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Gunther Dominus - AI-generated fantasy Character

Gunther Dominus

Human · Fighter / Pugilist (Throw Barbs and Hands) · Level 20 · Soldier

Gunther Dominus

Gunther is direct and unflinching, possessing the calculated calm of a lifelong strategist.
AC19
HP224/224
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 224 · 30 ft.
AlignmentLawful NeutralGenderMaleAge52
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

Light,
Medium,
Heavy,
Shields

Weapons

Simple weapons,
Martial weapons,
Improvised weapons

Tools

Land Vehicles,
Dragonchess Set

Languages

Common,
Orc

Features

19 features

Action

  • Extra Attack (3)Level 20

    You can attack four times whenever you take the Attack action.

Bonus action

  • Fisticuffs (1d12)Level 1

    Mastery of unarmed strikes and pugilist weapons. Unarmed strike damage is 1d12. You can make an unarmed strike as a bonus action.

  • Dig DeepLevel 4

    Bonus Action for resistance to physical damage and ignoring exhaustion for 10 minutes.

Always on

  • Iron ChinLevel 1

    While wearing light or no armor and no shield, your base AC equals 12 plus CON modifier. Note: Benefit merged with DEX in final AC.

  • Moxie (20 Points)Level 2

    Channel moxie for Brace Up, One-Two Punch, and Stick and Move. Points regain on short/long rest.

  • Bloodied But UnbowedLevel 2

    Reaction when taking damage to regain all Moxie points. Gain temp HP equal to four times level if bloodied.

  • Swagger StreakLevel 2

    Expend Moxie to add fisticuffs die to failed STR, DEX, CON, or CHA checks.

  • Heavy HitterLevel 3

    Hitting with unarmed strike allows simultaneous Damage and Grapple/Shove.

  • HaymakerLevel 5

    Expend 1 Moxie to deal max damage on a hit and regain the Moxie point.

  • Moxie-Fueled FistsLevel 6

    Unarmed and improvised weapon damage can be Force damage.

  • Dirty TricksLevel 6

    Includes Heelstomper (Speed 0), Low Blow (Advantage on attacks), and Pocket Sand (Blinded condition). DC 17.

  • Action SurgeLevel 17

    Take one additional action on your turn. You have two uses.

  • IndomitableLevel 17

    Reroll a failed saving throw with a +20 bonus. You have three uses.

  • Tactical MasterLevel 13

    When you use a weapon mastery, you can swap it for Push, Sap, or Slow.

  • Epic Boon: Combat ProwessLevel 19

    When you miss with an attack roll, you can turn the miss into a hit once per turn.

  • TraitHumanResourceful (Gain Heroic Inspiration after long rest)
  • TraitHumanSkillful (Extra skill proficiency)
  • TraitHumanVersatile (Extra feat choice)
  • Military Service (Soldier)Soldier

    You have a rank from your time as a Warmaster, allowing access to military camps and equipment procurement.

Spells

Spellcasting. Gunther Dominus casts with null (spell save DC 17, to hit with spell attacks).

Gear

5 items

Weapons

  • Defender Longsword
    A magical blade that allows the wielder to transfer its bonus to AC.
  • Vicious Longsword +3
    A masterwork magical blade that deals extra damage on critical hits.

Armor

  • Black Leather Jerkin
    Reinforced with steel plates, provides protection without limiting mobility.

Gear

  • Silver Medallion of Khar-Atir
    A reminder of the god of war and the lives taken in his name.
  • Soldier Pack
    Contains a backpack, bedroll, mess kit, and other essential survival gear.

Appearance

Gunther Dominus stands nearly six and a half feet tall, his frame broad and muscular beneath practical armor. His skin is a deep tan, marked by thin white lines and deep gouges from a hundred battles. His dark brown hair is cut short and streaked with gray. He wears a black leather jerkin over steel plates and a silver medallion at his throat.

Mannerisms

He stands with perfect posture, hands resting on his hilts. He speaks in short, declarative sentences.

Personality

Gunther is direct and unflinching, possessing the calculated calm of a lifelong strategist. He does not seek conflict, but he ends it with brutal efficiency when it arises. He values results over sentiment and discipline over divine favor.

Ideals

Victory is the only moral constant. Laws and loyalty mean nothing if they lead to defeat.

Bonds

My loyalty lies with the memory of the Iron Hoof and those strong enough to survive the path I lead.

Flaws

I believe mercy is a luxury for the weak, often making me cold and unforgiving toward those who fail.

Quirks

Always cleans his blades with a specific rhythmic motion
Recites military logistics data when deep in thought

Background

Born in the fortresses of the Dragon's Teeth, Gunther was raised on maps and martial training. He rose to the rank of Warmaster in the Legion of the Iron Hoof during the Border Wars, where he earned fame at the Battle of Black Sands. There, he forged a bond with the minotaur Narkan Stormfist, recognizing that skill and strategy outweighed bloodline or species. When the Legion disbanded, Gunther's expertise was sought by those who navigate the world's darker corners. He was eventually recruited by Ripley of the Shroud Syndicate to oversee their military interests in Zahra-Nur. He now serves as the Syndicate's Warmaster, enforcing their will in the shifting sands. Gunther carries the silver sigil of Khar-Atir as a memento of his soldiers rather than a symbol of faith. He understands that in the desert, power is the only true god, and survival belongs to those who strike first and hardest.

“He rose to the rank of Warmaster in the Legion of the Iron Hoof during the Border Wars, where he earned fame at the Battle of Black Sands.”
From their backstory
Background
Soldier

Connections

Species

Human

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