Eshavan
Eshavan
Sheet
AC 13 · HP 26 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Bardic Inspiration (d6)Level 1
You can inspire another creature with stirring words or music. As a bonus action, grant one creature within 60 feet that can hear you a d6 Bardic Inspiration die. It can add the die to one ability check, attack roll, or saving throw within the next 10 minutes. You have three uses, regained after a long rest.
Reaction
- Cutting WordsLevel 3
When a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, use your reaction and expend one Bardic Inspiration use to subtract your Bardic Inspiration die from its roll. The creature must be able to hear you.
Always on
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check that does not already include your proficiency bonus.
- Song of Rest (d6)Level 2
If you or a friendly creature can hear your performance during a short rest, each of you regains an extra 1d6 hit points when spending Hit Dice.
- ExpertiseLevel 3
Choose two proficient skills or one proficient skill and one proficient tool. Your proficiency bonus is doubled for checks using them. Eshavan has expertise in Performance and Persuasion.
- Bard College: College of LoreLevel 3
Choose a bard college. Eshavan belongs to the College of Lore and gains its Cutting Words and bonus skill proficiencies.
- Bonus ProficienciesLevel 3
You gain proficiency in three skills of your choice. Eshavan chose Deception, Insight, and Persuasion.
- DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, with colors appearing as shades of gray.
- Hellish ResistanceTieflingYou have resistance to fire damage.
- Infernal LegacyTieflingYou know the Thaumaturgy cantrip. At 3rd level, you can cast Hellish Rebuke once per day as a 2nd-level spell. Charisma is your spellcasting ability for these spells.
- By Popular DemandEntertainer
You can always find a place to perform, usually at an inn or tavern, and receive modest lodging and food in return. In a place where you have performed, ordinary folk are more likely to recognize and favor you.
Spells
9 spellsSpellcasting. Eshavan casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (2 slots): , ,
Gear
9 itemsWeapons
- RapierA light one-handed blade chosen as the bard's martial weapon.
- DaggerA small blade kept as a practical backup.
Armor
- Leather armorLight armor worn beneath his stage coat.
Tools
- LuteA portable instrument used for performances and spellcasting.
- FluteA small instrument suitable for a tune on the road.
Gear
- Diplomat's packA pack containing a backpack, bedroll, mess tin, tinderbox, 10 torches, and 10 days of rations.
- Entertainer's costumeHis chosen entertainer costume, patched carefully and loose at the shoulders.
- Admirer's favorA token given by an admirer after a performance, a carved wooden bird with a chipped beak.
Purse
- Belt pouch with 15 gpStarting currency from the entertainer background.
Appearance
Eshavan is a lean, russet-skinned tiefling with swept-back horns, dark eyes, and a long tail that curls around a chair leg when he sits. His stage coat is carefully patched at the elbows and hangs a little too loosely at the shoulders, while a worn blue scarf is kept improbably clean. He checks the scarf's folded edge whenever a conversation turns difficult.
Mannerisms
He taps a quiet rhythm against his lute's frame while listening, then stops abruptly when someone says something he thinks must be remembered. He smooths the folded edge of his blue scarf before speaking plainly.
Personality
Warm and attentive, Eshavan lets other people finish their stories before offering his own. He can turn a tense room into an audience, but dislikes being treated as a curiosity or as a convenient source of entertainment.
Ideals
Truth. A story belongs to the people who lived it, not to whoever can make it sound most flattering. Even uncomfortable details deserve to survive.
Bonds
He keeps a small bundle of song scraps and testimony entrusted to him by people who feared their stories would be forgotten. He will risk a performance, a friendship, or his own safety to return those words to their rightful listeners.
Flaws
He can mistake painful honesty for necessary honesty, especially when someone is being praised for a lie. He also assumes that a warm welcome is temporary and sometimes leaves before anyone can ask him to stay.
Quirks
Background
Eshavan has no birthplace he can name, only a string of roads and borrowed roofs remembered in fragments. He learned early that people often decide what a tiefling is before he has spoken. Songs gave him a way to answer without asking permission. He gathered tunes from caravan guards, kitchen hands, pilgrims, and children, keeping the words as faithfully as he could, even when the truth made a room uncomfortable. He became an entertainer because a crowd would listen to a story it might refuse to hear from a stranger. At a rough roadside stage called the Fourth Ditch, named for the drainage cut cleared before its first boards were laid, he found an audience willing to hear the same tale from every side. Now he travels with a battered lute and a growing collection of other people's histories. He does not claim to know where he began. He believes that telling the truth about where others come from may be a kind of home.
“He learned early that people often decide what a tiefling is before he has spoken.”
- Background
- Entertainer
Connections
Species
Tiefling
Media
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