Naphtali
Naphtali
Sheet
AC 13 · HP 27 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
17 featuresBonus action
- TraitEladrinFey Step, Naphtali can teleport up to 30 feet as a bonus action once per short or long rest.
Always on
- Minor Illusion
When As an action
Naphtali creates a harmless visual and auditory illusion, often a flock of paper birds that scatter into sparks.
- Fey Step
When As a bonus action
Naphtali teleports up to 30 feet to an unoccupied space she can see, leaving behind a brief afterimage. She can use this once per short or long rest.
- Disguise Self
When As an action
Naphtali makes a creature or object appear different, disguising details for up to 1 hour with concentration.
- Darkness
When As an action
Naphtali fills a 20-foot-radius sphere with magical darkness that even darkvision cannot pierce.
- Unseen Servant
When As an action or ritual
Naphtali creates an invisible force that manipulates objects, opens latches, and performs simple tasks at a distance.
- SpellcastingLevel 1
Naphtali is a 5th-level wizard. She uses Intelligence as her spellcasting ability, maintains a spellbook, can prepare wizard spells, and can cast ritual spells from her spellbook without preparing them.
- Arcane RecoveryLevel 1
Once per day when she finishes a short rest, Naphtali can recover expended spell slots with a combined level of up to 3. No recovered slot can be 6th level or higher.
- Arcane Tradition, School of IllusionLevel 2
Naphtali has chosen the School of Illusion as her Arcane Tradition. She gains the Improved Minor Illusion feature and specializes in deceptive, sensory magic.
- Improved Minor IllusionLevel 2
Naphtali knows the minor illusion cantrip. She can create both a sound and an image with the spell when she casts it.
- Ability Score ImprovementLevel 4
Naphtali can improve her Intelligence or another ability score by 2, or improve two ability scores by 1. She increased her Intelligence by 2, bringing it to 16.
- TraitEladrinDarkvision, Naphtali can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitEladrinFey Ancestry, Naphtali has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitEladrinTrance, Naphtali does not need to sleep and can finish a long rest in 4 hours through meditation.
- TraitEladrinKeen Senses, Naphtali is proficient in the Perception skill.
- TraitEladrinEladrin season, Naphtali's emotional magic currently reflects autumn, expressed through russet and gold colors, dry leaves, and the scent of spiced fruit.
- By Popular DemandEntertainer
Naphtali can always find a place to perform, usually by presenting herself as an illusionist, stage conjurer, or theatrical assistant. In exchange for a performance, she can secure modest lodging and food for herself and her companions, provided she does not endanger the venue or its patrons.
Spells
17 spellsSpellcasting. Naphtali casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
3rd level (2 slots): , ,
Gear
10 itemsWeapons
- QuarterstaffA simple wooden staff used as a prop in her performances and as an arcane focus substitute when appropriate.
- DaggerA small blade concealed in her sleeve and used for cutting cords, opening letters, and emergencies.
Tools
- Disguise KitA disguise kit containing cosmetics, wigs, false facial hair, and small costume pieces.
- Juggling BallsA battered set of juggling balls that Naphtali uses as both performance equipment and mnemonic aids for memorizing spell sequences.
Gear
- SpellbookA spellbook containing her prepared formulae, copied notes from Alcyndar, and several pages she refuses to let anyone read.
- Scholar's PackA scholar's pack containing a backpack, books, ink, ink pen, parchment, small bags of sand, and clothing.
- Component PouchA component pouch containing mundane materials for spellcasting.
- Entertainer's CostumeA finely embroidered costume used for circus performances and social deception.
- Belt PouchA small purse containing the modest coinage left from her last performance.
Purse
- 12×Gold PiecesNaphtali's starting wealth from the wizard and entertainer packages.
Appearance
Naphtali is a slender Eladrin with warm copper-brown skin, pointed ears, and thick dark hair cut just below the jaw. Fine strands of her hair turn leaf-gold and russet when her emotions rise, a subtle expression of her autumnal fey nature. She dresses like a practical circus illusionist, wearing a plum-colored waistcoat, fitted charcoal trousers, soft leather boots, and a long coat lined with mirrored scraps of glass. Her spellbook is bound in faded red leather and secured with three different locks. Within a minute of meeting her, people notice that she never stands evenly. She rests her weight on the balls of her feet, as if expecting the floor to tilt or someone to call her name from behind. Her voice is normally low and dry, but when frightened her breath catches between words and her sentences become unnaturally precise.
Mannerisms
When waiting, Naphtali rocks subtly from heel to toe and counts nearby exits under her breath. She tests unfamiliar cups, door handles, and spell components with a fingertip before using them. When rattled, she stops blinking and speaks in clipped, perfectly grammatical sentences. During casual conversation she often finishes a thought by drawing a tiny symbol in the air with one finger.
Personality
Naphtali is observant, guarded, and quietly theatrical. She rarely lies when a carefully selected truth will do more damage. Around children and frightened animals she becomes unexpectedly gentle, while around established authorities she grows insolent and inquisitive. She enjoys applause but distrusts admiration, believing that anyone who watches closely enough will eventually find the hidden string.
Ideals
Freedom. No creature, mortal or fey, should own another person's future. Magic should open doors, not turn them into cages.
Bonds
My sister's life was saved by my bargain, and I will never allow Alcyndar to claim the price without a fight. The circus gave me refuge when I had nowhere else to go, so I will protect its people as fiercely as I protect my own freedom.
Flaws
I cannot resist testing a magical loophole, even when caution would serve me better. Alcyndar taught me to see every relationship as a contract, and some part of me still expects kindness to become a debt.
Quirks
Background
Naphtali was born into an Eladrin family marked by an old hag's spite. Generations ago, an angry hag cursed her bloodline so that one child in every generation would die before reaching adulthood. In Naphtali's generation, the curse chose her younger sister. Rather than accept the bargain of fate, Naphtali traveled to the lonely estate of Alcyndar, a powerful sorceress whose reputation was built on miracles that always came with hidden prices. Naphtali pledged her soul and entered Alcyndar's service as an apprentice. The curse vanished from her sister, but the bond was real, and Alcyndar kept its terms hidden behind layers of legalistic magic. Under Alcyndar's tutelage, Naphtali learned more than charms and incantations. She studied the structure of enchantments, the loopholes in magical contracts, and the delicate geometry of illusion. Her talent became particularly formidable, allowing her to make false things feel emotionally true and real things appear subtly impossible. Eventually, Alcyndar's greed became unbearable. Naphtali fled with only her spellbook, a handful of stolen notes, and the knowledge that her soul was still collateral. She joined a traveling circus led by Zephyrai, first as a stage illusionist and later as its discreet magical troubleshooter. The circus gives her cover, income, and access to strangers from every corner of the world. Every performance is also research. Somewhere among those audiences, merchants, priests, thieves, and occultists is the person who knows how to sever a soul bond without transferring its cost to someone else.
“Generations ago, an angry hag cursed her bloodline so that one child in every generation would die before reaching adulthood.”
- Background
- Entertainer
Connections
Species
Eladrin
Media
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