Morgan Vaelastris
Morgan Vaelastris
Sheet
AC 13 · HP 141 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Weapons
Tools
Languages
Features
22 featuresAction
- The Third EyeLevel 10
When As an action, after a short or long rest.
Morgan can use an action to gain darkvision, see invisibility, read all languages, or perceive into the Ethereal Plane for 1 minute.
- The Third Eye BenefitsLevel 10
Morgan can use an action to gain one of the following benefits for 1 minute: darkvision to 120 feet, the ability to see invisible creatures and objects, the ability to read any language, or a 60-foot truesight-like ability to see into the Ethereal Plane. She cannot choose the same benefit again until she finishes a short or long rest.
Always on
- PortentLevel 2
When A creature Morgan can see within 60 feet makes an attack roll, saving throw, or ability check.
Morgan can replace a visible creature's attack roll, saving throw, or ability check with one of her Portent d20 results before the roll is made.
- Arcane RecoveryLevel 1
When After a short rest, once per day.
Morgan can regain expended spell slots after a short rest, up to a combined slot level of 10, excluding slots of 6th level or higher.
- Spell MasteryLevel 18
When As the normal casting time of the chosen spell.
Morgan can cast Prestidigitation and Mage Hand at will, and can cast Misty Step and Invisibility at will through Spell Mastery.
- Signature SpellsLevel 20
When When casting the chosen signature spell.
Morgan can cast Counterspell once per long rest without expending a spell slot, and can cast Fireball once per long rest without expending a spell slot.
- SpellcastingLevel 1
Morgan is a 20th-level spellcaster. Intelligence is her spellcasting ability. She has a spellbook containing her known wizard spells and can prepare a number of wizard spells equal to her Intelligence modifier plus her wizard level.
- Arcane Tradition, School of DivinationLevel 2
Morgan chooses Divination as her Arcane Tradition. Divination spells require only half the normal gold and time to copy into her spellbook.
- Expert DivinationLevel 6
Morgan can prepare one additional spell of each level from the Divination school. When she casts a Divination spell of 2nd level or higher using a spell slot, she regains one expended spell slot of a lower level, up to 5th level, once per turn.
- Greater PortentLevel 14
When Morgan casts a Divination spell of 1st level or higher, she can choose one creature she can see within 30 feet. That creature has disadvantage on the next saving throw it makes against a spell Morgan casts before the end of her next turn.
- Ability Score ImprovementLevel 4
Morgan gains an Ability Score Improvement. She increases her Intelligence by 2, reaching 20 before the human bonus is applied.
- Ability Score ImprovementLevel 8
Morgan gains an Ability Score Improvement. She increases her Dexterity by 1 and Constitution by 1.
- Ability Score ImprovementLevel 12
Morgan gains an Ability Score Improvement. She takes the Resilient feat, increasing Constitution by 1 and gaining proficiency in Constitution saving throws.
- Ability Score ImprovementLevel 16
Morgan gains an Ability Score Improvement. She takes the War Caster feat, gaining advantage on Constitution saving throws made to maintain concentration, the ability to perform somatic components while holding weapons or a shield, and the ability to cast a spell as an opportunity attack.
- Ability Score ImprovementLevel 19
Morgan gains an Ability Score Improvement. She increases Wisdom by 2.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- AgeHumanHumans reach adulthood in their late teens and usually live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one extra language of choice. Morgan speaks Celestial as her additional human language.
- ResearcherSage
Morgan can usually determine where and from whom obscure or lost information may be obtained. She knows where to find libraries, archives, scholars, sages, and other sources of specialized knowledge, though the information may require payment or favors.
Spells
20 spellsSpellcasting. Morgan Vaelastris casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): ,
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots): , ,
5th level (3 slots): , ,
6th level (2 slots): ,
7th level (2 slots):
8th level (1 slot): ,
9th level (1 slot):
Gear
11 itemsWeapons
- QuarterstaffA polished ash staff engraved with silver astronomical markings, suitable as a wizard's quarterstaff.
