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Aurelia Malus - AI-generated fantasy Character

Aurelia Malus

Drow · Fighter · Level 1 · Noble

Aurelia Malus

Aurelia is composed, observant, and unfailingly courteous until courtesy ceases to be useful.
AC14
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 11 · 30 ft.
AlignmentChaotic EvilGenderFemaleAge118 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Rapiers,
Shortswords,
Hand crossbows

Tools

Gaming set

Languages

Common,
Elvish,
Undercommon,
Abyssal

Features

10 features

Bonus action

  • Second WindLevel 1

    When Aurelia is wounded and needs to recover.

    As a bonus action, Aurelia regains hit points equal to 1d10 + 1. She can use this once per short or long rest.

Always on

  • Fighting Style: Two-Weapon FightingLevel 1

    Aurelia has learned to fight with all simple weapons and martial weapons, and to wear all armor and use shields.

  • Two-Weapon FightingLevel 1

    When Aurelia engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack.

  • TraitDrowDarkvision, Aurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitDrowFey Ancestry, Aurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitDrowTrance, Aurelia meditates deeply for 4 hours instead of sleeping during a long rest.
  • TraitDrowDrow Magic, Aurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • TraitDrowSunlight Sensitivity, Aurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or what she is trying to perceive is in direct sunlight.
  • TraitDrowDrow Weapon Training, Aurelia is proficient with rapiers, shortswords, and hand crossbows.
  • Position of PrivilegeNoble

    Aurelia is welcome in high society among those who recognize House Malus or respect its influence. She can secure an audience with a noble, request hospitality, and expect to be treated as a person of status, though enemies of her house may offer only poisoned courtesy.

Spells

1 spell

Spellcasting. Aurelia Malus casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will):

Gear

7 items

Weapons

  • 2×
    Scimitar
    A matched pair of curved martial blades with darkened steel and crimson thread-wrapped hilts.
  • Longbow
    A lacquered black longbow suitable for hunting or ranged combat.

Armor

  • Leather armor
    Supple black leather armor worn beneath colorful layered robes, decorated with subtle spider motifs.

Gear

  • 20×
    Arrows
    Arrows carried in a spider-silk reinforced quiver.
  • Fine clothes
    A set of elegant noble clothing in House Malus colors, including a high-collared robe.
  • Signet ring
    A heavy signet ring bearing the eight-legged crest of House Malus.
  • Pouch of gold
    Coin kept in a small embroidered purse.

Appearance

Aurelia is a tall, slender drow woman with obsidian skin, waist-length silver-white hair, and vivid violet eyes that seem almost red in direct sunlight. Fine spiderweb tattoos wind from her left temple down her neck and disappear beneath the collar of her layered armor. She wears fitted black leather armor beneath a saffron, crimson, and deep violet robe patterned with stylized eight-legged spiders. Two curved scimitars hang at her hips, their blades etched with tiny devotional prayers to Lolth.

Mannerisms

Aurelia pauses before answering important questions, as though listening to a spider hidden nearby. She cleans her scimitars in precise alternating strokes and never crosses a threshold without glancing upward at the ceiling. When pleased, she taps one finger eight times against her wrist.

Personality

Aurelia is composed, observant, and unfailingly courteous until courtesy ceases to be useful. She enjoys ritual, formal challenges, and the slow exchange of veiled threats. She respects competence wherever she finds it, but admiration only makes her more eager to discover the flaw that will bring a capable person down.

Ideals

Treachery is the purest form of discipline. The worthy do not merely defeat their enemies, they teach them that their own choices caused the defeat.

Bonds

House Malus gave Aurelia purpose, rank, and the first sword she ever carried. She will ruin anyone who threatens the house, even if doing so costs her life. Above all, she seeks a sign from Lolth confirming that her path of disciplined treachery is worthy.

Flaws

Aurelia cannot resist answering an insult with a carefully staged retaliation, even when silence would serve her better. She believes every kindness conceals a hook and may sabotage genuine alliances simply to expose the imagined betrayal. Her devotion to Lolth is so intense that she sometimes mistakes cruelty for revelation.

Quirks

She names individual spiders and reports her decisions to them in a whisper.
She leaves a single black thread at the scene of every deliberate betrayal.
She refuses to eat food unless she has watched someone else taste it first.
She practices drawing both scimitars while reciting fragments of House Malus genealogy.

Background

Aurelia Malus was born beneath the black towers of a minor but ambitious drow house, where children were taught that affection was merely a weakness waiting to be exploited. When she was young, a clutch of pale cave spiders descended upon her during a temple rite. Rather than bite, they crawled across her hands and arranged themselves in the shape of an eight-pointed star. The priestesses called it a sign of Lolth's interest. Aurelia understood it as a summons. From that day forward, she treated every spider she encountered as a possible witness, judge, or messenger. House Malus trained her as an enforcer and ceremonial duelist. Aurelia studied stories of surface samurai through stolen texts and exaggerated reports from scouts, admiring their discipline, layered robes, curved swords, and devotion to a code. She reshaped those ideals into something more fitting for Lolth. To Aurelia, honor is not honesty. It is the art of making betrayal look deserved. A promise is sacred only until a more entertaining treachery presents itself. She now travels as House Malus's blade and envoy, seeking opportunities to increase her family's standing while proving that even the most elegant code becomes a web when spun by the Spider Queen.

“When she was young, a clutch of pale cave spiders descended upon her during a temple rite.”
From their backstory
Background
Noble

Connections

Species

Drow

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