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Hax - AI-generated fantasy Character

Hax

Goblin · Artificer · Level 1 · Charlatan

Hax

Cautious, sharp-witted, and relentlessly curious, Hax treats every person as a potential ally, mark, or mystery until proven otherwise.
AC11
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 7 · 30 ft.
AlignmentTrue NeutralGenderMaleAge27
STR
DEX
CON
INT
WIS
CHA

Saving throws

CONINTSTRDEXWISCHA

Skills

  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Thieves' Tools,
Disguise Kit,
Forgery Kit,
Tinker's Tools

Languages

Common,
Goblin

Features

7 features

Always on

  • Magical TinkeringLevel 1

    You know magical tricks and can use artisans' tools to produce minor effects such as lighting, marking, cleaning, heating, or creating small sensory illusions in tiny objects. You can maintain a number of nonmagical effects equal to your Intelligence modifier, minimum one.

  • SpellcastingLevel 1

    You can cast artificer spells using Intelligence as your spellcasting ability. You know two artificer cantrips and can prepare one artificer spell of 1st level from the artificer spell list. You have two 1st-level spell slots.

  • TraitGoblinDarkvision
  • TraitGoblinFury of the Small
  • TraitGoblinNimble Escape
  • TraitGoblinSmall size
  • False IdentityCharlatan

    You have created a second identity that includes documentation, established acquaintances, and disguises that can sustain your false life. In casual or official settings, you can usually pass as your invented persona unless someone has reason to suspect you.

Spells

3 spells

Spellcasting. Hax casts with Intelligence (spell save DC 9, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots):

Gear

8 items

Weapons

  • Light Crossbow and 20 Bolts
    A light crossbow with 20 bolts.

Armor

  • Leather Armor
    Leather armor.

Tools

  • Thieves' Tools
    A set of thieves' tools for locks, traps, and delicate sabotage.
  • Disguise Kit
    A disguise kit used to support false identities.
  • Forgery Kit
    A forged set of documents tied to Hax's invented persona.

Gear

  • Dungeoneer's Pack
    A dungeoneer's pack with adventuring necessities.
  • Fine Clothes
    A set of fine clothes and props for a convincing alternate persona.
  • Signet Ring
    A signet ring copied from a wealthy mark.

Appearance

Hax is a wiry goblin with weathered green skin, bright calculating eyes, and a grin that looks one part confidence and two parts mischief. He dresses in patched leather armor covered with hidden pockets, tiny brass clasps, ink stains, and half a dozen improvised gadgets dangling from cords. His hands are always busy, turning a bolt, palming a coin, or tapping a tool against his teeth while he watches everyone else for reactions.

Mannerisms

Hax speaks quickly and softly, as if every sentence is a bargain being negotiated. He constantly fidgets with tiny screws, pockets small shiny objects without thinking, and pauses mid-conversation to inspect a mechanism no one else can even see. When nervous, he smiles wider.

Personality

Cautious, sharp-witted, and relentlessly curious, Hax treats every person as a potential ally, mark, or mystery until proven otherwise. He is not loyal by default, but once someone earns his trust, he becomes fiercely dependable in a practical, no-nonsense way. He prefers elegant solutions, hidden levers, and quiet exits over loud heroics.

Ideals

Self-reliance. The world is built by those clever enough to remake it, and Hax intends to survive on wit, craft, and initiative rather than permission. He believes identity is something you forge, not something you are handed.

Bonds

Hax keeps a coded ledger of everyone who ever gave him shelter, work, or a chance to prove himself. He will go to great lengths to repay a debt, especially to someone who saw him as more than a nuisance. He also guards a battered set of tools from his first mentor, treating them as a holy relic of his chosen life.

Flaws

Hax cannot resist testing a plan one more time, even when everyone else is already satisfied. He lies so smoothly that he sometimes forgets which version of a story is true. Under pressure, he becomes petty and defensive, especially if someone mocks his size, his accent, or his inventions.

Quirks

Names every useful contraption, even disposable ones.
Keeps backup escape routes in every room he enters.
Hums while working, especially when lying.
Flips copper coins across his knuckles when thinking.

Background

Hax learned early that a goblin with empty pockets survives by being three things at once, invisible, useful, and impossible to pin down. He started as a roadside grifter, selling charm stones that were really river pebbles, then discovered that his real talent was not in the lie itself, but in the careful machinery behind it. Locks, springs, hidden compartments, little clockwork surprises, these were the honest parts of his work, and they fascinated him more than the con ever did. When he met a wandering tinkerer who could make sparks dance in the air and light a room with a thumb-sized contraption, Hax became obsessed with the idea that trickery and craft could be the same art. Now he calls himself an artificer with a straight face, though the face is still mostly a lie. He maintains several identities, each with different names, accents, and debts, because one life is never enough to cover all the mistakes of a goblin who has outgrown petty theft but not petty habits. Hax keeps his promises when they are interesting, and breaks them when they are not, yet he is never cruel without cause. He wants proof that a clever creature, even one born into suspicion, can build a future out of scraps, wire, and nerve. Every invention he makes is either a tool for survival or a joke that is too expensive for the victim to appreciate.

“Now he calls himself an artificer with a straight face, though the face is still mostly a lie.”
From their backstory
Background
Charlatan

Connections

Species

Goblin

Media

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