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Pippa Underbough - AI-generated fantasy Character

Pippa Underbough

Halfling, Lightfoot · Cleric (Life Domain) · Level 3 · Acolyte

Pippa Underbough

Warm, irreverent, and intensely protective, Pippa treats strangers like friends until they prove themselves cruel.
AC18
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 21 · 25 ft.
AlignmentChaotic GoodGenderFemaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Light crossbows,
Maces,
Warhammers,
Morningstars,
Scimitars,
Heavy armor weapons as granted by Life Domain proficiency rules

Languages

Common,
Halfling,
Celestial

Features

15 features

Action

  • Channel Divinity, Turn UndeadLevel 2

    You can use Channel Divinity to turn undead. As an action, each undead that can see or hear you within 30 feet must make a Wisdom saving throw or be turned for 1 minute or until it takes damage.

Always on

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can prepare a number of cleric spells equal to your cleric level plus your Wisdom modifier, and you use a holy symbol as a spellcasting focus.

  • Divine Domain, Life DomainLevel 1

    You choose the Life Domain, gaining domain features and domain spells. You also gain proficiency with heavy armor.

  • Disciple of LifeLevel 1

    Your healing spells restore additional hit points equal to 2 plus the spell's level whenever you restore hit points to a creature.

  • Channel Divinity, Preserve LifeLevel 2

    You can use your Channel Divinity to restore hit points equal to five times your cleric level, divided among creatures within 30 feet. No creature can regain more than half its hit point maximum from this feature.

  • Channel Divinity, One UseLevel 2

    You can use Channel Divinity once between rests. You regain the ability after a short or long rest.

  • Domain SpellsLevel 1

    You gain access to the Life Domain spells: bless and cure wounds at 1st level, lesser restoration and spiritual weapon at 3rd level. These spells are always prepared and do not count against the number of cleric spells you can prepare.

  • LuckyHalfling, LightfootWhen you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • BraveHalfling, LightfootYou have advantage on saving throws against being frightened.
  • Halfling NimblenessHalfling, LightfootYou can move through the space of any creature that is of a size larger than yours.
  • Naturally StealthyHalfling, LightfootYou can attempt to hide when obscured by a creature at least one size larger than you.
  • Ability Score IncreaseHalfling, LightfootDexterity increases by 2 and Charisma increases by 1.
  • SmallHalfling, LightfootYou are Small in size.
  • SpeedHalfling, LightfootYour walking speed is 25 feet.
  • Shelter of the FaithfulAcolyte

    You command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your companions can expect free basic support from temples and shrines of your faith, though you must provide any material components and cannot demand dangerous assistance.

Spells

7 spells

Spellcasting. Pippa Underbough casts with Wisdom (spell save DC 10, to hit with spell attacks).

1st level (4 slots): , ,

2nd level (2 slots): , , ,

Gear

13 items

Weapons

  • Mace
    A simple one-handed weapon used for defense and religious rites.
  • Light Crossbow
    A light crossbow with a case of twenty bolts.

Armor

  • Scale Mail
    Medium armor made from overlapping metal plates, fitted for a halfling.
  • Shield
    A wooden shield bearing a painted sunburst holy symbol.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Priest's Pack
    A pack containing blankets, rations, tinder, waterskin, and other travel necessities.
  • Holy Symbol
    A symbol representing the character's faith and used as a spellcasting focus.
  • Vestments
    A small collection of devotional clothing and vestments.
  • Prayer Book
    A prayer book containing hymns and teachings of the faith.
  • 5×
    Incense
    Five sticks of incense used during prayers and ceremonies.
  • Common Clothes
    A set of common clothes.
  • Belt Pouch
    A belt pouch containing ten gold pieces.

Purse

  • 10×
    Gold Pieces
    Coins carried inside the belt pouch.

Appearance

A compact lightfoot halfling with warm brown skin, bright hazel eyes, and a tumble of dark auburn curls usually tucked beneath a weathered blue prayer scarf. She wears practical scale mail fitted for her small frame, a polished wooden holy symbol of a sunburst, and a red cord around her wrist bearing tiny bells from her childhood temple. Her expression is lively and mischievous, though her eyes become solemn whenever someone is hurt.

Mannerisms

Pippa speaks with animated hands, taps her holy symbol twice before casting a healing spell, and hums fragments of temple hymns whenever she is nervous. She often addresses dangerous strangers as if they are guests arriving late for supper.

Personality

Warm, irreverent, and intensely protective, Pippa treats strangers like friends until they prove themselves cruel. She loves crowded kitchens, roadside gossip, and impossible plans. Beneath her humor is a fierce seriousness about suffering, and she becomes frighteningly focused when someone vulnerable is threatened.

Ideals

Mercy. No law, tradition, or institution is more sacred than a living person who needs help.

Bonds

The Shrine of the Open Hearth is my true home, and I will defend its people even if the temple leadership no longer welcomes me. I also carry the name of every child I helped during the fever outbreak.

Flaws

I mistake stubborn independence for moral courage, and I am quick to defy anyone who tells me that compassion must wait for permission.

Quirks

Keeps emergency biscuits in every pocket.
Gives names to her weapons and adventuring gear.
Collects tiny bells from shrines and roadside chapels.
Refuses to let anyone eat alone when she has food.

Background

Pippa Underbough was raised in the little Shrine of the Open Hearth, a humble temple built beside a crossroads where travelers, beggars, and runaway children were welcomed without questions. As an acolyte, Pippa learned the prayers of healing, the histories of saints, and the sacred duties of tending the hungry. She was never the quiet, obedient student her elders hoped for. Pippa frequently slipped out after services to deliver temple food to families who had been turned away by wealthier congregations, and she developed a reputation for rearranging solemn ceremonies whenever she believed the rules had become more important than the people they were meant to protect. When a fever swept through the surrounding villages, the temple's senior priest ordered the doors closed to outsiders. Pippa disobeyed, opening the shrine and treating anyone who came, regardless of status or faith. The outbreak eventually passed, but the old priest declared that Pippa's compassion had been reckless and her independence dangerous. Rather than accept exile as punishment, she left willingly, carrying the shrine's spare holy symbol and a promise to bring aid wherever respectable institutions refuse it. Now she travels as a wandering cleric of the Life Domain, offering healing, defending the overlooked, and occasionally stealing a tyrant's lunch when a direct sermon seems insufficient.

“As an acolyte, Pippa learned the prayers of healing, the histories of saints, and the sacred duties of tending the hungry.”
From their backstory
Background
Acolyte

Connections

Species

Halfling, Lightfoot

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