Arya
Arya
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAlways on
- Weapon Drill
When When entering combat or when taking a moment to prepare for a fight.
A quick, disciplined strike with a chosen mastered weapon, often followed by a retreat into cover or a sudden repositioning.
- Second WindLevel 1
When As a Bonus Action on your turn.
Regain stamina and keep fighting after taking a punishing blow.
- Fighting Style: DefenseLevel 1
You gain a Fighting Style feat of your choice. This fighter has chosen Defense, gaining a +1 bonus to Armor Class while wearing armor.
- Weapon MasteryLevel 1
You can use the mastery properties of three kinds of Simple or Martial weapons of your choice. This fighter has mastered dagger, shortsword, and longbow. After a Long Rest, one chosen weapon can be swapped for another eligible weapon.
- Creature TypeHumanHumanoid
- SizeHumanMedium or Small, chosen when you select this species
- SpeedHuman30 feet
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice.
- VersatileHumanYou gain an Origin feat of your choice. This character has chosen Skilled.
- NoneCriminal
2024 backgrounds do not grant a separate background feature. Criminal instead grants its Origin feat, skill proficiencies, tool proficiency, and starting equipment.
Spells
Spellcasting. Arya casts with None ( to hit with spell attacks).
Gear
12 itemsWeapons
- ScimitarA finesse melee weapon, useful for close-quarters fighting.
- ShortswordA light finesse weapon carried as a backup melee blade.
- LongbowA ranged weapon with ammunition and two-handed use.
- 2×DaggerTwo small blades from criminal background equipment.
Armor
- Studded Leather ArmorStudded leather armor from fighter starting equipment.
Tools
- Thieves' ToolsUsed to pick locks and disable traps.
Gear
- 20×ArrowsArrows for the longbow.
- QuiverA container for arrows.
- Dungeoneer's PackA travel pack with general adventuring supplies.
- CrowbarA heavy iron bar for prying open doors or chests.
- 2×PouchSmall containers for coins, trinkets, and stolen goods.
- Traveler's ClothesPlain, durable clothes suitable for travel and concealment.
Appearance
A lean young human woman with sharp gray eyes, a restless stance, and a warrior's wiry build. She wears practical studded leather over travel-stained clothes, keeps her dark hair tied back for combat, and moves with the alert stillness of someone who is always measuring exits, shadows, and weak points. Her face has the unpolished look of someone who has spent more time running, climbing, and surviving than posing for anyone's approval.
Mannerisms
She listens with her chin slightly lowered and her eyes fixed on the speaker's hands instead of their face. When annoyed, she goes very still rather than openly fuming. She often tests doors, windows, and knots by habit, and while thinking she unconsciously runs her thumb along the edge of a blade or the seam of a sleeve.
Personality
Defiant, alert, and intensely self-possessed. Arya speaks with blunt honesty, hates pretension, and prefers action to speeches. She notices everything, especially what people are trying to hide, and she values competence, courage, and loyalty over rank or reputation. Under the sharp edges, she is fiercely compassionate toward the mistreated and quietly tender with anyone who has been hurt by power.
Ideals
Freedom. No crown, law, or cruel master should have the right to own another person's life. The strong have an obligation to protect the weak, especially when the weak have no voice.
Bonds
She carries the names of the people who shaped her, protected her, and were taken from her. She will cross any distance, break any law, or bleed for those she considers her own. She also keeps one treasured keepsake close at all times, a small reminder of home and of the life she intends to reclaim rather than merely survive.
Flaws
She is quick to trust her own judgment and slow to forgive betrayal, real or imagined. She can become obsessively single-minded, chasing a target or a grievance long after caution would advise restraint. She dislikes being told what is proper, patient, or ladylike, and when frightened she often turns that fear into cold anger rather than admitting vulnerability.
Quirks
Background
Arya grew up learning that the world does not reward softness. In the alleys and back rooms where she learned to survive, she became quick with her hands, quicker with her feet, and quickest of all with her instincts. She was never meant to be a common cutpurse for long. Every theft was practice, every chase a lesson, every narrow escape proof that she could outthink larger, crueler people who believed strength alone made them untouchable. Her criminal habits were less about greed than about defiance, a stubborn refusal to let others decide her worth or her fate. When the time came to fight for something more than herself, she did not arrive as a polished knight or a solemn guard. She came as a Fighter who learned to turn survival into discipline. The sword in her hand is an answer to a lifetime of threats, and her criminal training still shows in the way she studies doors, crowds, and hidden knives before anyone else notices danger. She walks the road with the hard-earned certainty that loyalty matters, that the powerless deserve defenders, and that the surest way to honor the dead is to keep moving, keep learning, and keep striking first when mercy would only invite another massacre.
“She was never meant to be a common cutpurse for long.”
- Background
- Criminal
Connections
Species
Human
Media
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