His people taught that strength was not proven by standing above others, but by becoming the ground others could stand on.”
- Background
- Soldier
Connections
Species
Goliath
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