Marek Drazhen
Marek Drazhen
Sheet
AC 13 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Bardic Inspiration
When A creature within 60 feet that can hear Marek needs encouragement
As a bonus action, inspire one creature other than yourself within 60 feet that can hear you. The target gains a d6 Bardic Inspiration die for one ability check, attack roll, or saving throw made within the next 10 minutes.
- Bardic Inspiration (d6)Level 1
As a bonus action, you can inspire one creature other than yourself within 60 feet that can hear you. That creature gains one Bardic Inspiration die, a d6, which it can add to one ability check, attack roll, or saving throw it makes within the next 10 minutes. You can use this feature a number of times equal to your Charisma modifier, and regain all expended uses after a long rest.
Always on
- SpellcastingLevel 1
You can use a musical instrument or your voice as a spellcasting focus for your bard spells. You know two cantrips and four 1st-level bard spells. Your spellcasting ability is Charisma.
- DarkvisionHalf-ElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though you see only in shades of gray.
- Fey AncestryHalf-ElfYou have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- Skill VersatilityHalf-ElfYou gain proficiency in two skills of your choice, Insight and Persuasion.
- LanguagesHalf-ElfYou can speak, read, and write Common and Elvish, and you can speak, read, and write one additional language, Romani Cant.
- False IdentityCharlatan
You have become intimately familiar with the habits and customs of people who live on the fringes of society. You can find a place to hide, conceal yourself, or lay low where only other outcasts would think to look. You know how to contact members of your former profession, though they are not necessarily reliable allies.
Spells
8 spellsSpellcasting. Marek Drazhen casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , , , ,
Gear
8 itemsWeapons
- RapierA slender one-handed blade concealed in a walking cane sheath.
Armor
- Leather armorA light protective coat of cured leather, fitted beneath Marek's traveling clothes.
Tools
- LuteA compact wooden instrument with a bright, reedy voice, ideal for street performances and coded signals.
- Disguise kitA small pouch of theatrical cosmetics, false seals, scraps of parchment, and disguise materials.
Gear
- Burglar's packA small pack containing spare clothing, a bedroll, tinderbox, rations, waterskin, and other travel necessities.
- Fine clothesA set of ordinary clothes beneath a carefully maintained fine cloak.
- False identity papersA folded identity bearing the name Miro Vask, traveling music tutor and minor noble relation.
Purse
- 15×Gold piecesA purse containing the remainder of his starting coin.
Appearance
A lean half-elf man with olive-brown skin, close-cropped black curls, and a narrow scar running from his left eyebrow to the edge of his cheek. His pointed ears are decorated with mismatched brass studs, and his expressive hazel eyes rarely stop moving. He dresses in a patched burgundy coat over a cream shirt, soft leather trousers, and worn traveling boots. A faded blue scarf, once shared with his sister Nadja, is wrapped around his wrist when he performs.
Mannerisms
Marek touches two fingers to his lips before telling an important lie, then rubs the brass stud in his left ear when someone sees through him. He habitually checks doorways, windows, and reflective surfaces before sitting down.
Personality
Warm, theatrical, and observant, Marek treats every conversation as a small stage performance. He remembers people's preferred names, notices who is being ignored, and instinctively turns tension into humor. Beneath the charm, he is fiercely protective of anyone who reminds him of Nadja.
Ideals
Mercy. A clever lie is better than a cruel truth when it gives someone a chance to survive with dignity.
Bonds
I will find Nadja, wherever her latest scheme has taken her, and repay the people she helped before she disappeared. The blue scarf we shared is proof that family is not something distance can erase.
Flaws
I cannot resist improving a simple lie until it becomes an elaborate performance that can collapse under its own weight. When frightened, I protect my pride before I protect the truth.
Quirks
Background
Marek Drazhen grew up beside Nadja in a crowded riverside quarter where every family owned more secrets than furniture. Their mother repaired instruments, their father sold charms of uncertain origin, and the two children learned early that a confident voice could open more doors than a heavy key. Marek became Nadja's lookout, distraction, and occasional accomplice, while Nadja was the one who could turn a lie into something almost merciful. Their favorite trick involved Marek posing as a minor court musician while Nadja claimed to be his stern patron, collecting small debts from people too embarrassed to admit they had been fooled.
“Marek became Nadja's lookout, distraction, and occasional accomplice, while Nadja was the one who could turn a lie into something almost merciful.”
- Background
- Charlatan
Connections
Species
Half-Elf
Media
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