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Kaelen Sol-Sand - AI-generated fantasy Character

Kaelen Sol-Sand

Human · Paladin (Oath of Vengeance) · Level 5 · Criminal

Kaelen Sol-Sand

He speaks only when necessary, his voice a low rasp like stones grinding together.
AC13
HP59/59
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 59 · 30 ft.
AlignmentTrue NeutralGenderMaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PersuasionCHA
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Thieves' Tools

Languages

Common,
Orc

Features

11 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

Always on

  • Lay on HandsLevel 1

    Restore hit points from a pool of 25 points. Also cures Poisoned condition.

  • SpellcastingLevel 1

    Casts spells using Charisma. Prepares spells from the Paladin list.

  • Weapon MasteryLevel 1

    Mastery over Scimitar (Nick) and Shortsword (Vex).

  • Fighting Style (Two-Weapon Fighting)Level 2

    When you make an extra attack with a Light weapon, add your ability modifier to the damage.

  • Paladin's SmiteLevel 2

    You always have the Paladin's Smite spell prepared.

  • Channel DivinityLevel 3

    Once per Short or Long Rest. Options: Vow of Enmity (Advantage on attacks) or Abjure Enemy.

  • TraitHumanVersatile (Proficiency in Insight)
  • TraitHumanResourceful (Gain Heroic Inspiration after a Long Rest)
  • TraitHumanOrigin Feat (Tough)
  • AlertCriminal

    Add Proficiency Bonus to Initiative. You can swap your initiative with a willing ally at the start of combat.

Spells

7 spells

Spellcasting. Kaelen Sol-Sand casts with Charisma (spell save DC 13, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (2 slots): , ,

Gear

6 items

Weapons

  • Scimitar
    Finesse, Light weapon for the main hand.
  • Scimitar
    Finesse, Light weapon for the off hand.
  • Dagger
    Small concealable blade.

Tools

  • Thieves' Tools
    Used for picking locks and disarming traps.

Gear

  • Traveler's Clothes
    Loose-fitting tan linen wraps suitable for the desert.
  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.

Appearance

Kaelen is a lean man with skin bronzed and cracked like dry riverbed clay. He eschews armor, wearing only layered sand-colored silks and leather straps. His dark hair is kept short and functional, while his amber eyes are always scanning the horizon. Two mismatched scimitars hang at his hips, their grips worn smooth by decades of use.

Mannerisms

Kaelen tilts his head slightly to the left when listening to people, as if filtering their lies. He frequently touches the pommels of his swords to ensure they are ready to draw.

Personality

He speaks only when necessary, his voice a low rasp like stones grinding together. Kaelen is patient, observant, and possesses a cynical streak common among those who have seen how the desert swallows the foolish. He moves with a lethal, fluid grace that makes people uneasy in polite company.

Ideals

Freedom. The wind belongs to no master, and no person should be bound by the chains of another. Self-sufficiency is the only true protection.

Bonds

The oasis of El-Haddar was the only home I ever truly had. I will bleed anyone who dares to poison its waters or its people.

Flaws

I assume every gesture of kindness is a calculated move for a later betrayal. I struggle to sleep if I cannot feel the night air on my skin.

Quirks

Always carries a small pouch of desert sand which he rubs between his fingers when thinking.
Refuses to drink water if he hasn't earned it through labor each day.
Draws a circle in the dirt around his sleeping spot to mark his territory.

Background

Born among the shifting dunes of the southern wastes, Kaelen served as a navigator for the Salt-Shadow syndicate, a group of smugglers that ignored borders and laws alike. He lived by a simple code of survival and silence until his own cell betrayed him. Left for dead without water in the Heart of Glass, he survived by eating scorched scorpions and following the whispers of the hot wind. The experience broke his old identity and forged something harder. He didn't find a god in the sands, but he found an Absolute. He realized the desert was a mirror of true justice, indifferent and unyielding. Now he wanders as a self-styled arbiter of the wastes, hunting those who exploit others under the cover of the shimmering heat. He uses the very skills he learned as a criminal to track and eliminate those who think the silence of the dunes will hide their crimes.

“He lived by a simple code of survival and silence until his own cell betrayed him.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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