Sila the Shrike
Sila the Shrike
Sheet
AC 18 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Cunning ActionLevel 2
Take a Bonus Action on each of your turns to Dash, Disengage, or Hide.
Always on
- Envenomed Death Strike
When Initiating combat against a surprised target.
Using Sneak Attack and Death Strike simultaneously while applying the Poisoned condition via Envenomed Cunning Strike for massive compounded damage.
- Deceptive Allure
When Interacting with a marksman or noble.
Using high Charisma and Expertise in Deception to lower a target's guard before leading them into a dark corner.
- Sneak AttackLevel 1
Deal an extra 9d6 damage once per turn to a target you hit with a Finesse or Ranged weapon if you have advantage or an ally is within 5 feet.
- Cunning StrikeLevel 5
When you deal Sneak Attack damage, you can trade 1d6 or more damage to apply conditions like Poisoned, Blinded, or Trip.
- Reliable TalentLevel 7
Whenever you make an ability check with a proficient skill, you can treat a d20 roll of 9 or lower as a 10.
- Assassin: Bonus InitiativeLevel 3
You can add your Wisdom modifier to your Initiative rolls.
- AssassinateLevel 3
You have advantage on attack rolls against any creature that has not taken a turn in combat yet. If you hit such a creature with Sneak Attack, deal extra damage equal to your Rogue level.
- Envenomed WeaponLevel 13
When you use the Poison option of your Cunning Strike, the target takes extra damage and ignores resistance to poison.
- Death StrikeLevel 17
When you hit a creature that is Surprised during the first round of combat, they must succeed on a CON save (DC 19) or the damage is doubled.
- Slippery MindLevel 15
You gain proficiency in Wisdom and Charisma saving throws.
- Psychic BladesLevel 19
Spend one use of Bardic Inspiration to deal 2d6 extra psychic damage when you hit a creature with a weapon attack.
- Words of TerrorLevel 19
Speak to a creature for 1 minute to seed paranoia, forcing a WIS save or making them frightened of you or another creature for 1 hour.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice (Intimidation).
- VersatileHumanYou gain one Origin feat of your choice (Skulker).
- Criminal TiesCriminal
You have a contact within the criminal underworld of Atrix who can provide you with information, safe houses, or job opportunities.
Spells
7 spellsSpellcasting. Sila the Shrike casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , ,
2nd level (2 slots): ,
Gear
5 itemsWeapons
- 2×Serrated Stiletto DaggersA pair of wickedly curved daggers with serrated edges designed to tear flesh. Properties: Finesse, Light, Thrown, Nick.
Armor
- Minimalist Studded LeatherStrategic leather straps and plates that cover vital areas while allowing her black ink tattoos to be fully visible.
Tools
- Thieves' ToolsTools for picking locks and disarming traps.
Gear
- Assorted Fishnet GarbIntricate black fishnets worn under leather straps.
- Bladed HeelsHigh-heeled boots reinforced for mobility and intimidation.
Appearance
Sila is a striking human woman with short, jaggedly cut black hair and an unsettling, wide-eyed stare that suggests deep instability. Her body is a living canvas, covered entirely in intricate black ink tattoo sleeves that creep up her neck. She wears minimalist, strappy black leather armor that highlights her ink, paired with black fishnets and lethal high-heeled boots. Her presence is a jarring mix of high-fashion allure and feral, unhinged madness.
Mannerisms
Sila tilts her head at sharp, unnatural angles when listening to people speak, and she frequently licks her lips with a manic intensity when she spots a potential target's jugular.
Personality
She is a charming predator who views murder as a fine art. Sila oscillates between a sophisticated, melodic socialite and a shrieking, bloodthirsty maniac. She finds genuine amusement in the fear of others and often giggles softly while cleaning the blood from her serrated daggers. Despite her unhinged appearance, she is brilliantly manipulative and highly observant of the social weaknesses in her victims.
Ideals
Nihilism. There is no grand design, only the thrill of the moment when a heart stops beating and the chaotic music that silence creates.
Bonds
She is strangely protective of the ink on her skin, believing that if her tattoos were ever removed, her soul would finally evaporate into nothingness.
Flaws
She cannot resist the urge to play with her food, often extending a kill far longer than necessary to satisfy her manic curiosity, which sometimes leaves her exposed.
Quirks
Background
Born in the industrial slums of Atrix, Sila learned early that the only thing more valuable than coin was the silence following a final breath. She began her career as a simple cutthroat for local gangs, but her penchant for theatrical violence soon earned her a reputation that transcended the gutter. She began tattooing a mark for every significant life she extinguished, turning her own skin into a record of her dark descent into the Whispers of the void. Eventually, she refined her chaotic urges through the College of Whispers, learning to harvest the very terrors of those she hunted. She now moves through high society as a charismatic shadow, a serial killer who uses beauty as a lure and high-heeled boots as a weapon. Her signature is the jagged, serrated wounds she leaves behind, earning her the moniker of The Shrike, named after the bird that impales its prey.
“Eventually, she refined her chaotic urges through the College of Whispers, learning to harvest the very terrors of those she hunted.”
- Background
- Criminal
Connections
Species
Human
Media
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