Madison
Madison
Sheet
AC 14 · HP 21 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Bardic InspirationLevel 1
As a bonus action, you can grant a d6 to a creature within 60 feet. 2 uses per long rest.
Reaction
- Cutting WordsLevel 3
When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll.
Always on
- SpellcastingLevel 1
You can cast known bard spells using Charisma.
- Jack of All TradesLevel 2
Add half your proficiency bonus (rounded down) to any ability check you make that doesn't already include your proficiency bonus.
- Song of RestLevel 2
You can use soothing music or oration to help revitalize your wounded allies during a short rest. You or any friendly creatures who can hear your performance regain an extra 1d6 hit points.
- ExpertiseLevel 3
Your proficiency bonus is doubled for Performance and Persuasion checks.
- Bonus ProficienciesLevel 3
You gain proficiency with three skills of your choice (Insight, Sleight of Hand, Stealth).
- TraitHigh ElfDarkvision
- TraitHigh ElfKeen Senses
- TraitHigh ElfFey Ancestry
- TraitHigh ElfTrance
- TraitHigh ElfElf Weapon Training
- TraitHigh ElfCantrip (High Elf)
- By Popular DemandEntertainer
You can always find a place to perform in any place that features entertainment. At such a place, you receive free lodging and food of a modest or comfortable standard as long as you perform each night.
Spells
9 spellsSpellcasting. Madison casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
5 itemsWeapons
- RapierA fine elven-crafted blade.
- DaggerA small utility blade.
Armor
- Leather ArmorLight and flexible protection.
Tools
- LuteAn elegant wooden lute with silver strings.
Gear
- Entertainer's PackIncludes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
Appearance
Madison possesses the ethereal grace of her high elven heritage, featuring porcelain skin and almond shaped eyes that shimmer like emeralds. Her golden blonde hair is often woven with colorful ribbons and small, silver bells that chime softly when she dances. She favors vibrant, flowing silks over her leather armor, and she is never seen without her silver-stringed lute slung across her back.
Mannerisms
She constantly adjusts her jewelry when she is nervous and has a habit of winking at strangers to see their reaction.
Personality
Madison is a whirlwind of optimism and restless energy. She finds beauty in the mundane and is always the first to start a song when spirits are low. While she can be somewhat air headed regarding complex histories, she is deeply intuitive about the emotions of others. She craves the spotlight and thrives on the energy of a crowded tavern floor.
Ideals
Creativity. The world is a canvas, and I am the brush. We must always strive to bring something new and beautiful into existence.
Bonds
My lute is my most precious possession, given to me by a dying human bard who taught me that music is the true language of the soul.
Flaws
I am terribly vain and lose my focus if I am not the center of attention or if my hair gets messed up during a battle.
Quirks
Background
Born in the secluded elven spires of Silverglen, Madison was expected to study the ancient weaving of stars. However, she found the hushed libraries and thousand year traditions dreadfully boring. She spent her youth sneaking into the lower villages to listen to traveling human merchants and their raucous songs, realizing that her true magic lay not in silent contemplation, but in the joy of the performance. Her departure from her homeland was not a tragedy, but a grand exit. She left behind a series of illusory dancing lights that performed a farewell dance for her disapproving mentors, taking only her lute and a thirst for adventure. Over the last few decades, she has traveled through dozens of human settlements, learning that a well timed joke can be as powerful as a well placed arrow. She now seeks larger stages and more epic stories, hoping to compose a ballad that even the sternest elven elders will be forced to hum in their dreams.
“However, she found the hushed libraries and thousand year traditions dreadfully boring.”
- Background
- Entertainer
Connections
Species
High Elf
Media
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