Hulmara Stayanoga
Hulmara Stayanoga
Sheet
AC 13 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Sneak AttackLevel 1
When Hit with Finesse or Ranged weapon and advantage or adjacent ally
Add 1d6 damage to the hit once per turn.
- Criminal Contact
When Arrival in a new city
Identify and reach out to local underworld connections.
- ExpertiseLevel 1
Proficiency bonus is doubled for Athletics and Stealth.
- Thieves' CantLevel 1
A secret mix of dialect, jargon, and code.
- TraitTieflingDarkvision (60ft)
- TraitTieflingHellish Resistance (Fire)
- TraitTieflingInfernal Legacy (Thaumaturgy cantrip)
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
1 spellSpellcasting. Hulmara Stayanoga casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will):
Gear
8 itemsWeapons
- RapierFinesse melee weapon.
- ShortbowRanged weapon, 80/320 ft.
- 2×DaggersFinesse, light, thrown weapons.
Armor
- Leather ArmorLight armor.
Tools
- Thieves' ToolsTools for picking locks and disarming traps.
Gear
- 20×ArrowsArrows for shortbow.
- Burglar's PackA backpack containing specialized climbing and survival gear.
- CrowbarGrant advantage on Strength checks where leverage applies.
Appearance
Hulmara is a tall, muscular Tiefling with skin the color of dried blood and solid black eyes. His horns curve backwards over his head, and his long, thick tail often twitches with nervous energy. He dresses in practical, dark leather gear that has been repaired many times.
Mannerisms
Hulmara speaks in a quiet, low voice and almost never makes direct eye contact, preferring to watch a person's hands and feet.
Personality
Hulmara is pragmatic and observant, a man who knows the value of silence. He is weary of his criminal past and treats everyone with a cautious, guarded respect, as if expecting a betrayal. Despite his gruff exterior, he has a soft spot for street urchins.
Ideals
Redemption. Our actions today define us, not the sins forced upon us by our past.
Bonds
I carry a small, dented copper ring that belonged to my mother, the only thing that connects me to a life before the streets.
Flaws
I find it incredibly difficult to trust people who are genuinely kind, always searching for their hidden motive.
Quirks
Background
Hulmara was born in the soot-stained alleys of a coastal metropolis, an orphan who learned to pick pockets before he learned to read. His Tiefling heritage made him an outcast, but his surprising strength made him a valuable asset to the local gangs. He spent years working as a debt collector and lookout, surviving on scraps and the meager profits of minor heists. He never wanted the life of a criminal, but the city left him few other choices for survival. The turning point came when he was ordered to burn down an inhabited tenement to collect insurance money. Hulmara refused, and instead of lighting the torch, he used his tools to help the residents escape. Now a fugitive from his own gang, he has fled the city to seek a different life. He intends to use his specialized skills to find adventure and perhaps, one day, earn the trust of those who look at his horns with fear.
“His Tiefling heritage made him an outcast, but his surprising strength made him a valuable asset to the local gangs.”
- Background
- Criminal
Connections
Species
Tiefling
Media
0 imagesNo images yet.
Turn Hulmara Stayanoga into a sheet
A high-res, share-ready sheet you can post or print.