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Zachery - AI-generated fantasy Character

Zachery

Goblin · Cleric (Life Domain) · Level 10 · Acolyte

Zachery

Gentle, observant, and quietly persistent.
AC15
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 44 · 30 ft.
AlignmentNeutral GoodGenderMaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Languages

Common,
Goblin,
Celestial,
Dwarvish

Features

16 features

Bonus action

  • Nimble EscapeGoblinYou can take the Disengage or Hide action as a Bonus Action.

Always on

  • SpellcastingLevel 1

    You can cast prepared cleric spells using Wisdom. You can use a Holy Symbol as a Spellcasting Focus. You know five cleric cantrips at this level.

  • Divine OrderLevel 1

    Choose Thaumaturge or Protector. Zachery chose Thaumaturge, gaining one additional cleric cantrip and a bonus to Arcana and Religion checks equal to his Wisdom modifier. The bonus is currently +0.

  • Channel DivinityLevel 2

    You can channel divine power twice per Short or Long Rest, using it for Channel Divinity options such as Divine Spark and Turn Undead.

  • Life Domain: Disciple of LifeLevel 3

    Life Domain grants Disciple of Life. When Zachery casts a spell of level 1 or higher that restores Hit Points, the recipient regains additional Hit Points equal to 2 plus the spell's level.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or another eligible feat. No increase is applied here because the specified final ability scores must be preserved.

  • Sear UndeadLevel 5

    When you use Turn Undead, undead that fail their save also take radiant damage equal to 1d8 plus your Wisdom modifier.

  • Life Domain: Blessed HealerLevel 6

    When you restore Hit Points to another creature with a spell of level 1 or higher, you also regain Hit Points equal to 2 plus the spell's level.

  • Blessed StrikesLevel 7

    Choose Divine Strike or Potent Spellcasting. Zachery chose Potent Spellcasting, adding his Wisdom modifier to damage dealt with cleric cantrips.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement or another eligible feat. No increase is applied here because the specified final ability scores must be preserved.

  • Divine InterventionLevel 10

    You can cast a prepared level 1 through 5 cleric spell without expending a spell slot. After using this feature, you must finish a Long Rest before using it again.

  • Life Domain: Domain SpellsLevel 3

    Life Domain spells are always prepared and do not count against Zachery's prepared cleric spells: Bless and Cure Wounds, Aid and Lesser Restoration, Revivify and Beacon of Hope, Death Ward and Guardian of Faith, Mass Cure Wounds and Raise Dead.

  • DarkvisionGoblinYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Fey AncestryGoblinYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Fury of the SmallGoblinWhen you damage a creature with an attack or a spell and it is larger than you, you can deal extra damage equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus per Long Rest.
  • Magic Initiate (Cleric)Acolyte

    Magic Initiate (Cleric): Zachery learned two cleric cantrips and one level 1 cleric spell from his temple training. He can cast the level 1 spell once without a spell slot per Long Rest, and can also cast it using spell slots. Wisdom is his spellcasting ability for these spells.

Spells

28 spells

Spellcasting. Zachery casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , , , , ,

1st level (4 slots): , , , , , , , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

Gear

8 items

Weapons

  • Mace
    Simple melee weapon used as a holy symbol's companion and for defense.

Armor

  • Scale Mail
    Medium armor, AC 14 plus Dexterity modifier, maximum +2. Worn with a shield for the listed AC 15.
  • Shield
    Adds +2 AC when wielded. Zachery has no martial weapon proficiency.

Gear

  • Holy Symbol
    A small wooden symbol of his faith, used as a spellcasting focus.
  • Healer's Kit
    A practical kit for dressing wounds and treating illness.
  • Prayer Book
    A prayer book containing copied rites and lessons from the shrine at Puka.
  • Slate Keepsake
    A small piece of slate from the abandoned quarry near his childhood shrine.

Purse

  • 15×
    Gold Pieces
    Cleric starting equipment funds and a modest reserve for travel.

Appearance

Zachery is a compact, broad-eared goblin with olive-green skin, a neat fringe of dark hair, and careful, deliberate movements. In a busy room his gaze goes first to people's hands, then to anyone sitting alone. A small wooden holy symbol hangs at his throat, its lower edge worn pale and smooth from the constant rub of his thumb. His practical scale armor is patched at the elbows, and his expression is usually gentler than his wary posture suggests.

Mannerisms

He checks the hands of whoever is speaking, not to judge them but to see if they are shaking or injured. He rubs the worn edge of his holy symbol when gathering his thoughts, and gives instructions in a calm, measured voice.

Personality

Gentle, observant, and quietly persistent. Zachery notices who has not eaten and who is trying to hide pain. He is comfortable with silence, but becomes unexpectedly firm when someone is denied care.

Ideals

Mercy is not a reward for the deserving. Care should be offered first, and judgment can wait until everyone is safe.

Bonds

He sends what help he can to the shrine above Puka and hopes to return with enough skill to train another healer. He keeps the slate chip from the old quarry as a reminder that abandoned places still deserve care.

Flaws

He mistakes patience for a plan and can wait too long before asking for help. When a patient dies, he privately reviews every choice he made, even when the outcome was beyond his control.

Quirks

Keeps a slate chip wrapped beside his holy symbol.
Remembers the names of patients' pets and asks after them.
Counts slow breaths under his breath while waiting for someone to calm down.

Background

Zachery was raised among the roof gardens and narrow stone lanes of Puka, a highland settlement once famous for its slate cutters. The old quarry has been quiet for generations, but the village shrine still stands above its sealed mouth. The shrine took him in after a season of bad harvests, offering him lessons, meals, and a place where his small size was useful rather than suspicious. He learned prayers by sound and repetition, and became an acolyte who carried water, dressed wounds, and sat with the frightened until they could speak. When a fever swept Puka, the shrine's senior priest, Tavi, sent Zachery down the mountain with medicine and a bundle of copied prayers. Zachery stayed on the road after the fever passed, helping travelers and tending people other healers had overlooked. He is now a full cleric of the Life domain, though divine power does not come easily to him. He relies on patience, ritual, and the stubborn conviction that care is worth giving even when it cannot mend everything. He still carries a little slate chip from the old quarry, wrapped beside his holy symbol, to remember the place that gave him shelter.

“The old quarry has been quiet for generations, but the village shrine still stands above its sealed mouth.”
From their backstory
Background
Acolyte

Connections

Species

Goblin

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