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Gorlock - AI-generated fantasy Character

Gorlock

Human · Warlock · Level 1 · Criminal

Gorlock

Disciplined, observant, and unnervingly patient, Gorlock treats every room like a negotiation and every conversation like a contract.
AC13
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 11 · 30 ft.
AlignmentLawful NeutralGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • IntimidationCHA
  • PerceptionDEX
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Sickle,
Daggers

Tools

Thieves' Tools

Languages

Common,
Deep Speech

Features

17 features

Always on

  • Eldritch Blast

    When On your turn when you cast a cantrip

    A bolt of crackling force lashes out at a target, the default answer to anyone who mistakes his silence for weakness.

  • Prestidigitation

    When When you need a minor magical effect

    You briefly alter a small sensory detail, tidy your clothes, snuff a candle, or leave a signature trick of minor magic.

  • Hex

    When When you cast a leveled spell

    Curse a creature, dealing extra necrotic damage to your attacks against it and making it easier to track or hinder.

  • Charm Person

    When When you need to influence a humanoid socially

    Magically charm a humanoid for a short time, making it regard you as a friendly acquaintance.

  • Pact MagicLevel 1

    You have formed a pact with a mysterious otherworldly entity, and it grants you magical power. You know Warlock cantrips and can prepare Warlock spells that you cast using Pact Magic.

  • CantripsLevel 1

    You know two Warlock cantrips of your choice, and you can replace one when you gain a Warlock level. You chose Eldritch Blast and Prestidigitation.

  • Prepared SpellsLevel 1

    You know two level 1 Warlock spells of your choice. You can replace one when you gain a Warlock level. You chose Hex and Charm Person.

  • Spell SlotsLevel 1

    You have one spell slot, which is level 1. You regain all expended Pact Magic spell slots when you finish a Short Rest or Long Rest.

  • Spellcasting AbilityLevel 1

    Charisma is your spellcasting ability for your Warlock spells.

  • Eldritch InvocationLevel 1

    You gain one Eldritch Invocation of your choice. You chose Armor of Shadows, which lets you cast Mage Armor on yourself without expending a spell slot.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium
  • SpeedHuman30 ft.
  • TraitHumanResourceful, you gain Heroic Inspiration whenever you finish a Long Rest.
  • TraitHumanSkillful, you gain proficiency in one skill of your choice.
  • TraitHumanVersatile, you gain an Origin feat of your choice.
  • Criminal ContactCriminal

    A network of underworld contacts, fences, lookout posts, and secret routes gives you access to illicit information and help, provided you know who to ask and how to pay.

Spells

4 spells

Spellcasting. Gorlock casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (1 slot): ,

Gear

11 items

Weapons

  • Sickle
    A simple one-handed weapon with a hooked blade, carried for close work or as a backup weapon.
  • 4×
    Dagger
    Thrown blades useful for a fight in tight streets or a discreet threat.

Armor

  • Leather Armor
    Basic light armor made of treated leather.

Tools

  • Thieves' Tools
    A set of lockpicking and burglary tools.

Gear

  • Arcane Focus, orb
    A carved focus used to channel your pact magic.
  • Book of occult lore
    A small tome filled with occult notes, bargains, names, and half-understood symbols.
  • Scholar's Pack
    A scholarly travel kit with provisions and practical adventuring supplies.
  • Crowbar
    A sturdy wooden bar used for forcing doors and windows.
  • 2×
    Pouch
    A small cloth pouch for carrying coins or hidden valuables.
  • Traveler's Clothes
    Simple practical clothing suited for travel and concealment.

Purse

  • 31×
    Gold Pieces
    Coin carried after choosing both backgrounds' starting packages.

Appearance

Gorlock is a lean human man with a narrow face, watchful gray eyes, and hands that never seem to stay still for long. He wears well-kept dark leather over plain travel clothes, with a polished arcane focus hanging at his belt beside a crowbar and a set of thieves’ tools. His hair is cropped short for convenience, and he favors a hood even when no rain threatens, as if he expects every alley to have an audience.

Mannerisms

He speaks softly and deliberately, like a man testing each word for hidden wires. When thinking, he taps one finger against his thumb in a slow counting rhythm, and he habitually checks doors, windows, and exits before he sits down.

Personality

Disciplined, observant, and unnervingly patient, Gorlock treats every room like a negotiation and every conversation like a contract. He is not cruel, but he is exacting, and he respects people who keep their word more than those who make grand speeches.

Ideals

Order. Crime is only chaos without a ledger. If rules exist, they should be exact, enforceable, and, when necessary, cleverly redirected toward the greater good.

Bonds

He still keeps one brass token from his old crew, and he will risk his life before letting it be taken from him. He also owes a quiet debt to the one companion who once hid him from the city watch, and he intends to repay that kindness even if it costs him his patron’s favor.

Flaws

He trusts procedure more than people, and if a plan is written down neatly enough he may follow it even when his instincts say to run. He also has a dangerous habit of treating moral compromises as accounting problems, as if every sin can be balanced by the correct payment.

Quirks

He always counts coin silently before making a promise.
He never fully turns his back on a locked door.
He polishes his arcane focus before dangerous jobs, as if it were a lucky charm.
He uses legal terms even when discussing outright theft.

Background

Gorlock learned the law from the wrong side of it. He was born in a crowded city district where every lock had a price and every promise had an expiration date. As a clever human with a talent for reading people, he began as a runner for a burglary crew, carrying messages, counting coin, and learning which doors opened easily and which ones opened only after a whispered threat. His criminal background taught him stealth, etiquette, and the cold arithmetic of survival, while his human resourcefulness kept him alive when plans fell apart. His pact came later, after a failed job left him cornered in a magistrate’s archive with guards on every stair and no exit in sight. In desperation, he spoke a name he did not understand, a name that answered from the dark between candle flames. The bargain was simple, power for obedience, and Gorlock accepted because the law had already made a criminal of him. Now he works in a strange balance, breaking rules with precision, paying every debt on time, and serving an unseen patron with the same discipline he once gave to his crew. He tells himself he is not a thief anymore, only a man who knows exactly how much order the world can bear before it fractures.

“He was born in a crowded city district where every lock had a price and every promise had an expiration date.”
From their backstory
Background
Criminal

Connections

Species

Human

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