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fang - AI-generated fantasy Character

fang

Dragonborn · Rogue (Assassin) · Level 8 · Criminal

fang

Fang loves being sneaky, but he loves being noticed just enough to make people wonder whether he was ever there.
AC15
HP43/43
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 43 · 30 ft.
AlignmentChaotic EvilGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One type of gaming set,
Disguise kit,
Poisoner's kit

Languages

Common,
Draconic

Features

18 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Fang's turn.

    Fang uses a bonus action to Dash, Disengage, or Hide.

Always on

  • Finesse Strike

    When When Fang attacks with a finesse or ranged weapon and qualifies for Sneak Attack.

    Fang makes a precise rapier attack or strikes with a dagger, adding Sneak Attack damage when its conditions are met.

  • Breath Weapon

    When Action, once per short or long rest.

    Fang exhales a 15-foot cone of destructive elemental energy. Creatures in the area make a DC 12 Dexterity saving throw, taking 2d6 fire damage on a failure or half damage on a success. Once used, this trait cannot be used again until Fang finishes a short or long rest.

  • Uncanny DodgeLevel 5

    When When a visible attacker hits Fang with an attack.

    Fang can use his reaction to halve the damage from one attack that hits him, if he can see the attacker.

  • AssassinateLevel 3

    When At the start of combat or when attacking a surprised creature.

    Fang can exploit an unaware target. He has advantage against creatures that have not taken a turn, and a hit against a surprised creature is a critical hit.

  • ExpertiseLevel 1

    Fang chooses two of his skill proficiencies, Stealth and Sleight of Hand, for expertise. His proficiency bonus is doubled for ability checks using those proficiencies.

  • Sneak AttackLevel 1

    Once per turn, Fang deals an extra 4d6 damage when he hits with a finesse or ranged weapon attack, provided he has advantage on the attack roll or an enemy of the target is within 5 feet of the target and Fang does not have disadvantage.

  • Thieves' CantLevel 1

    Fang knows the secret language of thieves and can recognize hidden messages used by criminal organizations.

  • Assassin ArchetypeLevel 3

    Fang gains proficiency with the disguise kit and the poisoner's kit. He also gains the Assassinate feature.

  • Ability Score ImprovementLevel 4

    Fang increases his Dexterity score by 2, raising it from 16 to 18.

  • Ability Score ImprovementLevel 8

    Fang can increase his Dexterity score by 2, raising it from 16 to 18.

  • EvasionLevel 7

    Fang can make a Dexterity saving throw to take no damage instead of half damage from effects that allow a Dexterity saving throw for half damage. He takes half damage on a failed save.

  • TraitDragonbornDraconic Ancestry, Brass dragon ancestry
  • TraitDragonbornBreath Weapon, 15-foot cone, DC 12 Dexterity saving throw, 2d6 fire damage, usable once per short or long rest
  • TraitDragonbornDamage Resistance, fire
  • TraitDragonbornDraconic language
  • TraitDragonbornAbility score increase, Strength +2 and Charisma +1
  • Criminal ContactCriminal

    Fang has a reliable criminal contact who acts as his connection to the underworld, passing along messages, warnings, rumors, and opportunities while helping him avoid unwanted attention from the law.

Gear

13 items

Weapons

  • Rapier
    A finely balanced one-handed blade suitable for finesse attacks.
  • Shortbow
    A ranged weapon with a quiver containing 20 arrows.
  • 2×
    Daggers
    Small blades concealed in Fang's boots, sleeves, and belt.

Armor

  • Leather Armor
    Flexible hardened leather armor worn beneath a dark coat.

Tools

  • Thieves' Tools
    Tools for opening locks and disarming traps.
  • Gaming Set
    A set of loaded dice used for games, distractions, and minor scams.
  • Disguise Kit
    A kit containing materials for changing identity and appearance.
  • Poisoner's Kit
    A kit for preparing and applying poisons.

Gear

  • 20×
    Arrows
    Ammunition for Fang's shortbow.
  • Burglar's Pack
    A compact pack containing necessities for travel, stealth, and breaking into places.
  • Crowbar
    A heavy iron bar useful for prying open doors and crates.
  • Dark Common Clothes with Hood
    Dark common clothing with a deep hood, designed to avoid attention.

Purse

  • 15×
    Gold Pieces
    A pouch of starting coins.

Appearance

Fang is a tall, lean dragonborn with deep charcoal scales and subtle copper coloring along his jawline, throat, and fingertips. His lower canines protrude slightly when his mouth is closed, and his grin exposes a crowded row of sharp teeth that makes even friendly laughter look threatening. He wears battered leather armor beneath a dark hooded coat, with a rapier at his hip and several daggers hidden throughout his clothing. His voice is normally a dry, amused rasp, but when angered his breathing becomes loud and deliberate, each inhale carrying a faint metallic hiss before he speaks.

Mannerisms

Fang tilts his head and bares his teeth whenever someone makes a serious statement, as though tasting whether it deserves to be believed. He taps the guard of his rapier while listening, pauses before delivering an insult, and deliberately inhales loudly when he is angry so everyone knows they have his full attention.

Personality

Fang loves being sneaky, but he loves being noticed just enough to make people wonder whether he was ever there. He plays tricks for profit, amusement, and the simple pleasure of making confident people lose their tempers. He is sharp-minded, observant, and theatrically cruel, often delivering an insult with a smile before quietly arranging the consequences. Fang enjoys rage baiting almost as much as he enjoys escaping the aftermath.

Ideals

Freedom. No law, oath, god, king, or friend owns Fang. The only true victory is making everyone else believe that his choice was their own.

Bonds

Fang owes his first criminal contact a life debt after being rescued from an execution arranged by a betrayed employer. He intends to repay that debt someday, though his idea of repayment may involve taking over the entire criminal network.

Flaws

Fang cannot resist provoking anyone who appears calm, respected, or morally certain. He mistakes restraint for weakness and often escalates situations simply to see how far he can push someone. He is also convinced that betrayal is inevitable, so he frequently betrays allies first and calls it prudence.

Quirks

Keeps a private ranking of the easiest people to provoke.
Names every stolen or borrowed dagger before using it.
Laughs softly whenever someone says, 'That is impossible.'
Leaves a single copper coin at crime scenes as a deliberately misleading signature.
Practices innocent facial expressions in polished metal surfaces.

Background

Fang grew up in a dragonborn enclave where strength and honor were treated as public performances. He quickly discovered that a whispered insult, a false rumor, or a stolen purse could control a room more effectively than any display of muscle. He began as a lookout for smugglers, then became a burglar and confidence trickster, developing a particular talent for provoking people into reckless decisions. Fang does not merely enjoy getting away with crimes. He enjoys watching people ruin themselves while insisting that they are still in control. His reputation grew after he orchestrated a warehouse robbery by convincing three rival gangs that each of the others had betrayed them. The resulting violence left Fang with the valuables, a network of grateful criminals, and several very determined enemies. He now travels as an assassin and professional nuisance, taking contracts when the coin is good and creating trouble when it is more entertaining. His dragonborn heritage gives him an imposing presence, but Fang prefers to use it as misdirection, letting others focus on his size and teeth while his hands work unseen.

“He quickly discovered that a whispered insult, a false rumor, or a stolen purse could control a room more effectively than any display of muscle.”
From their backstory
Background
Criminal

Connections

Species

Dragonborn

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