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Odran Tamba - AI-generated fantasy Character

Odran Tamba

Hill Dwarf · Cleric (Forge Domain) · Level 3 · Soldier

Odran Tamba

Odran is quiet, observant, and relentlessly practical.
AC18
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 27 · 25 ft.
AlignmentLawful GoodGenderMaleAge58 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Battleaxe,
Handaxe,
Light hammer,
Warhammer

Tools

Smith's tools,
One gaming set

Languages

Common,
Dwarvish

Features

16 features

Action

  • Channel Divinity, Turn UndeadLevel 2

    You can use Channel Divinity once between rests. As an action, present your holy symbol and each undead within 30 feet that can see or hear you must make a Wisdom saving throw or be turned for 1 minute, or until it takes damage.

Always on

  • Turn Undead

    When As an action, once per short or long rest

    You present your holy symbol and force undead within 30 feet that can see or hear you to make a Wisdom saving throw. On a failure, the undead is turned for 1 minute or until it takes damage.

  • Blessing of the ForgeLevel 1

    When At the end of a long rest

    You touch one suit of armor or one simple or martial weapon and grant it a +1 bonus to AC or attack and damage rolls until your next long rest. The item cannot already be magical.

  • Artisan's Blessing

    When As part of a 1-hour ritual using Channel Divinity

    You transform raw materials into a finished metal object worth up to 100 gp, with a maximum object size of Large, using metal worth the same amount.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus.

  • Divine Domain, Forge DomainLevel 1

    You choose the Forge Domain, gaining domain spells and proficiency with heavy armor and smith's tools.

  • Channel Divinity, Artisan's BlessingLevel 2

    You can use Channel Divinity to turn raw materials into a finished metal object worth no more than 100 gp, provided the object contains metal.

  • Channel DivinityLevel 2

    You gain the ability to use Channel Divinity. You can use it once between rests at this level.

  • Forge Domain SpellsLevel 1

    You gain access to Forge Domain spells. These spells are always prepared and do not count against the number of cleric spells you can prepare.

  • TraitHill DwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitHill DwarfDwarven Resilience, you have advantage on saving throws against poison and resistance to poison damage.
  • TraitHill DwarfDwarven Combat Training, you are proficient with the battleaxe, handaxe, light hammer, and warhammer.
  • TraitHill DwarfDwarven Tool Proficiency, you gain proficiency with smith's tools.
  • TraitHill DwarfStonecunning, whenever you make an Intelligence History check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
  • TraitHill DwarfDwarven Toughness, your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
  • Military RankSoldier

    You can find the rank, camp, or military organization to which a soldier belongs, and you can secure food, shelter, or simple assistance from soldiers and their allies, though they will not risk their lives for you.

Spells

11 spells

Spellcasting. Odran Tamba casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (2 slots): , ,

Gear

11 items

Weapons

  • Mace
    A heavy steel mace with a square striking head, maintained like a sacred tool.

Armor

  • Chain mail
    Steel chain mail worn beneath the cuirass, mechanically functioning as chain mail armor.
  • Shield
    A battered iron-rimmed shield bearing three copper prayer nails.

Tools

  • Smith's tools
    A whetstone, small hammer, tongs, scrap metal, and other smithing implements.

Gear

  • Holy symbol
    A simple wooden holy symbol wrapped in copper wire.
  • Insignia of rank
    A military insignia from the mountain militia.
  • Trophy
    A trophy taken from a fallen enemy, a black iron buckle stamped with a broken sun.
  • Common clothes
    A set of common clothes for travel and camp life.
  • Horn
    A horn used to signal movement, retreat, or the beginning of a watch.
  • Bone dice
    A set of bone dice used by soldiers during long watches.

Purse

  • Belt pouch
    A pouch containing 10 gp.

Appearance

A broad-shouldered hill dwarf in a soot-darkened iron cuirass worn over mail, with a closed steel helm whose narrow visor leaves his face mostly hidden. His armor is practical rather than ceremonial, patched at the elbows and polished only where repeated handling has rubbed it bright. His hands are thick, cracked, and permanently darkened around the nails from forge work. He stands with his weight settled evenly through both boots, utterly still when waiting, like a post driven into earth. Within a minute of meeting him, people notice the faint metallic smell of oil and charcoal, and the small copper prayer nails hammered into the rim of his shield.

Mannerisms

He taps the rim of his shield three times before entering a dangerous place. When listening, he tilts his closed helmet slightly toward the speaker, as though inspecting a piece of metal for hidden flaws. He rarely raises his voice, but his final words in any argument arrive with the certainty of a hammer blow.

Personality

Odran is quiet, observant, and relentlessly practical. He shows affection by repairing equipment, checking straps, and standing the longest watch without complaint. Beneath his stern manner is a deep tenderness for frightened workers, recruits, and anyone who has been told they are too weak to matter. He prefers proving a point through useful action rather than argument.

Ideals

Endurance. Anything worth protecting must be reinforced through daily work. Faith is not a speech made in comfort, it is the act of holding when the wall begins to crack.

Bonds

The old road forge belongs to his family, and he sends most of his earnings home to keep its bellows burning. He also carries a cracked militia shield from the siege that awakened his divine power, and refuses to replace it until he has found the soldier who first carried it.

Flaws

He treats compromise as a structural weakness and would rather bear an unreasonable burden himself than ask someone else to carry part of it. He is also quietly judgmental toward people who own fine weapons or armor but do not maintain them.

Quirks

He names every important piece of equipment and becomes irritated when others handle it carelessly.
He collects bent nails from places where people survived disasters.
He sleeps with one hand resting on his shield strap.
He quietly counts hammer strikes when anxious.

Background

Odran Tamba learned the temper of iron before he learned the temper of people. His family kept a repair forge beside an old mountain road, where patrols, caravan guards, and miners brought bent tools and split buckles. He was never the strongest dwarf in the settlement, but he had the patience to watch a flawed piece of metal until he understood exactly where it would fail. When raiders came through the pass, Odran joined the local militia carrying a hammer too large for him and wearing a breastplate he had assembled from mismatched pieces. The patrol survived because he held a broken gate long enough for the villagers to escape, then spent three days repairing the hinges while everyone else celebrated. A traveling priest of the forge god saw something sacred in that stubborn labor. Odran entered the temple not to preach, but to learn why making and mending could be acts of worship. His calling came during a winter siege, when he placed his hands on a ruined shield and prayed for it to hold. The metal sealed itself beneath his palms. Since then, he has served as a wandering cleric and battlefield armorer, helmet closed during prayer and combat alike. He believes a weapon should be maintained, a promise should be reinforced, and a frightened person should never be left to stand alone.

“His family kept a repair forge beside an old mountain road, where patrols, caravan guards, and miners brought bent tools and split buckles.”
From their backstory
Background
Soldier

Connections

Species

Hill Dwarf

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