Farbis Shortbrand
Farbis Shortbrand
Sheet
AC 12 · HP 8 · 25 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
Armor
Weapons
Languages
Features
7 featuresAlways on
- SpellcastingLevel 1
You know three cantrips of your choice from the wizard spell list. You also have a spellbook containing six 1st-level wizard spells of your choice.
- Arcane RecoveryLevel 1
At 1st level, you can recover some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to or less than half your wizard level, rounded up, and none of the slots can be 6th level or higher.
- TraitGnomeDarkvision, 60 ft.
- TraitGnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- TraitGnomeNatural Illusionist, you know the minor illusion cantrip.
- TraitGnomeSpeak with Small Beasts, you can communicate simple ideas with Small or smaller beasts.
- ResearcherSage
If you do not know a piece of lore, you often know where and from whom you can obtain it.
Spells
9 spellsSpellcasting. Farbis Shortbrand casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , ,
Gear
9 itemsWeapons
- QuarterstaffAn arcane focus for spellcasting.
Gear
- Component PouchA component pouch used to focus spells.
- SpellbookA spellbook containing your wizard spells.
- Scholar's PackA scholar's pack with a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
- Ink (1 bottle)A bottle of black ink.
- Ink PenAn ink pen for copying notes and diagrams.
- Knife, smallA small knife used for carving quills and cutting parchment.
- Letter from a Dead ColleagueA letter from a dead colleague posing a question you have not yet been able to answer.
- Common ClothesA set of common clothes.
Appearance
A wiry forest gnome with bright copper spectacles, ink-stained fingers, and a robe hem patched in mismatched cloth from a dozen late nights. His beard is neatly braided with tiny bone beads, and a satchel of scroll tubes, chalk, and cracked tools hangs at his hip. He looks perpetually alert, as if the world might reveal a secret if he turns his head quickly enough.
Mannerisms
He mutters hypotheses under his breath, taps his temple when thinking, and adjusts his spectacles whenever he is nervous. When excited, he speaks with rapid, precise hand gestures, as if sketching equations in the air.
Personality
Inquisitive, earnest, and faintly chaotic, Farbis is the sort of scholar who will detour through a cave because a rumor mentions an old inscription. He is generous with his notes, protective of the vulnerable, and maddeningly certain that every problem has an elegant solution if one only studies it long enough.
Ideals
Knowledge should be used to repair what is broken, not to hoard power or intimidate the weak.
Bonds
He will recover the lost artifact, or die trying, because it is tied to both his redemption and his master’s trust.
Flaws
He cannot resist correcting mistakes, even in the middle of danger, and his pride can make him reckless when someone questions his competence.
Quirks
Background
Farbis Shortbrand spent most of his life in the high, lantern-lit tower of his master, a patient but exacting wizard who believed every object in the study had earned its place. Farbis was clever, eager, and forever reaching where he should not. One careless experiment, one badly judged flourish of mage hand and alchemical powder, and a priceless tool in the tower was ruined beyond repair. His master did not cast him out, but instead gave him a harsher lesson. Somewhere beyond the library walls lay a lost artifact said to restore balance to broken workings, and Farbis was sent to find it before shame hardened into failure. He took the task as both punishment and calling. As a gnome, he could not help treating danger like an elaborate puzzle, and as a wizard, he trusted riddles more than roads. The quiet discipline of the tower gave him his foundation, but his temper, curiosity, and stubborn kindness now push him toward stranger allies and riskier choices. He tells himself he seeks the artifact to repay his debt, yet every village rumor, ruin, and forbidden margin note pulls him deeper into a personal truth, that knowledge should serve people, not pride.
“Farbis was clever, eager, and forever reaching where he should not.”
- Background
- Sage
Connections
Species
Gnome
Media
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