- Small KnifeA small knife, included among the tools of a careful scholar.
Gear
- Arcane FocusA crystal focus suspended in a silver cage, used as Morgan's arcane focus.
- Scholar's PackA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- SpellbookMorgan's spellbook, containing the wizard spells she has learned and annotated throughout her career.
- Bottle of InkBlack ink for recording observations and copying spells.
- QuillA fine quill used for writing spells, prophecies, and correspondence.
- Letter from a Dead ColleagueA letter from a dead colleague posing a question Morgan has not yet answered.
- Common ClothesSimple scholar's clothing suitable for travel and research.
- Moonstone PendantA polished moonstone pendant that glows faintly when Morgan is near a powerful magical disturbance.
Purse
- 10×Gold PiecesStarting funds retained from her academic work.
Appearance
Morgan stands 5 feet 9 inches tall, with a lithe frame wrapped in a robe of deep blue silk. Silver embroidery traces constellations and arcane symbols across the fabric, seeming to shift subtly as she moves. Her blonde hair falls in loose waves to her shoulders, and her piercing blue eyes possess the unnerving clarity of a perfectly still pool. She has high cheekbones, an aquiline nose, and full lips that often curve into a knowing smile. Simple silver rings adorn several fingers, while a polished moonstone pendant rests against her chest with a soft inner glow. A faint scent of ozone, old parchment, and lavender follows her wherever she goes.
Mannerisms
Morgan speaks in measured, precise tones and pauses before answering even simple questions. She frequently traces invisible geometric patterns in the air with one finger, adjusts the silver rings on her hands when concentrating, and tilts her head slightly when someone says something that conflicts with a vision.
Personality
Morgan is intensely curious, profoundly patient, and quietly compassionate. She views time as a tapestry to be studied rather than a river to be rushed. Her warmth is subtle but genuine, expressed through careful attention, practical assistance, and a willingness to teach. She dislikes impulsive decisions, yet she is capable of sudden, decisive action when her visions reveal that someone is in immediate danger.
Ideals
Knowledge must be guided by mercy. The future is not a prison, and every prophecy carries a responsibility to those who might be harmed by it.
Bonds
Her wizard tower and its library are a sanctuary for students, refugees, and dangerous truths. She is determined to complete the unfinished prophecy discovered by her mentor and prevent the catastrophe it foretells.
Flaws
Morgan is so accustomed to seeing possible futures that she sometimes treats present relationships as predictable outcomes rather than living choices. She can be condescending toward people who reject evidence, and she has a dangerous habit of pursuing forbidden knowledge simply because someone insists it cannot be known.
Quirks
Background
Morgan was born to an ordinary human family in a provincial town where the night sky was clearer than the future seemed. As a child, she recorded the movements of the stars in the margins of her lessons and claimed that certain constellations appeared to warn her of coming events. Her talent for recognizing patterns brought her to the attention of a reclusive astrologer and arcane scholar, who took her on as an apprentice. Under that mentor, Morgan learned that divination was not merely the art of seeing what might happen, but the discipline of understanding which possibilities deserved to be changed. Her studies eventually led her to an abandoned observatory built upon a mountain of black stone. There, Morgan uncovered fragments of a prophecy concerning a disaster that had been erased from history by powerful wizards. She restored the observatory into her own wizard tower, filling it with telescopes, enchanted instruments, planar maps, and shelves of carefully indexed tomes. Though still young, she has become one of the most respected diviners of her generation. Morgan now travels when the visions in her crystal sphere point toward danger, seeking the missing pieces of the prophecy while trying to ensure that knowledge serves compassion rather than fear.
“Her talent for recognizing patterns brought her to the attention of a reclusive astrologer and arcane scholar, who took her on as an apprentice.”
- Background
- Sage
Connections
Species
Human
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