Venna Sadeghi
Venna Sadeghi
Sheet
AC 16 · HP 75 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresBonus action
- Cunning ActionLevel 2
When On her turn as a bonus action.
Venna uses a bonus action to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
When When an attacker she can see hits her.
Venna halves the damage from one attack she can see with her reaction.
Always on
- Sneak AttackLevel 1
When When Venna has advantage or an ally is within 5 feet of the target.
Venna deals an extra 5d6 damage once per turn with an eligible finesse or ranged weapon attack.
- EvasionLevel 7
When When making a Dexterity saving throw for half damage.
Venna avoids or reduces area damage through exceptional Dexterity.
- Mage Hand LegerdemainLevel 3
When When a delicate manipulation can be performed within range.
Venna manipulates objects, picks locks, or disarms traps at range with an invisible spectral hand.
- ExpertiseLevel 1
Venna can make a Dexterity (Stealth) check to remain hidden when lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.
- Expertise and Thieves' ToolsLevel 1
Venna doubles her proficiency bonus for Deception, Sleight of Hand, Perception, and her thieves' tools. She is proficient with thieves' tools and can add proficiency to checks made with them.
- Thieves' CantLevel 1
Venna knows thieves' cant, a secret mixture of dialect, code, and subtle signs used by rogues.
- Charlatan ProficienciesLevel 3
Venna gains proficiency with the disguise kit and forgery kit, and can use them to support her false identities.
- SpellcastingLevel 3
Venna gains the Arcane Trickster spellcasting feature. Intelligence is her spellcasting ability, and she knows three cantrips and eight wizard spells, with most spells restricted to enchantment or illusion.
- Ability Score ImprovementLevel 4
Venna can improve two ability scores by 2 each, improve one ability score by 2 and two scores by 1, or take a feat. She increased Wisdom by 1 and Charisma by 1, bringing both to 18.
- Ability Score ImprovementLevel 8
Venna can improve two ability scores by 2 each, improve one ability score by 2 and two scores by 1, or take a feat. She increased Dexterity by 1 and Constitution by 1, bringing Dexterity to 20 and Constitution to 16.
- Reliable TalentLevel 11
Whenever Venna makes an ability check that lets her add her proficiency bonus, a d20 roll of 9 or lower counts as a 10.
- Magical AmbushLevel 9
If Venna casts a spell on a creature that is unaware of her, that creature has disadvantage on its saving throw against the spell.
- Ability Score IncreaseHuman+1 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- TraitHumanHumans reach adulthood in their late teens and commonly live less than a century.
- False IdentityCharlatan
Venna has an established false identity, including forged documents, familiar contacts, and disguises that allow her to pass herself off as another person. She can create a new false identity with time and resources.
Spells
12 spellsSpellcasting. Venna Sadeghi casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (2 slots): , ,
3rd level (2 slots): , ,
Gear
12 itemsWeapons
- RapierA finely balanced light blade used for close work and sudden, precise attacks.
- ShortswordA short sword kept as a backup weapon.
- Hand crossbowCompact ranged weapons with a case of bolts.
Armor
- Leather armorSupple leather armor reinforced at the seams and concealed beneath her jacket.
Tools
- Thieves' toolsA burglar's kit containing picks, files, narrow probes, and other tools for defeating locks and traps.
- Disguise kitA disguise kit used to maintain her rotating identities.
- Forgery kitA forgery kit containing specialized inks, papers, seals, and engraving instruments.
Gear
- 20×Crossbow boltsAmmunition for the hand crossbow.
- Burglar's packA small pouch of sand, chalk, wax, and other practical supplies.
- Fine clothesClothing associated with one of Venna's false identities.
- PouchA belt pouch holding the remnants of her working capital.
Purse
- 15×Gold piecesStarting gold from her background.
Appearance
Venna is a compact, hard-muscled human woman with cropped dark hair, shaved sides, and a striking streak of silver at one temple. Intricate tattoos coil over her shoulders, collarbone, and arms, formed from jagged lines and twisting geometric patterns. She favors a fitted black shirt beneath a torn leather jacket, a deep crimson scarf, scuffed boots, and a single studded bracelet. Her dark eyes are focused and unsettlingly amused, as if every conversation is a contest she has already studied.
Mannerisms
Venna moves slowly and deliberately, as if haste is something she permits rather than experiences. She tilts her head when someone lies, touches the edge of her crimson scarf when considering a threat, and maintains eye contact a moment longer than comfort allows. When amused, she smiles without softening her eyes.
Personality
Venna is intensely observant, theatrically confident, and deliberately unnerving. She treats conversations as duels, collecting reactions the way other people collect coins. She can be charming when she wants something, cruel when she wants information, and unexpectedly protective when someone reminds her of the people she failed to save. Vulnerability makes her restless, so she disguises concern as mockery and affection as possession.
Ideals
Control. No one gets to decide what I am, what I owe, or what I become. If the world insists on turning people into tools, I will be the hand holding the handle.
Bonds
She protects the survivors of the burned district, especially those who still carry the broker's marks. She also keeps the stolen spellbook that began her magical training and refuses to let its original owner reclaim it.
Flaws
Venna cannot leave a person emotionally untouched if she believes she has the upper hand. She pushes until she finds the hidden wound, then presses it simply to prove she can. She mistrusts sincerity, considers apologies a form of surrender, and will risk a sound plan rather than allow someone else to dictate the terms of an encounter.
Quirks
Background
Venna grew up in a crowded human district where survival depended less on strength than on knowing what people wanted to hear. Her mother worked accounts for a traveling merchant house, and her father repaired locks, carts, and occasionally problems that could not be reported to the watch. Venna learned early that a convincing smile could open a door more reliably than a crowbar. By adolescence, she was forging letters, altering ledgers, and playing the part of a merchant's daughter, a grieving niece, or a harmless courier whenever the situation demanded it. Her career as a charlatan ended when one of her identities exposed a powerful criminal broker who had been using desperate families as disposable thieves. The broker retaliated by burning the neighborhood's records and marking several survivors for death. Venna escaped with forged papers, a stolen spellbook, and the names of everyone who had profited from the scheme. She became an Arcane Trickster by necessity, teaching herself enough magic to make lies move, locks surrender, and witnesses doubt their own memories. She now travels under the name Venna, though it is only the latest name she has worn. Her tattoos commemorate the people who did not escape, and she treats every job as both performance and revenge.
“Venna learned early that a convincing smile could open a door more reliably than a crowbar.”
- Background
- Charlatan
Connections
Species
Human
Media
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