Kaelen Iron-Anchor
Kaelen Iron-Anchor
Sheet
AC 17 · HP 25 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Second WindLevel 1
As a Bonus Action, regain 1d10 + level HP. 2 uses per Short Rest.
Always on
- Fighting Style: DefenseLevel 1
While you are wearing armor, you gain a +1 bonus to AC.
- Weapon MasteryLevel 1
Use mastery properties of Warhammer (Push), Longsword (Sap), and Light Crossbow (Slow).
- Action SurgeLevel 2
Take one additional action on your turn. Once per Short Rest.
- Tactical MindLevel 2
When you fail an Ability Check, spend a Second Wind use to add 1d10 to the roll. The use is only spent if you succeed.
- Improved CriticalLevel 3
Your weapon attacks score a critical hit on a roll of 19 or 20.
- Remarkable AthleteLevel 3
Gain advantage on Athletics checks to jump or climb. Jump distance increases by a number of feet equal to your STR modifier.
- Tactical ShiftLevel 3
Whenever you use Second Wind, you can move up to half your speed without provoking Opportunity Attacks.
- TraitDwarfDarkvision (60 ft.)
- TraitDwarfDwarven Resilience (Resistance to Poison, Advantage on saves vs Poisoned condition)
- TraitDwarfDwarven Toughness (+1 Max HP per level)
- Stonecunning (Action to gain Tremorsense 60 ftDwarffor 10 mins while on stone)
- Origin Feat: Tavern BrawlerSailor
Unarmed strikes deal 1d4 + STR. Once per turn when you hit with an unarmed strike, you can push the target 5 feet. You can use furniture as improvised weapons efficiently.
Gear
7 itemsWeapons
- WarhammerBludgeoning damage weapon with Push mastery.
- LongswordVersatile weapon with Sap mastery.
- Light CrossbowRanged weapon with 20 bolts.
Armor
- Chain MailStandard heavy protection.
Tools
- Navigator's ToolsInstruments for nautical navigation.
- Silk Rope50 feet of sturdy rope.
Gear
- Dungeoneer's PackIncludes torch, rations, rope, and more.
Appearance
Kaelen is a short and exceptionally broad dwarf with a beard the color of seafoam. His skin is tanned and weathered like old leather from years under the sun. He wears practical chain mail over a heavy navy coat and always carries a coil of rope over his shoulder. Small seashells and silver rings are braided into his facial hair.
Mannerisms
Kaelen tends to sway slightly while standing still, as if compensating for the motion of a ship. He speaks in nautical metaphors and frequently adjusts his belt.
Personality
Kaelen is a man of few words and immense patience. He views life as a series of storms to be weathered. He is surprisingly calm in battle, treating a charging orc with the same methodical focus as a flapping sail in a gale.
Ideals
Independence. No person should be tethered to a life they did not choose. We must all find our own horizon.
Bonds
I still carry the rusted bell of the Gilded Gull. It is my duty to return it to the families of my lost crewmates.
Flaws
I am deeply uncomfortable in underground spaces and small rooms. If I cannot see the sky, I feel like I am drowning.
Quirks
Background
Born in the mountain holds, Kaelen felt suffocated by the heavy silence of the deep earth. He left his clan at a young age to follow the scent of salt air, eventually finding work as a deckhand on merchant vessels. His dwarven weight made him a stable anchor during stormy crossings, and he quickly learned that the ocean is the only thing more stubborn than a dwarf. After his ship, the Gilded Gull, was smashed against a reef by a magical cyclone, Kaelen was the sole survivor. He washed ashore with nothing but his smithing hammer and a navigator's sextant. He now travels the mainland as a mercenary, hoping to earn enough gold to commission a new vessel that can withstand even the most cursed of seas.
“He left his clan at a young age to follow the scent of salt air, eventually finding work as a deckhand on merchant vessels.”
- Background
- Sailor
Connections
Species
Dwarf
Media
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