Nyxra Vane
Nyxra Vane
Sheet
AC 18 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Cunning ActionLevel 2
Take a Bonus Action on each of your turns to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
Halve damage from an attack you can see as a reaction.
Always on
- Sudden Ink Strike
When Surprise Attack
If Nyxra hits a target during the first round of combat, she can apply Death Strike and Psychic Blades for catastrophic damage.
- Sneak Attack (9d6)Level 1
Deal extra damage to a creature you hit if you have advantage or if an ally is within 5 feet.
- AssassinateLevel 3
Advantage on Initiative and advantage on attack rolls against any creature that hasn't taken a turn yet. Hit deals extra damage equal to Rogue level.
- Psychic BladesLevel 3
Spend Bardic Inspiration to deal 2d6 extra psychic damage on a weapon hit.
- Cunning StrikeLevel 5
Trade Sneak Attack dice for additional effects like Poison, Trip, or Withdraw.
- EvasionLevel 7
Take no damage on a successful DEX save, and half on a fail for area effects.
- Reliable TalentLevel 11
Treat any d20 roll of 9 or lower as a 10 for skills you are proficient in.
- Envenom WeaponsLevel 13
Poison damage you deal ignores resistance.
- Slippery MindLevel 15
Gain proficiency in Wisdom and Charisma saving throws.
- Death StrikeLevel 17
When you hit a creature that is Surprised, it must make a CON save (DC 19) or double the damage of your attack.
- ResourcefulHumanYou gain Inspiration whenever you finish a Long Rest.
- Skill VersatileHumanYou gain proficiency in one skill of your choice (Performance).
- Versatile (Origin Feat)HumanYou gain the Skilled feat, granting proficiency in three additional skills (Acrobatics, Insight, Persuasion).
- AlertCriminal
Add Proficiency Bonus to Initiative rolls. You can swap Initiative with a willing ally.
Spells
6 spellsSpellcasting. Nyxra Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots): , ,
2nd level (2 slots): ,
Gear
4 itemsWeapons
- 2×Serrated Stiletto DaggersA pair of wickedly sharp, jagged-edged daggers (+6 to hit, 1d4+6 damage). Mastery: Nick.
Armor
- Minimalist Studded LeatherFetishistic reinforced leather straps over fishnet mesh.
Tools
- Criminal KitCrowbar, thieves' tools, and common clothes.
- ViolA dark, elegant stringed instrument.
Appearance
Nyxra is a striking human woman with short, jagged black hair and an unhinged, predatory gaze. Her body is almost entirely covered in solid black ink tattoo sleeves featuring occult geometric patterns and jagged lines. She wears a minimal ensemble of thin black leather straps, fishnet mesh, and towering stilettos. She wields a pair of serrated stiletto daggers that seem like an extension of her tattooed limbs.
Mannerisms
She tilts her head like a curious bird when listening to someone plead for their life.
Personality
Nyxra is a high-functioning sociopath who treats every murder as a crescendo in a long, blood-soaked symphony. She is disturbingly charismatic, often using her beauty to disarm victims before showing them the madness behind her eyes. She giggles at inappropriate moments and speaks to her blades as if they were lovers.
Ideals
Art. The world is a canvas, and blood is the most vibrant paint I possess.
Bonds
My daggers are my only true companions, they never lie and they always hunger for more.
Flaws
I cannot resist a dramatic reveal, I often let victims see my face just to watch their hope vanish.
Quirks
Background
In the urban hellscape of Atrix, Nyxra Vane began her career as a simple cutthroat, but her appetite for chaos quickly outgrew petty crime. She found that the shadows of the city were the perfect stage for her art, transforming her skin into a canvas of black ink to commemorate every prominent soul she harvested. Her skill caught the eye of the College of Whispers, where she learned to weaponize the very secrets of her victims. She does not kill for coin or cause, she kills because the silence that follows a scream is the only music she truly understands. As she rose to the peak of her lethal craft, she became a myth, a ghost in fishnets and heels who leaves only serrated wounds and a lingering scent of copper and old ink. She has dismantled entire noble houses from the inside, laughing as she watched them tear themselves apart under her influence.
“Her skill caught the eye of the College of Whispers, where she learned to weaponize the very secrets of her victims.”
- Background
- Criminal
Connections
Species
Human
Media
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