Lady Makenzie Kindred of Beasts
Lady Makenzie Kindred of Beasts
Sheet
AC 16 · HP 46 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaWIS
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- ReligionINT
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAlways on
- Druid Spellcasting
When When you cast a prepared druid spell
You channel primal power through your form, healing, shaping terrain, and calling the wild to your aid.
- Wild ShapeLevel 2
When When you use an action to transform into a beast form
You assume the shape of a beast you have seen, preserving your hit points and gaining the beast's physical traits within your wild shape limits.
- Natural RecoveryLevel 2
When During a short rest, after 1 minute of meditation
You can recover spent spell slots during a brief meditation with nature.
- DruidicLevel 1
You know Druidic, the secret language of druids, and can use it to hide messages and lore in plain sight.
- SpellcastingLevel 1
You can cast druid spells, prepare a number of druid spells each day equal to your druid level plus your Wisdom modifier, and use a druidic focus or component pouch as your spellcasting focus.
- Druid CircleLevel 2
Choose a Circle of the Land. You are a Forest druid. You gain additional spells based on your chosen land.
- Bonus CantripLevel 2
You learn one additional druid cantrip of your choice from the druid spell list.
- Circle SpellsLevel 3
You always have certain spells prepared when you reach specific druid levels. As a Forest druid, you have barkskin and spider climb at 3rd level, and call lightning and plant growth at 5th level. These spells do not count against the number of spells you can prepare.
- Ability Score ImprovementLevel 4
You can increase one ability score by 2, or two ability scores by 1, or take a feat in place of the increase. Makenzie has increased Wisdom by 2.
- Spellcasting ImprovementLevel 5
You can cast 3rd-level druid spells and have access to more powerful nature magic.
- Land's StrideLevel 6
Moving through nonmagical difficult terrain costs you no extra movement, and you can also pass through nonmagical plants without being slowed or damaged by them. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement.
- TraitTieflingDarkvision, 60 ft.
- TraitTieflingHellish Resistance, resistance to fire damage.
- TraitTieflingInfernal Legacy, you know the thaumaturgy cantrip.
- TraitTieflingInfernal Legacy, at 3rd level you can cast hellish rebuke once per long rest using this trait.
- TraitTieflingInfernal Legacy, at 5th level you can cast darkness once per long rest using this trait.
- DiscoveryHermit
You discovered a great secret while living in seclusion. The exact nature of the discovery is left to the DM, but it shapes your outlook and may provide crucial guidance or leverage in the campaign.
Spells
16 spellsSpellcasting. Lady Makenzie Kindred of Beasts casts with Wisdom (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
Gear
10 itemsWeapons
- QuarterstaffA simple druid weapon and walking aid.
- ScimitarA curved blade kept sharp for defense and survival.
Armor
- Hide armorWorn hide armor suitable for a traveler of the wilds.
- Wooden shieldA shield of wood and hide, carried with ritual care, not metal.
Tools
- Herbalism kitA kit of salves, poultices, and medicinal tools used during the hermit years.
Gear
- Explorer's packA bundle of travel gear including bedroll, rations, waterskin, tinderbox, rope, and other necessities.
- Druidic focusA carved sprig of rowan and antler beads used as a focus for druid magic.
- Scroll case of notes and prayersA worn case containing notes, prayers, observations, and old meditations from solitude.
- Winter blanketA plain but sturdy blanket carried through lonely seasons.
- Common clothesSimple practical clothing, mended many times.
Appearance
Lady Makenzie Kindred of Beasts is a graceful tiefling woman with warm, amber eyes, curving ivory horns, and a cascade of dark auburn hair often tied back with leather cord and dried herbs. Her skin carries a soft dusky rose tone, and her tail is usually wrapped with simple charms, feathers, or bits of carved bone from animals she has helped or buried with care. She dresses for the road in practical hide armor beneath a weathered cloak marked with leaf-green stitching, and keeps the bearing of a noble lady even when mud clings to her boots. Her expression is calm and attentive, as if she is always listening for a frightened breathing creature nearby.
Mannerisms
Makenzie speaks softly to animals before she speaks to people, and she unconsciously smooths her sleeve or adjusts a charm whenever she is thinking. She kneels to meet small creatures at eye level, thanks birds for warnings, and has the habit of naming every injured beast she tends, even briefly.
Personality
Gentle, watchful, and quietly resolute, Makenzie carries herself like someone trained to comfort the wounded without making them feel fragile. She is warm to the small, the frightened, and the overlooked, but becomes unexpectedly stern when cruelty is dressed up as practicality. She believes kindness should be active, not decorative, and she has little patience for those who harm the helpless and call it necessity.
Ideals
Mercy. Every living thing deserves a chance to heal, to thrive, and to find its rightful place in the world. Strength is not domination, but the courage to protect what cannot protect itself.
Bonds
She guards the memory of her family and their creed of mercy as if it were a sacred relic, and she will risk herself to protect the helpless, especially animals and those treated as outcasts. She feels deeply tied to her traveling companions, because they are the first people since her loss to treat her sorrow as something worthy of care rather than pity.
Flaws
Makenzie sometimes trusts animals more quickly than people, and she can become overprotective to the point of recklessness when a creature or child is endangered. Her grief still has teeth, and in moments of stress she may grow distant, severe, or quietly self-sacrificing, as if her own life matters less than preventing another loss.
Quirks
Background
Lady Makenzie Kindred of Beasts was born to a house that measured nobility by mercy rather than conquest. Her family kept kennels, tended injured hawks, soothed panicked horses, and opened their gates to any creature that arrived broken, bleeding, or afraid. In that gentle household Makenzie learned that tenderness could be a kind of strength, and that even the smallest life deserved patience. Though her tiefling blood marked her as strange in the eyes of polite society, her family cherished her for the same reason they cherished every stray and orphan, because she was different, thoughtful, and needed a place to belong. That life ended in fire and ruin. Her home was destroyed and her family slain, leaving only ashes, grief, and a title that felt like a ghost from another age. For a time she wandered alone, surviving on stubbornness, grief, and the kindness of strangers, until the wilderness gave her a harsher but truer education. She learned to read tracks, mended wounds with moss and poultices, and discovered that beasts did not need to be ruled, only respected. When she finally joined a band of adventurers, she found a new sort of kinship, one that did not ask her to hide her sorrow. Now she walks beside them as healer, guardian, and huntress, carrying the memory of her lost family like a vow and calling on the wild to answer cruelty with fierce, living mercy.
“In that gentle household Makenzie learned that tenderness could be a kind of strength, and that even the smallest life deserved patience.”
- Background
- Hermit
Connections
Species
Tiefling
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