Bornelius Snogglewallop III
Bornelius Snogglewallop III
Sheet
AC 8 · HP 5 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
9 featuresAlways on
- SpellcastingLevel 1
Bornelius is a 1st-level spellcaster. His spellbook contains six 1st-level wizard spells. He can prepare a number of wizard spells equal to his Intelligence modifier plus his wizard level, currently one spell. Intelligence is his spellcasting ability. He can use an arcane focus or component pouch for material components when appropriate.
- Arcane RecoveryLevel 1
Once per day, after completing a short rest, Bornelius can recover expended spell slots with a combined level of one. At 1st level, this restores one expended 1st-level spell slot.
- DarkvisionGnomeBornelius can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Gnome CunningGnomeBornelius has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- Artificer's LoreGnomeWhen making an Intelligence check related to magical, alchemical, or technological objects, Bornelius can add twice his proficiency bonus instead of his normal proficiency bonus.
- TinkerGnomeBornelius is proficient with tinker's tools and can spend 1 hour and 10 gp worth of materials constructing a Tiny clockwork device.
- Ability Score IncreaseGnomeHis Intelligence increases by 2 and his Constitution increases by 1.
- SmallGnomeBornelius is Small, standing approximately 3 feet 6 inches tall.
- False IdentityCharlatan
Bornelius has created a false identity, complete with supporting documents, acquaintances, and personal details. He can forge documents and impersonate people convincingly enough to pass casual scrutiny, especially when given time to prepare.
Spells
9 spellsSpellcasting. Bornelius Snogglewallop III casts with Intelligence (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , , , ,
Gear
8 itemsWeapons
- QuarterstaffA simple wooden staff used as both a walking stick and an arcane conduit.
Tools
- Disguise kitA kit containing cosmetics, wigs, false facial hair, prosthetics, and other tools for changing appearance.
- Forgery kitA kit containing specialized inks, papers, seals, and implements for producing false documents.
Gear
- Component pouchA small leather pouch containing the mundane and inexpensive components needed for wizard spells.
- Scholar's packA collection of parchment, ink, writing implements, and scholarly supplies.
- SpellbookA leather-bound book containing Bornelius's six starting wizard spells.
- Fine clothesA finely embroidered but suspiciously reversible set of clothes suitable for a minor noble, merchant, or traveling performer.
Purse
- 15×Gold piecesStarting currency from the charlatan background.
Appearance
Bornelius is a very small rock gnome with unruly copper hair, enormous green eyes, and a waxed mustache that curls upward at both ends. He wears a patched navy-blue wizard's coat covered in brass buttons, hidden pockets, and brightly colored thread. His spellbook is chained to his belt, and his spectacles are fitted with interchangeable lenses for reading, forgery, and dramatic effect.
Mannerisms
Bornelius adjusts his spectacles whenever he says something false, taps his quarterstaff three times before casting a spell, and introduces himself with a different exaggerated title in every new town.
Personality
Bornelius is theatrical, inquisitive, and relentlessly optimistic. He treats every conversation as a performance, every locked door as an intellectual challenge, and every minor inconvenience as an opportunity for an elaborate solution. Beneath his bluster, he is compassionate toward outsiders and deeply afraid that his many disguises have left him without a genuine identity.
Ideals
Liberation. Laws and institutions exist to protect those who made them. Clever people should use every trick available to free others from unjust authority.
Bonds
He is determined to find his missing mentor and uncover the conspiracy that forced the old wizard into hiding.
Flaws
He lies reflexively, even when the truth would be simpler, safer, and considerably more convincing.
Quirks
Background
Bornelius Snogglewallop III was raised in a cramped workshop beneath the bell tower of a gnome settlement, where his family manufactured novelty keys, counterfeit medals, and mechanically enhanced greeting cards. He discovered magic after attempting to enchant a wooden duck and accidentally giving it a strong opinion about local politics. Although his family considered the incident a commercial success, Bornelius became fascinated by the deeper principles behind illusion, transmutation, and the art of making people believe what they desperately wanted to believe. He eventually studied under a traveling wizard who taught him that deception could be used for more than profit. Bornelius learned to disguise himself, forge credentials, and create convincing magical distractions for smugglers, corrupt officials, and dangerous criminals. When his mentor vanished after exposing a noble family's conspiracy, Bornelius adopted his current name and began searching for the truth. He now travels as a wandering scholar and occasional confidence artist, using clever tricks to help the powerless, embarrass tyrants, and acquire enough money to fund his investigation. His greatest challenge is remembering which version of his own life is the real one.
“He discovered magic after attempting to enchant a wooden duck and accidentally giving it a strong opinion about local politics.”
- Background
- Charlatan
Connections
Species
Gnome
Media
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