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Diesa Stonehymn - AI-generated fantasy Character

Diesa Stonehymn

Hill Dwarf · Cleric (Life Domain) · Level 6 · Acolyte

Diesa Stonehymn

Patient, matter-of-fact, and unexpectedly warm, Brunna speaks like a carpenter measuring a beam, careful and exact.
AC16
HP39/39
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 39 · 25 ft.
AlignmentLawful GoodGenderFemaleAge56
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Club,
Dagger,
Dart,
Javelin,
Mace,
Quarterstaff,
Sickle,
Sling,
Light crossbow,
Battleaxe,
Handaxe,
Light hammer,
Warhammer

Tools

Smith's tools

Languages

Common,
Dwarvish,
Celestial,
Elvish

Features

22 features

Always on

  • Merciful Prayer

    When When an ally is hurt or dying

    Heals an ally with divine power, then bears the aftermath herself through Blessed Healer.

  • Preserve Life

    When When multiple allies are wounded

    Calls on Preserve Life to distribute healing in the middle of battle.

  • Turn the Unquiet

    When When undead threaten the party

    Uses Turn Undead to drive off or destroy undead foes.

  • SpellcastingLevel 1

    You can cast cleric spells, prepare a number of cleric spells each day equal to your Wisdom modifier plus cleric level, and use a holy symbol as a spellcasting focus.

  • Ritual CastingLevel 1

    You can cast any cleric spell you have prepared as a ritual if it has the ritual tag.

  • Divine Domain, Life DomainLevel 1

    Choose the Life Domain. You gain the domain spells always prepared, heavy armor proficiency, and the domain features tied to your patron of vitality and mercy.

  • Domain SpellsLevel 1

    Bless and cure wounds are always prepared for you and do not count against the number of cleric spells you can prepare.

  • Channel DivinityLevel 2

    You gain the ability to channel divine power to turn undead and fuel domain-specific effects. You can use Channel Divinity once per short or long rest.

  • Channel Divinity: Preserve LifeLevel 2

    When you present your holy symbol and call on divine power, you can heal creatures in a small area by expending your Channel Divinity to restore hit points.

  • Destroy UndeadLevel 5

    Your divine power is especially effective against the undead. When you use Turn Undead, undead of CR 1/2 or lower are destroyed instead of merely turned.

  • Disciple of LifeLevel 1

    Your healing spells are more potent. When you use a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.

  • Blessed HealerLevel 6

    When you restore hit points to another creature with a spell of 1st level or higher, you also regain 2 + the spell's level hit points yourself.

  • Ability Score ImprovementLevel 4

    At 4th level, you improved your Wisdom by 2, increasing the power of your spells and divine abilities.

  • TraitHill DwarfDarkvision
  • TraitHill DwarfDwarven Resilience
  • TraitHill DwarfStonecunning
  • TraitHill DwarfDwarven Combat Training
  • TraitHill DwarfDwarven Toughness
  • TraitHill DwarfTool Proficiency
  • TraitHill DwarfSpeed is not reduced by wearing heavy armor
  • TraitHill DwarfYou know the Common and Dwarvish languages
  • Shelter of the FaithfulAcolyte

    You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must honor the traditions of the local clergy.

Spells

22 spells

Spellcasting. Diesa Stonehymn casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , , ,

2nd level (3 slots): , , , , ,

3rd level (3 slots): , , , , ,

Gear

10 items

Weapons

  • Mace
    A simple one-handed bludgeoning weapon favored by temple guardians.

Armor

  • Scale mail
    A breastplate of overlapping metal scales, sturdy and serviceable.
  • Shield
    A protective shield bearing the symbol of the faith.

Gear

  • Holy symbol
    A sacred emblem used as a spellcasting focus.
  • Priest's pack
    A travel pack with bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Prayer book
    A small devotional book filled with prayers, rites, and copied scripture.
  • 5×
    Incense sticks
    A bundle of incense used in daily rites.
  • Vestments
    Ceremonial robes for temple observance.
  • Common clothes
    Plain traveling clothes.
  • Pouch
    A coin pouch for personal funds and offerings.

Appearance

A stocky hill dwarf with a braided copper beard, ink-stained fingers, and a calm, hearth-lit gaze. She wears scale mail polished to a muted shine, a practical shield marked with a white sunburst, and a holy symbol of a kindly god hung over layers of travel-worn vestments. Her beard is threaded with tiny charms, prayer beads, and one brass spoon she insists is for emergency soup.

Mannerisms

She touches two fingers to her holy symbol before speaking, even in conversation. When thinking, she hums old temple harmonies under her breath and unconsciously sizes up everyone in the room as if checking for injuries.

Personality

Patient, matter-of-fact, and unexpectedly warm, Brunna speaks like a carpenter measuring a beam, careful and exact. She listens more than she talks, but when she does speak, her words are gentle and difficult to ignore. In crisis she becomes fiercely practical, tying wounds, assigning tasks, and reciting prayers as naturally as breathing.

Ideals

Mercy, every life has value, and the strong exist to shelter the weak rather than dominate them.

Bonds

She carries a soot-blackened prayer book rescued from her ruined shrine, and she has vowed to rebuild the sanctuary stone by stone if it takes the rest of her life.

Flaws

She can be so devoted to helping the wounded that she neglects immediate danger, assuming mercy will solve what tactics should. She also struggles to let a wrong go unanswered, especially when someone mocks the weak or desecrates a sacred place.

Quirks

She keeps a pocket of dried chamomile and offers it to anyone who looks anxious.
She names every bruise she treats, as if pain becomes easier to bear when acknowledged.
She cannot pass a roadside shrine without straightening it.

Background

Brunna Stonehymn was raised beneath the mountain bells of a temple built into an old quarry, where the priests taught that faith is less a roar than a steady hand on a fevered brow. She spent her youth copying hymns, sweeping ash from the altar, and carrying water to miners who came back broken in body and spirit. The first time she felt the divine spark answer her prayer was not in a grand sermon, but when she placed her palm on a child's shaking chest and the fever broke before dawn. After that, she never doubted that mercy could be a craft, learned through discipline, patience, and a willingness to stand between the helpless and the dark. When raiders sacked a nearby hamlet and the local shrine was left in smoking ruins, Brunna took up a shield and mace beside the surviving villagers. She discovered that her god's grace moved through her as readily in battle as in the infirmary, wrapping allies in a warmth that felt like a hearth against winter. Now she travels from road to road with a satchel of prayers, herbs, and old vows, determined to rebuild what cruelty tears down. She believes every wound has a story and every soul deserves the chance to finish telling it.

“She spent her youth copying hymns, sweeping ash from the altar, and carrying water to miners who came back broken in body and spirit.”
From their backstory
Background
Acolyte

Connections

Species

Hill Dwarf

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