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Eshavan - AI-generated fantasy Character

Eshavan

Tiefling · Bard (College of Lore) · Level 3 · Entertainer

Eshavan

Warm and attentive, Eshavan lets other people finish their stories before offering his own.
AC13
HP26/26
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 26 · 30 ft.
AlignmentNeutral GoodGenderMaleAge27
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Three musical instruments of your choice: lute, flute, and drum

Languages

Common,
Infernal

Features

11 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    You can inspire another creature with stirring words or music. As a bonus action, grant one creature within 60 feet that can hear you a d6 Bardic Inspiration die. It can add the die to one ability check, attack roll, or saving throw within the next 10 minutes. You have three uses, regained after a long rest.

Reaction

  • Cutting WordsLevel 3

    When a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, use your reaction and expend one Bardic Inspiration use to subtract your Bardic Inspiration die from its roll. The creature must be able to hear you.

Always on

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check that does not already include your proficiency bonus.

  • Song of Rest (d6)Level 2

    If you or a friendly creature can hear your performance during a short rest, each of you regains an extra 1d6 hit points when spending Hit Dice.

  • ExpertiseLevel 3

    Choose two proficient skills or one proficient skill and one proficient tool. Your proficiency bonus is doubled for checks using them. Eshavan has expertise in Performance and Persuasion.

  • Bard College: College of LoreLevel 3

    Choose a bard college. Eshavan belongs to the College of Lore and gains its Cutting Words and bonus skill proficiencies.

  • Bonus ProficienciesLevel 3

    You gain proficiency in three skills of your choice. Eshavan chose Deception, Insight, and Persuasion.

  • DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, with colors appearing as shades of gray.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the Thaumaturgy cantrip. At 3rd level, you can cast Hellish Rebuke once per day as a 2nd-level spell. Charisma is your spellcasting ability for these spells.
  • By Popular DemandEntertainer

    You can always find a place to perform, usually at an inn or tavern, and receive modest lodging and food in return. In a place where you have performed, ordinary folk are more likely to recognize and favor you.

Spells

9 spells

Spellcasting. Eshavan casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots): , ,

Gear

9 items

Weapons

  • Rapier
    A light one-handed blade chosen as the bard's martial weapon.
  • Dagger
    A small blade kept as a practical backup.

Armor

  • Leather armor
    Light armor worn beneath his stage coat.

Tools

  • Lute
    A portable instrument used for performances and spellcasting.
  • Flute
    A small instrument suitable for a tune on the road.

Gear

  • Diplomat's pack
    A pack containing a backpack, bedroll, mess tin, tinderbox, 10 torches, and 10 days of rations.
  • Entertainer's costume
    His chosen entertainer costume, patched carefully and loose at the shoulders.
  • Admirer's favor
    A token given by an admirer after a performance, a carved wooden bird with a chipped beak.

Purse

  • Belt pouch with 15 gp
    Starting currency from the entertainer background.

Appearance

Eshavan is a lean, russet-skinned tiefling with swept-back horns, dark eyes, and a long tail that curls around a chair leg when he sits. His stage coat is carefully patched at the elbows and hangs a little too loosely at the shoulders, while a worn blue scarf is kept improbably clean. He checks the scarf's folded edge whenever a conversation turns difficult.

Mannerisms

He taps a quiet rhythm against his lute's frame while listening, then stops abruptly when someone says something he thinks must be remembered. He smooths the folded edge of his blue scarf before speaking plainly.

Personality

Warm and attentive, Eshavan lets other people finish their stories before offering his own. He can turn a tense room into an audience, but dislikes being treated as a curiosity or as a convenient source of entertainment.

Ideals

Truth. A story belongs to the people who lived it, not to whoever can make it sound most flattering. Even uncomfortable details deserve to survive.

Bonds

He keeps a small bundle of song scraps and testimony entrusted to him by people who feared their stories would be forgotten. He will risk a performance, a friendship, or his own safety to return those words to their rightful listeners.

Flaws

He can mistake painful honesty for necessary honesty, especially when someone is being praised for a lie. He also assumes that a warm welcome is temporary and sometimes leaves before anyone can ask him to stay.

Quirks

Collects unusual turns of phrase and repeats them later in the speaker's cadence.
Keeps his scarf cleaner than the rest of his clothes.
Will ask a quiet witness what they remember before asking the loudest person in the room.

Background

Eshavan has no birthplace he can name, only a string of roads and borrowed roofs remembered in fragments. He learned early that people often decide what a tiefling is before he has spoken. Songs gave him a way to answer without asking permission. He gathered tunes from caravan guards, kitchen hands, pilgrims, and children, keeping the words as faithfully as he could, even when the truth made a room uncomfortable. He became an entertainer because a crowd would listen to a story it might refuse to hear from a stranger. At a rough roadside stage called the Fourth Ditch, named for the drainage cut cleared before its first boards were laid, he found an audience willing to hear the same tale from every side. Now he travels with a battered lute and a growing collection of other people's histories. He does not claim to know where he began. He believes that telling the truth about where others come from may be a kind of home.

“He learned early that people often decide what a tiefling is before he has spoken.”
From their backstory
Background
Entertainer

Connections

Species

Tiefling

Media

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