Stelf
Stelf
Sheet
AC 13 · HP 8 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- InsightWIS
- MedicineWIS
- ReligionINT
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresAlways on
- SpellcastingLevel 1
You can cast known sorcerer spells using Charisma as your spellcasting ability.
- Sorcerous Origin (Draconic Bloodline)Level 1
Your innate magic comes from draconic magic. You can speak, read, and write Draconic. You gain Draconic Resilience.
- Draconic ResilienceLevel 1
Your maximum hit points increase by 1 at level 1 and by 1 again whenever you gain a level in this class. Your skin is covered by a thin sheen of dragon-like scales. Your AC equals 13 + your Dexterity modifier when not wearing armor.
- TraitHalf-ElfDarkvision
- TraitHalf-ElfFey Ancestry
- TraitHalf-ElfSkill Versatility
- DiscoveryHermit
The quiet seclusion of your hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion.
Spells
6 spellsSpellcasting. Stelf casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
7 itemsWeapons
- Light CrossbowA simple ranged weapon.
- 2×DaggerA light, finesse thrown blade.
Tools
- Herbalism KitTools for creating remedies.
Gear
- 20×Crossbow BoltsAmmo for the crossbow.
- Arcane Focus (Crystal)An object to channel magic.
- Dungeoneer's PackStandard adventuring gear for dungeons.
- Winter BlanketA thick, warm blanket.
Appearance
Stelf is a lean, somewhat pale half-elf with silver-white hair that resembles frost. His eyes are a piercing, icy blue, reflecting the harsh environment of his youth. Tiny, nearly translucent silver scales trace the edges of his jawline and neck, evidence of his draconic heritage. He wears layered, tattered furs and simple traveling clothes suited for the cold, regardless of the local climate.
Mannerisms
He has a habit of hugging himself for warmth even when it is hot outside, and he speaks in a very soft, rhythmic whisper.
Personality
Having spent most of his life in isolation or survival mode, Stelf is quiet and observant. He tends to view the world with a mix of wonder and wariness. He is fiercely protective of the friends he has made, viewing them as the family he lost, and he often acts before he speaks in order to help others.
Ideals
Freedom. No one should be left alone or trapped by their circumstances. We must all be free to find our own warmth.
Bonds
My friends are the only family I have left. I will do whatever it takes to ensure they never face the cold alone.
Flaws
I am terrified of being abandoned again, and I often distance myself emotionally before others can leave me.
Quirks
Background
Born in the frozen reaches of the Northpole, Stelf's childhood was defined by abandonment and loss. His father left when he was only six years old, leaving him alone with a mother who struggled to keep them both fed in the tundra. When his mother passed away when he was twelve, the latent draconic power in his blood awoke in a burst of ice and magic, keeping him alive against the elements. He spent years as a hermit in the ice, learning to control the frost that flowed from his fingertips. After years of solitude, he decided to leave the ice behind and traveled across the seas to the United Kingdom, searching for a place where he could belong. The culture shock was immense, but for the first time, he found warmth not just in fire but in the company of others. He eventually met a group of adventurers who became the first real friends he ever knew, and now he travels with them to protect his new family from the loneliness that nearly consumed him.
“His father left when he was only six years old, leaving him alone with a mother who struggled to keep them both fed in the tundra.”
- Background
- Hermit
Connections
Species
Half-Elf
Media
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