Elrond
Elrond
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Second WindLevel 1
When On his turn when he needs healing
Elrond regains 1d10 + 1 hit points as a bonus action. He can use this once per short or long rest.
Always on
- Fighting Style: DefenseLevel 1
Elrond chooses the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.
- TraitElfDarkvision, Elrond can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- TraitElfKeen Senses, Elrond is proficient in the Perception skill.
- TraitElfFey Ancestry, Elrond has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- Trance, Elrond does not need to sleepElfHe meditates deeply for 4 hours each day and gains the same benefit that a human gains from 8 hours of sleep.
- TraitElfElven Weapon Training, Elrond is proficient with the longsword, shortsword, shortbow, and longbow.
- Military RankSoldier
Elrond retains his military rank and can invoke the authority of his former position to influence soldiers, recognize military structures, and secure basic assistance from loyal or sympathetic members of armed forces.
Gear
11 itemsWeapons
- LongswordA royal-forged longsword bearing the worn marks of repeated campaigns. It is a martial melee weapon.
- Light crossbowA compact crossbow suitable for ranged attacks.
Armor
- Chain mailHeavy metal armor made of interlocking rings. It sets Elrond's base AC to 16 and does not add his Dexterity modifier.
- ShieldA sturdy shield marked with a deliberately defaced royal emblem. It grants +2 AC when wielded.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packA pack containing essential adventuring supplies, including a bedroll, mess kit, tinderbox, torches, rations, and waterskin.
- Insignia of rankA small badge identifying Elrond's former military rank.
- Trophy from a fallen enemyA captured enemy banner fragment, preserved as a reminder of a campaign Elrond considers unfinished.
- Gaming setA set of weighted bone dice used to assess an opponent's risk tolerance.
- Common clothesPlain but well-cut travel clothing.
Purse
- 10×Gold piecesCoin remaining from Elrond's military stipend and personal savings.
Appearance
Elrond is a tall, severe elf with iron-gray hair worn in a long military braid and a narrow, disciplined posture that makes him seem taller than he is. He wears well-maintained chain mail beneath a dark officer's coat, with a tarnished royal insignia pinned at the collar. Within moments of meeting someone, he begins studying the exits, high ground, nearby weapons, and the strongest person in the room. Without noticing, he repeatedly checks the position of the insignia at his throat, straightening it whenever he gives an order. His expression is controlled and formal, but his smile is cold and faintly amused.
Mannerisms
Elrond speaks in clipped battlefield phrases and rarely uses someone's name when a title or rank will do. He pauses before entering any room to inspect its exits and sightlines. When issuing instructions, he adjusts the royal insignia at his throat, then waits in silence until the other person moves.
Personality
Elrond is composed, observant, and relentlessly pragmatic. He treats every conversation as a negotiation and every group as a chain of command waiting to be established. He admires competence, especially when it is dangerous, but he has no patience for innocence, hesitation, or appeals to tradition. His calm is more unnerving than anger because it suggests that he has already decided what everyone else is worth.
Ideals
Order is a weapon. The strongest will must command, and mercy toward defiance only invites greater bloodshed.
Bonds
When the monarchy finally turned against him, Elrond refused to accept that his service had become inconvenient. He arranged a disastrous retreat that destroyed one royal army and vanished before his arrest. Now he travels as a disgraced officer, gathering influence, weapons, and useful followers. He intends to reclaim command of the army that condemned him, not to restore the kingdom, but to replace it with a regime that will never question his orders. He still carries the royal insignia from his former uniform, both as proof of what he was and as a promise of what he plans to become.
Flaws
Elrond cannot tolerate being contradicted in public. He disguises cruelty as efficiency and believes that people who disobey him have forfeited the right to choose their own fate. He is also convinced that every gathering is a contest for dominance, which makes him provoke rivals who would otherwise leave him alone.
Quirks
Background
Elrond was once a general in the royal army, elevated through a combination of tactical brilliance, ruthless discipline, and a willingness to sacrifice entire divisions for what he called necessary victories. His elven longevity made him invaluable to the throne. He remembered old campaigns that younger officers knew only from textbooks, and he cultivated a reputation for patience, precision, and absolute obedience to his own interpretation of royal necessity. Under his command, rebellions ended quickly, though the surviving villages learned to fear the sound of marching boots more than the enemy they had resisted.
“His elven longevity made him invaluable to the throne.”
- Background
- Soldier
Connections
Species
Elf
Media
0 imagesNo images yet.
Turn Elrond into a sheet
A high-res, share-ready sheet you can post or print.