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mxyzptlk-nyxlygsptlnz - AI-generated fantasy Character

mxyzptlk-nyxlygsptlnz

High Elf · Wizard · Level 1 · Charlatan

mxyzptlk-nyxlygsptlnz

Nyxly treats every conversation like a high-stakes negotiation where they have all the leverage.
AC10
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 7 · 30 ft.
AlignmentChaotic NeutralGenderNon-binaryAge114 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Disguise kit,
Forgery kit

Languages

Common,
Elvish,
Draconic

Features

9 features

Always on

  • SpellcastingLevel 1

    You can cast prepared wizard spells using Intelligence as your spellcasting ability. You use a spellbook as a focus.

  • Arcane RecoveryLevel 1

    Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up).

  • TraitHigh ElfDarkvision
  • TraitHigh ElfKeen Senses
  • TraitHigh ElfFey Ancestry
  • TraitHigh ElfTrance
  • TraitHigh ElfElf Weapon Training
  • TraitHigh ElfCantrip (High Elf)
  • False IdentityCharlatan

    You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Spells

10 spells

Spellcasting. mxyzptlk-nyxlygsptlnz casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): , , , , ,

Gear

8 items

Weapons

  • Quarterstaff
    A simple melee weapon.

Tools

  • Disguise Kit
    Tools for changing appearance.
  • Weighted Dice
    Set of dice for cheating at games of chance.

Gear

  • Arcane Focus (Crystal)
    An orb, crystal, or rod used to channel magic.
  • Scholar's Pack
    Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
  • Spellbook
    Contains your wizard spells.
  • Fine Clothes
    Elegant silk garments.

Purse

  • 15×
    Gold Pouch
    A belt pouch containing gold coins.

Appearance

Nyxly stands tall with the characteristic grace of a high elf, but their clothes are a chaotic mix of overly formal silks and stained travel gear. They have violet eyes that always seem to be searching for an exit. They wear several layered necklaces that look expensive but are mostly colored glass. Their hair is a pale silver, kept in a messy knot pinned with a stylus.

Mannerisms

They speak with an affected, breathy accent that suggests great importance, though they occasionally slip into a sharp, street-wise dialect when they are surprised.

Personality

Nyxly treats every conversation like a high-stakes negotiation where they have all the leverage. They use overly complicated words and false titles to keep others off-balance. Despite their cynical exterior, they have a soft spot for anyone who is being bullied by people with more money than sense.

Ideals

Independence. I am a free spirit and no one tells me what to do or where to go. My path is my own, and rules are merely suggestions for the unimaginative.

Bonds

I am running from a local magistrate who fell for one of my schemes. I also carry a small, dented silver locket that belongs to the only person who ever saw through my lies and smiled.

Flaws

I cannot resist a challenge, especially if someone implies that I am not smart enough to pull off a particular con or feat of magic.

Quirks

Constantly rotates a copper coin through their fingers.
Claims to be allergic to various fictional plants to avoid social situations.
Mutters counter-arguments to themselves in Elvish.

Background

Born into a rigid elven family of star-readers and high mages, Nyxly found the prospect of a thousand years of quiet contemplation utterly maddening. Instead of mastering the arcane for the sake of knowledge, they learned just enough to make a coin purse fly or a wine bottle look fuller than it was. They were eventually cast out after a particularly elaborate prank involving the Archmage's reflection and a very public gala. Since then, they have survived on the fringes of human society, posing as everything from a traveling dignitary to a cursed prince in need of a small loan. They view magic not as a sacred art, but as the ultimate tool for the grand performance they call life. Their current name is a invention of their own making, designed specifically to be as difficult to spell and pronounce as possible to irritate bureaucratic officials.

“Instead of mastering the arcane for the sake of knowledge, they learned just enough to make a coin purse fly or a wine bottle look fuller than it was.”
From their backstory
Background
Charlatan

Connections

Species

High Elf

Media

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