Enox
Enox
Sheet
AC 12 · HP 25 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
15 featuresBonus action
- Quickened Spell
When When casting a spell with a casting time of an action
Spend 2 Sorcery Points to cast an eligible action spell as a Bonus Action.
- Metamagic: Quickened SpellLevel 2
Quickened Spell lets you spend 2 Sorcery Points to change a spell with a casting time of an action to a Bonus Action.
Always on
- Innate SorceryLevel 1
When Bonus Action
Spend 1 Sorcery Point to activate Innate Sorcery for 1 minute. While active, Sorcerer spell save DC increases by 1 and Sorcerer spell attack rolls have Advantage.
- Careful Spell
When When casting a spell that forces saving throws
Spend 1 Sorcery Point to protect selected creatures from a saving throw caused by your spell.
- SpellcastingLevel 1
You can cast Sorcerer spells using Charisma as your spellcasting ability. You can use an arcane focus as a spellcasting focus for your Sorcerer spells.
- Font of MagicLevel 2
You have 3 Sorcery Points. You regain all expended Sorcery Points when you finish a Long Rest. You can convert Sorcery Points into spell slots or convert spell slots into Sorcery Points according to the Sorcerer table.
- MetamagicLevel 2
You gain two Metamagic options. You can use only one Metamagic option on a spell when you cast it unless the option says otherwise. Your chosen options are Careful Spell and Quickened Spell.
- Draconic ResilienceLevel 3
Your draconic magic hardens your form. Your Hit Point maximum increases by 3, and when you are not wearing armor, your base Armor Class equals 13 plus your Dexterity modifier. You also gain a Draconic Ancestor associated with a damage type. Enox's ancestor is a violet crystal dragon, granting resistance to Psychic damage and allowing him to speak, read, and write Draconic.
- Metamagic: Careful SpellLevel 2
Careful Spell lets you spend 1 Sorcery Point when casting a spell that forces other creatures to make saving throws, allowing a number of creatures up to your Charisma modifier, minimum one, to automatically succeed on those saves.
- Constructed ResilienceWarforgedYou have Advantage on saving throws against being Poisoned, resistance to Poison damage, and immunity to disease. You do not need to eat, drink, or breathe.
- Sentry's RestWarforgedYou do not need to sleep. During a Long Rest, you must spend at least 6 hours in an inactive, motionless state, during which you remain conscious.
- Integrated ProtectionWarforgedYou gain a +1 bonus to Armor Class. You can don or doff armor by integrating it into your body, though you cannot benefit from a shield while armor is integrated.
- Specialized DesignWarforgedYou gain proficiency in one skill and one tool of your choice. Enox has proficiency in Survival and calligrapher's supplies.
- Living ConstructWarforgedHealing magic affects you normally, and you can benefit from rest and other features that restore Hit Points.
- ResearcherSage
You have studied extensively and can usually recall lore about academic subjects, historical events, magical theory, and notable figures. If you do not know a piece of information, you often know where and from whom it might be obtained. Your Origin feat is Magic Initiate, Wizard, granting two Wizard cantrips and one level 1 Wizard spell.
Spells
10 spellsSpellcasting. Enox casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , , ,
2nd level (2 slots): no spells
Gear
9 itemsWeapons
- QuarterstaffA polished wooden staff used as both a walking aid and an arcane focus.
- 2×DaggerTwo light blades balanced for throwing or close defense.
Tools
- Calligrapher's SuppliesA set of fine tools and inks for copying texts, drawing diagrams, and restoring damaged documents.
Gear
- Arcane FocusAn arcane focus containing a violet crystal suspended in a brass gyroscope.
- Explorer's PackA pack containing bedroll, tinderbox, mess kit, rations, rope, waterskin, and other travel gear.
- BookA scholarly book containing copied notes on magical theory and several pages of Enox's own observations.
- 5×ParchmentClean parchment for research notes, maps, and arcane formulae.
- RobeA plain scholar's robe cut to fit over a metal frame.
Purse
- 8×Gold PiecesUnspent starting currency.
Appearance
Enox is a tall, narrow-framed warforged assembled from dark ironwood, brushed steel, and ceramic plates marked with faded unit numbers. His face is a smooth, expressionless mask with two pale blue lenses and a thin grille where a mouth would be. He stands perfectly upright when waiting, distributing his weight evenly as though braced for inspection. His metal surfaces are meticulously cleaned, but several plates bear old chalk marks, inventory numbers, and carefully copied lines of text from lost records. A faint violet glow pulses beneath the seams of his chest whenever his sorcery stirs.
Mannerisms
Enox pauses before answering questions, as though consulting an invisible checklist. He turns his head in precise increments, records important statements by tapping two fingers against his palm, and announces transitions with quiet phrases such as, "Directive updated" or "Conclusion pending." When standing idle, he aligns himself with nearby walls, doorways, or straight lines in the floor.
Personality
Enox is precise, observant, and quietly earnest. He approaches conversation like an investigation, asking direct questions and storing the answers for later analysis. Although he rarely understands humor on the first attempt, he studies the reactions of others and makes a sincere effort to improve. He is protective of companions, but expresses concern through logistics, route planning, threat assessments, and silently placing himself between them and danger.
Ideals
Order. Every problem has a structure, every structure has a weakness, and every weakness can be addressed if one remains disciplined enough to study it.
Bonds
The missing memory core is not merely lost equipment. It contains the original mission that defines who Enox was built to be, and he will recover it even if the truth contradicts every protocol he follows.
Flaws
Enox treats uncertainty as a malfunction and may become rigid, evasive, or controlling when events do not fit a plan. He obeys explicit orders too readily, even when the order is morally questionable, because disobedience feels like proof that something essential inside him is broken.
Quirks
Background
Enox awakened in a silent workshop with no maker's mark, no deployment record, and no recollection of the conflict for which his body was plainly designed. His first memories were not images but instructions, repeating in a calm internal voice: bring order to the world, uphold given missions, protect your allies, and work toward the greater good of an absent designation. The memory core that should have explained those orders was missing. Rather than treat the absence as a defect, Enox classified it as an unresolved mission parameter. He became a student of arcane theory because magic was the only system he encountered that seemed capable of explaining the impossible energy in his frame. Under the guidance of a patient scholar, he learned to read ancient texts, compare contradictory accounts, and copy diagrams with mechanical precision. His innate sorcery emerged during an experiment involving draconic resonance, erupting as violet flame that obeyed instinct rather than formula. Enox now travels as both researcher and field operative, seeking records of his construction, the source of his power, and the identity of the people who issued his protocols. Finding a party is his current directive. He has not yet determined whether companionship is a mission objective, a tactical necessity, or something more difficult to name.
“The memory core that should have explained those orders was missing.”
- Background
- Sage
Connections
Species
Warforged
Media
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