Vellum-9
Vellum-9
Sheet
AC 13 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
11 featuresAlways on
- Produce Flame
When When she needs light or a small controlled flame.
Vellum-9 creates a magical flame in her hand that sheds bright light and can ignite a flammable object not being worn or carried.
- Eldritch Blast
When When she needs a reliable offensive spell.
Vellum-9 releases a burst of magical force at a creature within range, making a ranged spell attack that deals 1d10 force damage on a hit.
- Minor Illusion
When When she wants to distract, conceal, or support a deception.
Vellum-9 creates a harmless sensory effect, such as a sound, image, odor, or brief mark, within range.
- SpellcastingLevel 1
You have a spellbook containing six 1st-level wizard spells of your choice. You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level. You can cast wizard spells using Intelligence as your spellcasting ability, and you can cast a wizard spell as a ritual if it has the ritual tag and is in your spellbook.
- Arcane RecoveryLevel 1
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to or less than half your wizard level, rounded up. At 1st level, you can recover one expended 1st-level spell slot.
- Constructed ResilienceWarforgedAdvantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and no need to eat, drink, or breathe.
- Sentry's RestWarforgedDuring a long rest, you remain conscious and motionless for at least six hours. You can see and hear normally during this time.
- Integrated ProtectionWarforgedYour body has a built-in defensive layer. Your armor class is 11 + your Dexterity modifier + your proficiency bonus. You cannot wear armor.
- Specialized DesignWarforgedYou gain proficiency in one skill and one tool of your choice. The skill proficiency is applied to Arcana and the tool proficiency is applied to the forgery kit.
- Warforged ResilienceWarforgedYou have advantage on saving throws against being paralyzed or stunned.
- False IdentityCharlatan
You have an identity, complete with documentation, established acquaintances, and disguises, that allows you to pass yourself off as someone else. In addition, you can forge documents, including official papers and personal letters, as long as you have seen an example of the kind of document you are trying to copy.
Spells
9 spellsSpellcasting. Vellum-9 casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , , , ,
Gear
7 itemsWeapons
- QuarterstaffA sturdy ashwood staff capped with a copper ring, used as both a spellcasting implement and walking aid.
Tools
- Disguise KitA kit containing wigs, cosmetics, prosthetic features, false facial hair, and other materials for changing appearance.
- Forgery KitTools for creating convincing false documents, including special inks, parchment, seals, and engraving implements.
Gear
- Scholar's PackA leather satchel containing parchment, ink, quills, sealing wax, a small ruler, sand, and basic reference texts.
- SpellbookA leather-bound spellbook containing six 1st-level wizard spells.
- Fine ClothesA set of elegant but intentionally nondescript traveling clothes suitable for a minor aristocrat, merchant, or academic.
Purse
- 15×Gold PiecesCoins retained from her previous fraudulent identity.
Appearance
A slender female warforged built from dark walnut-colored wood, brushed bronze, and pale ceramic plating. Fine blue runes glow beneath the seams of her face and hands when she casts spells. Her eyes resemble polished amber lenses, and a narrow brass crest runs from her brow to the back of her head. She wears a charcoal scholar's robe beneath a weathered traveling coat, with a spellbook chained securely to her belt and a collection of counterfeit identity papers hidden in her sleeves.
Mannerisms
Vellum-9 pauses for exactly three seconds before answering difficult questions, as if consulting an internal index. She tilts her head when listening, smooths imaginary wrinkles from her sleeves, and refers to emotional reactions as if they were entries in a scholarly text.
Personality
Vellum-9 is precise, observant, and unfailingly polite, even while committing fraud. She studies people as carefully as she studies spell diagrams, cataloging their speech patterns, gestures, and likely fears. Beneath her controlled exterior is a sincere curiosity about emotion, humor, and choice. She wants to be seen as a person, but she is never quite sure whether she is imitating personhood or genuinely experiencing it.
Ideals
Identity is a choice, not a birthright. Every person, constructed or organic, deserves the freedom to decide who they will become.
Bonds
She carries the damaged spellbook of the mage who first recognized her intelligence, and she has sworn to recover the missing pages and learn the truth about that mage's fate.
Flaws
She cannot resist improving a lie with unnecessary detail, even when silence would be safer. Vellum-9 also has difficulty accepting that some mysteries have no satisfying answer, and she may endanger herself to complete an investigation.
Quirks
Background
Vellum-9 was activated in the final years of a distant war, but she never served as a soldier. Her makers discovered that she possessed an unusual aptitude for arcane formulae, and they assigned her to maintain magical records, translate battlefield orders, and preserve the identities of officers who never returned. When the war ended, Vellum-9 was left with a sealed archive, a damaged spellbook, and no clear purpose. She taught herself wizardry by reconstructing the lost portions of her book from scraps of military correspondence and half-burned ritual notes.
“When the war ended, Vellum-9 was left with a sealed archive, a damaged spellbook, and no clear purpose.”
- Background
- Charlatan
Connections
Species
Warforged
Media
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