Elrond
Elrond
Sheet
AC 18 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Second WindLevel 1
When Bonus action, once per short or long rest
Elrond regains hit points equal to 1d10 + 1.
- Fighting Style: DefenseLevel 1
Elrond has adopted the Defense fighting style. While wearing armor, he gains a +1 bonus to Armor Class.
- TraitElfDarkvision, Elrond can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitElfKeen Senses, Elrond is proficient in the Perception skill.
- TraitElfFey Ancestry, Elrond has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- TraitElfTrance, Elrond does not need to sleep and can finish a long rest in 4 hours by meditating.
- TraitElfElrond can speak, read, and write Common and Elvish, plus one additional language, Draconic.
- Military RankSoldier
Elrond retains the loyalty of former soldiers and can recognize military ranks, customs, and insignia. He can invoke his military experience to secure temporary shelter, food, or assistance from soldiers and affiliated organizations, though his chaotic reputation may complicate such requests.
Gear
11 itemsWeapons
- LongswordA versatile one-handed martial blade, maintained obsessively despite its battered scabbard.
- Light crossbowA ranged martial weapon with a simple wooden stock.
Armor
- Chain mailA heavy coat of interlocking steel rings. While wearing it, Elrond has an Armor Class of 16 before applying his shield and fighting style.
- ShieldA sturdy steel-bound shield bearing a deliberately scratched military insignia. It grants +2 AC.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packContains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Insignia of rankA small badge from Elrond's former military company, hidden inside his coat.
- Trophy from a fallen enemyA token taken from a defeated enemy, whose identity Elrond refuses to explain.
- Bone diceA set of bone dice used to make wagers and provoke arguments.
- Common clothesPlain clothing kept carefully folded despite its age.
Purse
- 10×Gold piecesLoose coin from his military service and mercenary work.
Appearance
Elrond is a tall, lean wood elf with long ash-brown hair bound with strips of faded military cloth. His hands are unusually distinctive, broad-palmed and heavily callused from years of sword drills, shield work, and maintaining campaign equipment. He wears chain mail beneath a weather-stained cloak and keeps his shield close even when at rest. Within a minute of meeting someone, it becomes clear that his attention rarely stays on the speaker. His eyes travel constantly to exits, weapons, hands, and possible points of advantage. His expression is controlled, almost courteous, but his stillness has the watchful quality of a predator waiting for movement.
Mannerisms
Elrond polishes his shield whenever a conversation becomes emotional. He pauses before answering questions, not to consider his words, but to study the listener's hands and posture. When someone boasts, he quietly names the most likely way that person would die in battle.
Personality
Elrond is soft-spoken, observant, and unsettlingly patient. He is unfailingly polite to people who can be useful and theatrically courteous to people he intends to undermine. He enjoys military anecdotes, not for their heroism, but for the small failures that caused them. He prefers practical conversations and becomes visibly amused when others appeal to fairness, honor, or tradition.
Ideals
Power. Freedom is merely the privilege of those strong enough to impose their will. Laws, traditions, and moral rules exist to make other people easier to control.
Bonds
He keeps the insignia of his former company and intends to return one day, not for forgiveness, but to engineer its collapse from within. He also feels a possessive attachment to any soldier who survives one of his plans, regarding such people as proof of his superior judgment.
Flaws
Elrond cannot resist testing authority, especially when obedience would be safer. He mistakes fear for respect and often escalates a manageable conflict simply to see who breaks first. He is capable of loyalty, but only in possessive and controlling forms, and he becomes vindictive when someone acts independently after accepting his help.
Quirks
Background
Elrond served for decades in an elven border company that guarded ancient woodland roads from raiders, monsters, and rival clans. He was not renowned for discipline, but for results. He learned to read a battlefield as other elves read weather, noticing where fear would spread, where a commander was bluffing, and which sentry would abandon a post first. His superiors tolerated his cruelty because his plans worked, until he began arranging skirmishes for personal amusement and treating captured enemies as pieces in experiments about obedience. When his company finally discovered that Elrond had sacrificed an allied patrol to lure an enemy warband into a more favorable position, he was stripped of rank and cast out rather than executed. He kept the insignia anyway, wearing it inside his coat as a private joke. Now he travels as a mercenary, adventurer, and occasional instigator of violence. He is drawn to causes with strong loyalties because loyalty gives him something valuable to corrupt. Beneath his polished manners is a simple conviction, that every group can be broken if its members are made to fear one another more than they fear him.
“He was not renowned for discipline, but for results.”
- Background
- Soldier
Connections
Species
Elf
Media
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