Whisper Teyoc
Whisper Teyoc
Sheet
AC 13 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
9 featuresBonus action
- Martial Arts Bonus Strike
When After taking the Attack action with an unarmed strike or monk weapon
Whisper makes one unarmed strike or attack with a monk weapon as a bonus action after taking the Attack action with an unarmed strike or monk weapon.
- Martial ArtsLevel 1
While unarmed or wielding only monk weapons, Whisper can use Dexterity instead of Strength for attack and damage rolls. She can roll a d4 in place of the normal damage of her unarmed strike or monk weapon. When she uses the Attack action with an unarmed strike or monk weapon on her turn, she can make one unarmed strike as a bonus action.
Always on
- Unarmored DefenseLevel 1
While wearing no armor and not wielding a shield, Whisper’s AC equals 10 + her Dexterity modifier + her Wisdom modifier.
- Ability Score IncreaseAir GenasiConstitution increases by 2, and Dexterity increases by 1.
- DarkvisionAir GenasiWhisper can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Unending BreathAir GenasiWhisper can hold her breath indefinitely while she is not incapacitated.
- Lightning ResistanceAir GenasiWhisper has resistance to lightning damage.
- LevitateAir GenasiWhisper can cast levitate once with this trait, requiring no material components. She regains the ability to do so after finishing a long rest. Her spellcasting ability for this spell is Constitution. She has not yet reached the age at which this trait manifests under the classic 2014 Air Genasi profile.
- WandererOutlander
Whisper has an excellent memory for maps, geography, and terrain. She can always recall the general layout of terrain, settlements, and other features around her, and can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.
Gear
7 itemsWeapons
- ShortswordA balanced short sword with a narrow, wind-cutting blade, suitable for use as a monk weapon.
- 10×DartTen slender darts balanced for throwing, each fletched with gray gull feathers.
Tools
- Hunting TrapA compact metal trap used for catching small game or securing a campsite.
Gear
- Explorer's PackA sturdy pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Trophy from a Fallen AnimalA polished river stone wrapped in blue thread, carried as a reminder that even solid things are shaped by motion.
- Traveler's ClothesSimple, durable clothing intended for long travel and changing weather.
- Belt PouchA leather pouch containing ten gold pieces.
Appearance
Whisper is a lean female Air Genasi with platinum hair that constantly lifts and streams as though caught in an unseen breeze. Her ice-blue eyes are startlingly bright, and faint silver-blue patterns shimmer across her skin when she is angry, excited, or exposed to strong wind. She favors practical travel clothes, soft leather wraps around her hands and feet, and a pale scarf that never hangs still. Her movements are quiet, sudden, and almost unnervingly light.
Mannerisms
Whisper often tilts her head as though listening to distant weather. Before answering a question, she exhales slowly through her nose. When irritated, she traces small circles in the air with one finger, stirring a barely visible spiral of dust or loose thread.
Personality
Whisper is observant, self-reliant, and difficult to surprise. She speaks softly, but with the blunt certainty of someone accustomed to making decisions while others are still arguing. She enjoys high places, changing weather, unfamiliar roads, and people who can laugh at their own mistakes. Although she presents herself as detached, she quietly repairs travelers’ gear, leaves food where hungry strangers can find it, and becomes fiercely protective when someone’s freedom is threatened.
Ideals
Freedom. No creature should be owned, commanded, or reduced to dependence. The wind belongs to no one, and neither should a life.
Bonds
The bronze wind chime left by her unknown mother is the only family possession Whisper has, and she believes its changing notes contain a clue to her mother’s identity. She also feels indebted to the wandering monastery that taught her to turn restless air into disciplined movement. She will risk herself to protect travelers who are being forced into obedience, but she refuses to become anyone’s permanent responsibility.
Flaws
Whisper judges people harshly when they ask for help before attempting to help themselves. She can mistake desperation for laziness, and her contempt for beggars sometimes makes her crueler than she realizes. She also has a deep fear of being owned, indebted, or emotionally trapped, so she abandons good opportunities and friendships the moment they begin to feel permanent.
Quirks
Background
Whisper was raised among caravan roads, cliffside monasteries, and temporary camps that vanished before dawn. Her father, a Djinn who called himself Veyruun of the High Blue, appeared only in fragments of her childhood, arriving as a voice in the chimney smoke or a silhouette inside a dust devil. He taught her that freedom was not merely the absence of chains, but the refusal to let fear choose one’s direction. Her mother left no name behind, only a small bronze wind chime and the certainty that Whisper had been born during a storm that blew east for seven straight days.
“He taught her that freedom was not merely the absence of chains, but the refusal to let fear choose one’s direction.”
- Background
- Outlander
Connections
Species
Air Genasi
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