Azul
Azul
Sheet
AC 18 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Mace Strike
When When Azul attacks a creature within 5 feet
Azul makes a melee weapon attack with her mace, dealing 1d6 bludgeoning damage plus her Strength modifier on a hit.
- Sacred Flame
When When Azul targets a creature within 60 feet
Azul channels divine flame through her holy symbol. The target makes a Dexterity saving throw or takes 1d8 radiant damage.
- Healing Word
When As a bonus action when a creature within 60 feet needs healing
Azul touches a willing creature and restores 1d4 plus her Wisdom modifier hit points. As a Life cleric, the target regains an additional 3 hit points.
- SpellcastingLevel 1
Azul can cast cleric spells using Wisdom as her spellcasting ability. She knows three cleric cantrips and prepares a number of cleric spells equal to her cleric level plus her Wisdom modifier.
- Divine DomainLevel 1
Azul has chosen the Life Domain, gaining proficiency with heavy armor. She also gains the Disciple of Life feature and access to Life Domain spells.
- Disciple of LifeLevel 1
Whenever Azul uses a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.
- Life Domain SpellsLevel 1
Azul's Life Domain spells are always prepared and do not count against the number of cleric spells she can prepare. Her 1st-level domain spells are bless and cure wounds.
- TraitHalf-ElfDarkvision, Azul can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, Azul has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitHalf-ElfSkill Versatility, Azul gains proficiency in Insight and Survival.
- TraitHalf-ElfLanguages, Azul can speak Common, Elvish, and one additional language.
- Rustic HospitalityFolk Hero
Azul can find a place to hide, rest, or recuperate among common folk. They will shelter her from the law or anyone pursuing her, though they will not risk their lives for her.
Spells
7 spellsSpellcasting. Azul casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , ,
Gear
13 itemsWeapons
- MaceA simple one-handed bludgeoning weapon used as Azul's primary melee weapon.
- Light crossbowA ranged weapon with 20 bolts for emergencies or distant targets.
Armor
- Chain mailChain mail provides strong protection and is worn beneath Azul's blue cloak.
- ShieldA wooden shield bearing a painted sunburst. It increases Azul's Armor Class by 2.
Tools
- Woodcarver's toolsWoodcarver's tools inherited from Azul's father and used to repair farm tools and carve devotional tokens.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Priest's packIncludes a backpack, blanket, ten torches, tinderbox, ten days of rations, and a waterskin.
- Holy symbolA small silver sunburst used as Azul's holy symbol.
- ShovelA sturdy shovel used for burial rites, farm work, and digging people out of collapsed ruins.
- Iron potA plain iron cooking pot useful in camp or at a village hearth.
- Common clothesSimple clothing suitable for travel and work.
- Belt pouchSmall savings entrusted to Azul by her neighbors.
Purse
- 10×Gold piecesTen gold pieces carried in the belt pouch.
Appearance
Azul is a strong, athletic half-elf woman with warm bronze skin, pointed ears, and thick black hair braided with blue thread and tiny copper charms. Her eyes are vivid turquoise, and a crescent-shaped scar rests beneath her left eye. She wears practical chain mail beneath a blue wool cloak, carries a polished wooden shield marked with a sunburst, and keeps her holy symbol tied visibly around her neck.
Mannerisms
Azul taps two fingers against her holy symbol whenever she is thinking. She crouches to speak with children and animals at eye level, and she often ends serious declarations by brushing dust from her shield as though sealing the promise.
Personality
Azul is warm, blunt, and fiercely protective. She treats farmers, laborers, children, and strangers with immediate respect, but becomes openly defiant around bullies and officials who abuse their authority. She enjoys practical work, strong coffee, lively arguments, and hearing people describe the places they call home.
Ideals
Freedom. No law is sacred if it exists only to protect the powerful from the consequences of their cruelty.
Bonds
The people of her home village trusted her when no one else would. She will risk everything to protect them and reclaim their stolen well.
Flaws
Azul has little patience for compromise when innocent people are being mistreated. She can become reckless, openly defy authority, and assume that anyone with power is secretly corrupt.
Quirks
Background
Azul was raised in a farming village at the edge of an ancient elven woodland, where her human mother cultivated blue corn and her elven father served as a traveling healer. She grew up between two worlds, never quite belonging to either, but the villagers accepted her because she could mend broken tools, calm frightened animals, and carry a wounded neighbor home through a storm. Her life changed when a corrupt magistrate seized the village well and demanded impossible taxes. When the villagers resisted, Azul stood between them and the magistrate's soldiers, invoking the blessing of her goddess and refusing to move. The confrontation ended when Azul's desperate prayer caused a burst of radiant energy that drove the soldiers away. The village survived, but Azul learned that divine power was not a reward for obedience. It was a responsibility to protect people who had no power of their own. She left home with her mother's mace, her father's healing kit, and a promise to return when she had learned how to turn a single act of courage into lasting change. She now travels as a cleric, helping ordinary people resist tyrants, monsters, and anyone who mistakes kindness for weakness.
“Her life changed when a corrupt magistrate seized the village well and demanded impossible taxes.”
- Background
- Folk Hero
Connections
Species
Half-Elf
Media
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