Thalen Greenthumb
Thalen Greenthumb
Sheet
AC 16 · HP 11 · 35 ft.Saving throws
Skills
- AthleticsSTR
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
9 featuresAlways on
- Favored EnemyLevel 1
You have advantage on Wisdom checks to track your favored enemies and on Intelligence checks to recall information about them. You also gain a language of your choice.
- Natural ExplorerLevel 1
You are adept at traveling and surviving in a favored terrain. While traveling for an hour or more, you gain benefits related to navigation, stealth, and foraging, and you remain alert to danger in the wild.
- TraitElfDarkvision, 60 ft.
- TraitElfKeen Senses, proficiency in Perception
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic can't put you to sleep
- TraitElfTrance, you do not need to sleep and can meditate 4 hours to gain the benefits of 8 hours of sleep
- TraitElfFleet of Foot, your base walking speed increases to 35 feet
- TraitElfMask of the Wild, you can attempt to hide even when only lightly obscured by natural phenomena
- WandererOutlander
You have an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around you.
Gear
10 itemsWeapons
- 2×ShortswordA simple but reliable blade for close combat.
- LongbowA ranged weapon suited to a scout, delivered with a quiver of ammunition.
Armor
- Scale MailA suit of scaled leather armor that provides solid protection without overly restricting movement.
Gear
- 20×ArrowsA quiver containing ammunition for the longbow.
- Dungeoneer's PackA traveler's kit containing useful gear for wilderness expeditions.
- StaffA walking staff that doubles as a symbol of the wanderer's road.
- Hunting TrapA concealed trap useful for hunting or defending camp.
- TrophyA trophy from a memorable hunt, kept as a reminder of the wild places he has walked.
- Traveler's ClothesSimple clothes suited to travel through forests and rough country.
- Pouch with 10 gpA small pouch of coin for the road.
Appearance
Thalen Greenthumb is a lean wood elf with long chestnut hair braided with river grass, sharp green eyes, and bark-brown skin marked by faint trail scars. He wears practical scale mail beneath a weathered green cloak, carries a longbow across his back, and smells faintly of pine smoke and forest herbs. His expression is usually calm and half-lidded, as if he is perpetually listening to sounds other people cannot hear.
Mannerisms
Thalen often pauses before answering, as if listening to a distant birdcall only he can hear. When nervous or deep in thought, he rubs crushed forest herbs between his fingers and inhales the scent before speaking. He tends to point with the tip of his bow rather than his hand, and he walks with a silent, almost gliding step.
Personality
Calm, dryly funny, and strangely serene even in danger, Thalen carries himself like a man who has already spent years alone with the trees. He is kind without being sentimental, loyal without being possessive, and happiest when he is moving through wild country with no one talking too loudly. Under that relaxed surface is a focused tracker who notices everything, but he prefers to let others think he is simply mellow and amused by the world.
Ideals
Freedom. The wild belongs to no throne and no wall, and every creature should have the chance to choose its own path. Thalen believes good people should protect that freedom wherever they find it.
Bonds
He will always answer the call of his tribe if they are threatened, no matter how far he has wandered. The cave from his visions has become a quiet obsession, and he keeps a rough map of every rumor or landmark that might lead him there.
Flaws
Thalen treats his herb smoking like a harmless joke, but he sometimes lets his guard down at the wrong moment. He also trusts visions and omens a little too much, which can make him stubborn when others want him to ignore what he senses. When he gets fixated on the cave in his dreams, he can become distracted, secretive, and difficult to redirect.
Quirks
Background
Thalen Greenthumb was raised among a wood elf tribe that measured worth by quiet feet, patient eyes, and the ability to return home with news that kept everyone alive. He became one of their finest scouts, slipping through bracken and moonshadow with a bow in hand and almost supernatural patience. While others sang around the fires, Thalen was often found apart from the circle, sharing fragrant forest herbs with trusted friends and laughing softly at things only he seemed to find funny. The tribe learned that behind his easygoing haze was a tracker of rare instinct, one who could read a snapped fern or a disturbed birdcall like a spoken warning. Yet Thalen's thoughts are often pulled toward a secret that he has never fully shared. Since his youth he has been plagued by visions of a hidden cave, dim stone halls lit by an unseen green glow, and a sense that something patient and ancient waits for him there. He cannot tell whether the place is a warning, a calling, or a test, but he knows its pull is real. When he asked the elders, they urged him to follow the path of the wider world, so now he ranges beyond the forest as both scout and seeker, hoping that every road, ruin, and rumor might bring him closer to the meaning of that cave.
“He became one of their finest scouts, slipping through bracken and moonshadow with a bow in hand and almost supernatural patience.”
- Background
- Outlander
Connections
Species
Elf
Media
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