Maya
Maya
Sheet
AC 13 · HP 24 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Weapon Attack
When Maya attacks with a proficient weapon.
Maya makes a melee attack with her rapier or a ranged attack with her shortbow, adding her Dexterity modifier and proficiency bonus when applicable.
Bonus action
- Cunning ActionLevel 2
When On Maya's turn, when she needs to reposition, escape, or vanish.
Maya uses a bonus action to Dash, Disengage, or Hide.
- Fast HandsLevel 3
When Maya needs to manipulate an object or device quickly.
Maya uses a bonus action to make a thieves' tools check, disarm a trap, open a lock, or Use an Object.
Always on
- Sneak AttackLevel 1
When Maya hits with a finesse or ranged weapon and meets the Sneak Attack conditions.
Once per turn, Maya deals an extra 2d6 damage with a finesse or ranged weapon when she has advantage or an ally is adjacent to the target.
- ExpertiseLevel 1
Maya has expertise in Stealth and thieves' tools. Her proficiency bonus is doubled for checks using those proficiencies.
- Roguish Archetype: ThiefLevel 3
Maya has chosen the Thief archetype. She gains proficiency with theives' tools through her rogue training and develops specialized talents for quick, practical burglary.
- Second-Story WorkLevel 3
Maya can climb faster than normal, using only half her movement when climbing. She can also make running jumps after moving only 5 feet on foot.
- Thieves' CantLevel 1
Maya knows the secret language of rogues, including coded speech, signs, and symbols used to identify safe houses, opportunities, dangers, and criminal contacts.
- LuckyHalfling, LightfootWhen Maya rolls a 1 on the d20 for an attack roll, ability check, or saving throw, she can reroll the die and must use the new roll.
- BraveHalfling, LightfootMaya has advantage on saving throws against being frightened.
- Halfling NimblenessHalfling, LightfootMaya can move through the space of any creature that is of a size larger than her.
- Naturally StealthyHalfling, LightfootMaya can attempt to hide even when obscured only by a creature at least one size larger than her.
- Ability Score IncreaseHalfling, LightfootDexterity increases by 2 and Charisma increases by 1.
- TraitHalfling, LightfootSmall size.
- TraitHalfling, LightfootHalfling base walking speed is 25 feet.
- Criminal ContactCriminal
Maya has a reliable contact in criminal circles who can provide information, arrange introductions, or pass along messages, though such favors may create obligations in return.
Gear
10 itemsWeapons
- RapierA light, flexible blade suitable for close combat and precise strikes.
- Shortbow and arrowsA ranged weapon with a quiver containing 20 arrows.
- 2×DaggersBalanced blades kept in concealed sheaths.
Armor
- Leather armorLight armor made from layered leather.
Tools
- Thieves' toolsA set of specialized picks, probes, and tension tools for opening locks and disabling traps.
Gear
- Burglar's packA pack containing a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also includes 50 feet of hempen rope.
- CrowbarA sturdy iron bar useful for prying open crates, doors, and shutters.
- Dark common clothes with hoodA dark set of ordinary clothing with a deep hood, suitable for blending into alleys and night markets.
- Gaming setA small set of marked gaming pieces used for Three-Dragon Ante or similar games.
Purse
- 15×Gold piecesMoney saved from small jobs and carried in a hidden inner pocket.
Appearance
Maya is a compact Lightfoot halfling with warm brown skin, thick black curls usually tied beneath a faded burgundy scarf, and bright hazel eyes that seem to measure every exit in the room. She dresses in a well-maintained leather jerkin beneath a weather-darkened traveling coat, with soft boots, narrow gloves, and several hidden pockets sewn into her clothing. Within a minute of meeting her, most people notice the way she walks on the balls of her feet, never quite settling her weight, and the rapid, silent rhythm of her breathing whenever she is excited or suspicious. When rattled, her breath catches in small, sharp pauses, and her normally playful voice becomes very quiet.
Mannerisms
Maya speaks quickly and brightly when relaxed, often finishing other people's sentences. She rolls a copper coin across her knuckles while listening, leans toward the nearest exit during conversations, and goes unnervingly still when deciding whether someone is lying. Under pressure, she takes three shallow breaths through her nose before acting.
Personality
Maya is quick-witted, irreverent, and intensely observant. She makes jokes when frightened, compliments people she is about to deceive, and remembers tiny personal details that others forget. She prefers a clever escape to a fair fight, but she is more protective of vulnerable people than her cynical attitude suggests.
Ideals
Freedom. No one owns my time, my name, or my future. Rules are just obstacles written down by people who already have power.
Bonds
She still protects the laundry house where her younger cousins live, and she sends money home under a false name. She also keeps half of a brass gaming token belonging to the first fence who treated her as more than disposable labor. Maya intends to repay that debt, even if the person who earned it no longer remembers her.
Flaws
Maya cannot resist proving that a lock, a guard, or a smug wealthy person can be outsmarted. She lies reflexively when the truth would be easier, and she has a habit of treating genuine kindness as a trap until it becomes impossible to deny.
Quirks
Background
Maya grew up in a crowded halfling quarter built around the warehouses and river docks of a prosperous trade city. Her family ran a small laundry, but Maya discovered early that people paid more for secrets than clean shirts. She began carrying messages through alleys too narrow for guards, slipping beneath wagons, and memorizing the routines of merchants who thought their locked doors made them safe. Her small size, easy smile, and talent for seeming harmless made her an ideal courier for a local burglary ring.
“Her family ran a small laundry, but Maya discovered early that people paid more for secrets than clean shirts.”
- Background
- Criminal
Connections
Species
Halfling, Lightfoot
Media
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