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Hek - AI-generated fantasy Character

Hek

Wood Elf · Rogue · Level 1 · Urchin

Hek

Practical, observant, and quietly generous, Hek has little patience for grand promises but remembers small kindnesses for years.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 35 ft.
AlignmentNeutral GoodGenderNonbinaryAge78 years old, still young by elven reckoning
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Shortbows,
Longbows

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Elvish

Features

11 features

Always on

  • ExpertiseLevel 1

    Hek can add double their proficiency bonus to checks made with thieves' tools and to Dexterity (Stealth) checks.

  • Sneak AttackLevel 1

    Once per turn, Hek deals an extra 1d6 damage to a creature they hit with an attack if they have advantage, or if an ally is within 5 feet of the target and Hek does not have disadvantage. The attack must use a finesse or ranged weapon.

  • Thieves' CantLevel 1

    Hek knows the secret signs and coded speech used by rogues to convey hidden messages.

  • DarkvisionWood ElfHek can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears in shades of gray.
  • Keen SensesWood ElfProficiency in the Perception skill.
  • Fey AncestryWood ElfAdvantage on saving throws against being charmed, and magic cannot put Hek to sleep.
  • TranceWood ElfHek meditates deeply for 4 hours a day instead of sleeping.
  • Elf Weapon TrainingWood ElfProficiency with longswords, shortswords, shortbows, and longbows.
  • Fleet of FootWood ElfBase walking speed is 35 feet.
  • Mask of the WildWood ElfHek can attempt to hide when only lightly obscured by natural phenomena.
  • City SecretsUrchin

    Hek knows the secret patterns and paths of the city. They can travel between any two locations in the city twice as fast as their speed would normally allow, provided they are not being pursued.

Gear

7 items

Weapons

  • Rapier
    A light finesse weapon, chosen as Hek's primary close-combat weapon.
  • Shortbow and arrows
    A ranged weapon with a quiver of 20 arrows.
  • 2×
    Dagger
    Two small blades, useful as weapons or tools.

Armor

  • Leather armor
    Light armor made from supple, reinforced leather.

Tools

  • Thieves' tools
    A set of tools for picking locks and disarming traps.

Gear

  • Burglar's pack
    A pack containing a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and waterskin.
  • Urchin keepsakes and belongings
    A small knife, a map of the city where Hek grew up, a pet mouse, a token from their parents, common clothes, and a belt pouch containing 10 gp.

Appearance

Hek is a lean wood elf with warm brown skin, dark hair cut blunt at the jaw, and a habit of watching doorways without turning their head. Their patched green-brown clothes are clean where it matters and threadbare at the cuffs. They smell faintly of damp cedar and the sharp soap used in market kitchens, a scent they know and consider useful. Before speaking, they take a small, quiet breath through the nose, as if testing the room.

Mannerisms

Hek waits half a breath before answering, then speaks in a low, even voice. They keep one hand near a pocket when entering a new room and tend to stand where they can see both the door and the nearest window.

Personality

Practical, observant, and quietly generous, Hek has little patience for grand promises but remembers small kindnesses for years. They use dry humor to test whether someone can be trusted.

Ideals

No one should have to earn the right to sleep safely. A city is judged by how it treats the people who keep its ovens lit and its streets swept.

Bonds

Hek still leaves food at the shuttered kitchen door where Gerg once worked, and quietly watches over the children who sleep near the cistern stairs. They mean to find out who ordered the drains beneath that neighborhood sealed, a decision that drove several families into the street.

Flaws

Hek assumes every offer of help comes with a hidden price. When someone is in danger, they often act before they have a plan, then pretend the consequences were part of it.

Quirks

Recognizes familiar streets by smell before noticing their signs.
Leaves crumbs for their pet mouse even when food is scarce.
Taps a doorframe twice before entering a building they have never visited.

Background

Hek was raised among the cramped lanes below the old cisterns, where an elf's long years were worth little against an empty bowl. They learned the city by its smells: yeast near the ovens, lamp oil around the night stalls, and the sour rush of water before a drain backed up. A kitchen porter named Gerg took them in for a time, not out of kindness exactly, but because Hek could slip through a crowd with a tray and return with every cup. When the kitchens closed, Hek kept the small knife, the habit of listening, and the knowledge of which doors were left unlatched.

“They learned the city by its smells: yeast near the ovens, lamp oil around the night stalls, and the sour rush of water before a drain backed up.”
From their backstory
Background
Urchin

Connections

Species

Wood Elf

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