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Salana - AI-generated fantasy Character

Salana

Air Genasi · Cleric (Life Domain) · Level 1 · Hermit

Salana

Salana is patient, observant, and quietly compassionate.
AC15
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 9 · 30 ft.
AlignmentLawful GoodGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light armor,
Medium armor,
Shields,
Heavy armor from Life Domain

Tools

Herbalism kit

Languages

Common,
Primordial

Features

18 features

Always on

  • Guidance

    When When an ally is about to make an ability check

    Salana invokes divine power to guide an ally's actions, granting a bonus to one ability check before the spell ends.

  • Sacred Flame

    When When a hostile creature is within 60 feet

    Salana calls down a column of radiant flame. A creature within range must make a Dexterity saving throw or take 1d8 radiant damage.

  • Thaumaturgy

    When When she wishes to create a minor divine omen or supernatural effect

    Salana produces a harmless sensory effect, such as a bell's peal, a gust of wind, or the scent of incense.

  • Bless

    When At the start of a dangerous battle

    Up to three creatures gain a 1d4 bonus to attack rolls and saving throws while the spell lasts. Concentration required.

  • Cure Wounds

    When When a creature is injured and within touch range

    A creature Salana touches regains 1d4 plus 3 hit points, with additional healing from Disciple of Life. Domain spell.

  • Healing Word

    When When an ally within 60 feet is injured or unconscious

    A creature regains 1d4 plus 3 hit points and can regain consciousness from a distance. Domain spell.

  • Sanctuary

    When When protecting a vulnerable ally

    A creature within range gains protection from attacks and can end the spell by making an attack or casting a spell.

  • Command

    When When a creature within range must be compelled to obey a one-word order

    Salana calls on divine authority to frighten or command through a brief display of supernatural presence.

  • SpellcastingLevel 1

    Salana is a divine spellcaster. Wisdom is her spellcasting ability. She can prepare a number of cleric spells equal to her Wisdom modifier plus her cleric level, and she knows three cleric cantrips.

  • Divine Domain, Life DomainLevel 1

    Salana chooses the Life Domain. She gains proficiency with heavy armor, and the domain grants additional abilities and spells. Her domain spells are always prepared and do not count against the number of cleric spells she can prepare.

  • Disciple of LifeLevel 1

    Whenever Salana casts a spell of 1st level or higher to restore hit points, the target regains additional hit points equal to 2 plus the spell's level.

  • Ability Score IncreaseAir GenasiConstitution increases by 2 and Dexterity increases by 1.
  • DarkvisionAir GenasiAir genasi can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • Unending BreathAir GenasiSalana can hold her breath indefinitely while she is not incapacitated.
  • Mingle with the WindAir GenasiSalana can cast levitate once with this trait, and she regains the ability to do so after finishing a long rest. She uses Constitution as her spellcasting ability for this spell.
  • Elemental NatureAir GenasiSalana does not need to eat, drink, or sleep, although she still requires rest to reduce exhaustion and benefits from a long rest.
  • LanguagesAir GenasiSalana can speak, read, and write Common and Primordial.
  • DiscoveryHermit

    Salana's long isolation and spiritual insight give her access to a quiet network of healers, priests, herbalists, and ascetics. Fellow members of these circles recognize her as someone who has endured a profound revelation and may offer shelter, advice, or limited assistance.

Spells

8 spells

Spellcasting. Salana casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , , ,

Gear

11 items

Weapons

  • Mace
    A simple but well-balanced mace used both in ritual and self-defense.
  • Light crossbow
    A light crossbow with a case of twenty bolts.

Armor

  • Scale mail
    Metal scale armor worn over padded cloth. The armor grants AC 14 plus Dexterity modifier, to a maximum of +2.

Tools

  • Herbalism kit
    A kit containing tools and ingredients for identifying and preparing medicinal herbs.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Priest's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel supplies.
  • Holy symbol
    A holy symbol used as a divine focus.
  • Scroll case of notes
    A scroll case filled with notes from Salana's years of meditation and observation.
  • Winter blanket
    A warm blanket for travel and rest.
  • Common clothes
    Plain clothing suitable for a hermit's life.

Purse

  • 5×
    Gold pieces
    Money saved before leaving the hermitage.

Appearance

Salana is a tall, slender air genasi woman with pale blue skin that seems faintly translucent around the hands and face. Her white hair drifts gently as though stirred by an invisible breeze, even in still rooms, and her silver-gray eyes hold the calm focus of someone accustomed to long meditation. She wears scale mail beneath cream-colored clerical robes, with a blue sash embroidered with spiraling clouds. A polished wooden holy symbol hangs at her throat, and her prayer book is wrapped in weathered blue cloth.

Mannerisms

Salana pauses before answering difficult questions, as though waiting for the wind to finish speaking. She keeps her voice low and even, touches her holy symbol when offering comfort, and instinctively turns toward open windows when anxious.

Personality

Salana is patient, observant, and quietly compassionate. She listens more than she speaks, remembers the names of strangers, and treats every injury as important, no matter how minor. Beneath her serenity is a stubborn determination that becomes unmistakable when someone threatens the helpless.

Ideals

Mercy is a discipline, not a weakness. Every life deserves the chance to be restored, and those with the power to heal have a duty to use it.

Bonds

The mountain hermitage that raised Salana is her true family. She will risk almost anything to protect its people, its sacred gardens, and the ancient shrine hidden beneath it.

Flaws

Salana is slow to trust people who pursue wealth, comfort, or status. She can become rigidly judgmental when others ignore tradition, and her instinct to preserve life sometimes leads her to protect dangerous people who have not earned mercy.

Quirks

She dries herbs by suspending them in miniature columns of moving air.
She names every stray animal she meets after a type of weather.
She counts her breaths in groups of four when concentrating.
She leaves a small pinch of salt and lavender beside the bed of anyone she heals.

Background

Salana was born during a storm that tore through the mountain hermitage where her mother served as a healer. The monks believed the child had been carried into the world on the breath of an elemental power, and her unusual nature soon confirmed their suspicions. As she grew, Salana learned to listen to the wind, not as a source of prophecy, but as a teacher of patience, motion, and change. She became the hermitage's caretaker of medicinal herbs, tending both plants and pilgrims who came seeking relief from illness or grief. During her final year of isolation, Salana discovered an ancient shrine dedicated to a compassionate goddess of healing. Inside, she found a dying traveler whose wounds should have been fatal. Salana prayed, and the air around her became warm and still as divine power closed the wounds. The miracle revealed her calling as a cleric of the Life Domain. Since then, she has left the hermitage to carry healing beyond its walls. She seeks the source of a sickness spreading through remote settlements, believing that its cure may be connected to the same forgotten shrine that awakened her faith.

“As she grew, Salana learned to listen to the wind, not as a source of prophecy, but as a teacher of patience, motion, and change.”
From their backstory
Background
Hermit

Connections

Species

Air Genasi

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